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Doesn’t sound like “nothing” to me, unless he’s an NCO who doesn’t do these things when he should.
The NCO is a distinctive position in its own right. It’s not meant to be an Officer clone.
If someone spawns as NCO and doesn’t assert themselves then you’re right.
A good NCO makes their presence felt without undermining his Officer.
Sergeants were behind the formation to push men forward to fill gaps as they opened from men falling in battle. They also maintained discipline and their sword was to cut down those who fled in cowardace.
The officers led from the front. In fact, more Generals died in the CW than any other US war due to being killed as they literally led the men.
Can't stress enough how important it is the NCO constantly reinforces the Officer's orders.
AND the devs simply must consider an optional VOiP filter so you can hear Officer/NCO and maybe Flag Bearer only.
Also worth pointing out that the war was waged in lower ranks by farmers and the like, not life long dedicated soldiers. Typical activity in ranks during the Civil War would likely count as insubordination nowadays. So, as annoying as privates chattering is, it's the NCO's job to stop chatter and make sure chatter boxes understand orders.
I have noticed that NCOs and Officers who attempt to "role play" have a much better chance of avoiding insubordination. Not to mention the fact that, if you have a soft or very young sounding voice, you're probably not an appropriate NCO. Fine for an officer, not an NCO.
Officers need to already understand the game fully and have played for a while. NCOs on the other hand can pretty much start out doing their role from the beginning IF they're suited to the role as previously stated. If you have a voice that stands out, please be an NCO.
If you're an NCO and you hear an officer give orders .. then you look back and see a group of reinforcements (respawns) heading your way, expect that they probably didn't hear those orders. Run back to them, tell the orders, wait for the last guy, then run with them back to the line. Make sure you listen for new orders then, because you're basically as ignorant as the privates you just helped.
NCO is a very fun job, but without good NCO personalities, it's like the OP says. People who are NOT good NCOs need to stop taking the slots for no other reason than to get a higher rank. It does not matter in this game if you have a higher rank if you're only going to ACT like a private.
So, stop taking NCO slots if you're not a good NCO.
Don't let the perfect be the enemy of the good, Captains.