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Iverson's brigade took 500 casualties from one volley at Gettysburg from troops who were hidden prone behind a stonewall.
Some Confederate regiments in the Cornfield at Antietam laid on the ground prone and delivered a point blank volley into advancing Federals who did not see them.
Yea volleys in the Civil War were mostly used from cover and ambush.
Fire by file makes more sense when you have regiments of 500-1000 men doing them by company, it's an endless wall of fire much like a machine gun, even if they are all just firing as fast as they can reload. Drill manuals at the time did stress the importance of giving each soldier the proper time to aim and pick his target carefully.
" 77. The instructor will recommend to the captain to make a short pause between the
commands aim and fire, to give the men time to aim with accuracy." - School of the Company
In general I agree with you that fire at will is much more effective with smaller scale numbers, as it's similar to fire by file in that every soldier reloads at a different time so the fire would be continous regardless. Individual accuracy and the initiative matters alot more than a good looking volley. Holding your fire to wait for the rest of the group to reload while standing 50 yards away from the enemy is just pure stupidity.
The size of a company in the Civil War was 100 men so the battles in game wouldn't even amount to a full skirmish line in terms of scale. Respawn tickets helps offset this though and flag respawns.
https://youtu.be/QScvi6AlmcQ?t=740
(at 12:20)
That was still a movie. One dude and his two kids could not take out a squad of British soldiers.
I agree with you about the demoralizing effects. That just doesn't seem to translate into the game.
My experiences have been the exact opposite. We fire a volley which does nothing, and then run at the enemy who will mow us down if they've held their fire until we get close. I can almost always kill at least one enemy soldier if I save my shot for the charge, and then run in, shoot someone at point blank range, and then anyone I can bayonet is just extra.
Understand these rifled muskets fouled at 12 -13 rounds where the carbon fouling of the barrel meant rounds were impossible to load.
Volly fire for the defender should begin at the 250yrd mark, and continue till 75yrd and then prepare to defend bayonet. Battle drill we designed for the attack defender dynamic. Companies (100-300 men) should be in two rows and mass volley to be effective, one row firing the other loading keepin up a volumn of fire.
Understand the tactics were Napoleonic and the weapons were far more advanced and culd engage at 5X the distance. Sights on the 61 and 63 were a flip type, 100 and 400 yards.
You shouldn't be engaging in melee so often, it's usually an 'all or nothing' affair. It's a complete waste of tickets, and usually the ground is given up again shortly after. If your volleys are not hitting, you're misjudging the distance and firing short/long.
https://youtu.be/pW6UQyzaGZc
https://youtu.be/ejxByA-siSs
It's very easy to load a 3 band percussion musket at the quick time.
The Prussians were able load on the march with flintlocks in formation many years before the Civil War..with a percussion rifle it is 10x easier.
Most professional armies abandoned the practice of volley fire all together by the turn of the century 1800, because it was just not as effective as platoon fire, half platoon fire, fire by file and fire at will. Volley fire left you succeptible to cavalry and bayonet charges, and bayonets had been long obsolete by the time of the Napoleonic Wars because of these advances in fire systems. It was simply suicidal to bayonet charge in most circumstances in the Napoleonic Wars and Civil War while a line was employing these fire systems because there was a constant rate of gunfire always directed at you.
Napoleonic War bayonet casualties were less than 2%
Civil War bayonet casualties were less than 1%.
TLDR - Regimental Volley fire and bayonet charges became mostly obsolete by the 1790's.