Project Highrise

Project Highrise

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Any reccomended youtubevids/twitch vods?
As the title says, Ive seen a couple of people saying a lot of the utubers dont really have a clue what they are doing and would be nice to watch a vid from someone that actually understands the game. Thx.

p.s super exited for the game will be getting it on release.
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Εμφάνιση 16-22 από 22 σχόλια
Did you watch the video (starts around 6:16)? It's nothing huge, but he mentioned that the game doesn't give out enough information and details about some businesses' and individuals' needs in the later game.
Αναρτήθηκε αρχικά από Doriphor:
Did you watch the video (starts around 6:16)? It's nothing huge, but he mentioned that the game doesn't give out enough information and details about some businesses' and individuals' needs in the later game.

I'm Italian. I perfectly understand written English but not so well spoken English, so I asked for be sure.

Anyway, needs advise system is the same for all types of tenants, so as a small apartment require an hydraulic, a loft will require yoga studio, dog sitter and so on. Same type of popup, same type of icons...
Τελευταία επεξεργασία από axios2006; 6 Σεπ 2016, 16:42
SomaSim  [δημιουργός] 6 Σεπ 2016, 19:02 
Αναρτήθηκε αρχικά από Doriphor:
I wonder if the devs will address the issues that LGR mentioned.

Yeah, he has some good commentary there, perfect for us as we're trying to plan out what to do next in our post-release updates.
Τελευταία επεξεργασία από SomaSim; 6 Σεπ 2016, 19:04
Αναρτήθηκε αρχικά από SomaSim Games:
Αναρτήθηκε αρχικά από Doriphor:
I wonder if the devs will address the issues that LGR mentioned.

Yeah, he has some good commentary there, perfect for us as we're trying to plan out what to do next in our post-release updates.

Yeah I bet you can get some great feedback from these videos. Another thing I saw multiple streamers ask about was prioritizing workers.

I also completely agree with LGR's comment about visual sameness. Every unit of a given type is identical which is a shame. Be nice if it worked like your typical sim city style game where there are 3 or 4 random variations on the same thing.
Αναρτήθηκε αρχικά από SomaSim Games:
Αναρτήθηκε αρχικά από Doriphor:
I wonder if the devs will address the issues that LGR mentioned.

Yeah, he has some good commentary there, perfect for us as we're trying to plan out what to do next in our post-release updates.
That's great! I always check out previews for games if possible and I always wonder about these things, so it's awesome that you guys are actually listening, which some other devs probably don't! I'm Glad I bought the game c:
Αναρτήθηκε αρχικά από SomaSim Games:
Αναρτήθηκε αρχικά από Doriphor:
I wonder if the devs will address the issues that LGR mentioned.

Yeah, he has some good commentary there, perfect for us as we're trying to plan out what to do next in our post-release updates.

That's generous, he was right that you could be a little bit more specific I suppose, but at the same time he's essentially complaining that he has to experiment a bit and figure out what works. ;) I do hope you fuzz things up a little bit and say things like "requires very low noise" or "requires moderately low noise" rather than "requires noise lower than 3," so that it's not all handed to us. (if you're feeling generous you could colour-code the overlays for some of those milestones I suppose) People can look into the data (assuming you even expose it) if they want exact numbers.
SomaSim  [δημιουργός] 7 Σεπ 2016, 14:41 
Αναρτήθηκε αρχικά από 54x:
That's generous, he was right that you could be a little bit more specific I suppose, but at the same time he's essentially complaining that he has to experiment a bit and figure out what works. ;) I do hope you fuzz things up a little bit and say things like "requires very low noise" or "requires moderately low noise" rather than "requires noise lower than 3," so that it's not all handed to us. (if you're feeling generous you could colour-code the overlays for some of those milestones I suppose) People can look into the data (assuming you even expose it) if they want exact numbers.

You are totally right. It's way too easy to cross the line between giving the player more information, and into telling them too much and damaging the fun of the game. We're going to be very careful not to make it too easy. :)

That said, some things we can improve for sure. Like maybe make the wording better, eg. when large government office requires a variety of smaller law offices around it, but without giving away all the details. Or for another example, when an NPC complains "this line is too long, I'm leaving", maybe specify *which* restaurant or store he or she was talking about...
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Εμφάνιση 16-22 από 22 σχόλια
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Ημ/νία ανάρτησης: 23 Αυγ 2016, 15:59
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