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Of course the kill feed will support the good, team centric playstyle as well from time to time - the issue is that it might as well support very counter teamplay centric playstyles however.
We've played around with the idea of only logging your stats when you're "in Formation" but I would imagine that would confuse more people than actually do good "hey I know for a fact I killed more people than 3!!!".
- Trusty
Anyways I presented my case and whichever route you and the team of Devs go i hope the game will suceed.
I disagree.
You can:
1) Keep your own score.
2) Look at the end results screen with casualties presented (team score).
3) Win or lose the match/round/game.
We do not want to put ourselves in such a box and state "WoR is a game only" or "WoR is entirely a simulation". It's a mix of the two.
- Trusty
If small features like that make a game into a copy your game is a copy of csgo because you can shoot people lol.
I understand why you dont want a killfeed all over the screen but a simply number telling you at the end of the game if you did well or not so you can improve and so on is not making it into a copy of any game out there you silly goose. You could also find your own way of telling people how many they killed so you dont feel like you are copying anybody else but you pretty much have to make your own game-engine and everything if you dont want that "feel" on your shoulders.
My bet is that 90% of the players out there want this, and the rest 10% want to reenact and feel HISTORY etc etc etc - and if any competition is involved that kills it for them ? I think the devs should make it possible on some servers and impossible on others so people that want to play solders and robbers can without letters on their screen can do that and people that want to improve and play the game can do that also. No ?
*laughs in regimental events*
Either way, I stand by the lack of personal kill count. I am quite fine doing what I know is right. I don't need a kill count pat myself on the back. Besides, I can see an enemy fall over dead most of the time in the engagements I find myself in. That's fine with me. Not to mention charging an enemy line tells me exactly what I've done. In the end, this is a team based game. The only kill count that matters is the casualties list at the end of the match.