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HIJACK!
Somasims, please fix the ridiculous 19 tile elevator radius: http://steamcommunity.com/app/423580/discussions/3/343786746015898344/
Notice me dammit! Make it 13 tiles! :P Your game is impossible on "narrow"! I'll take either a yes or a no! I just want to know what to expect!
Anyway...
Only certain offices or apartments care for the elevator effect Miky. The size of the effect by the way, is a staggering 19 tiles, which really should be 13.
And yes, the malus (nice use of the word!) is purely mood related. Not a lot though. For as far as I can see, it's a minor penalty/bonus.
You can look it up here:
http://steamcommunity.com/sharedfiles/filedetails/?id=760874380
For instance, all the lower level 2 Bedroom appartments LIKE being in the silly 19 tile radius.
All the higher level, luxury 2 bedroom appartments DISLIKE being in the dumb 19 tile radius.
Same for certain offices that like being close, certain offices that don't. You can tell when the guid tells you something likes or dislikes elevators.
You could try and build your offices / apartments toward these effects, but in reality, don't bother. The radius is too damn large to compensate for and the bonus/penalty minor. In fact, it's damn near impossible to design your way around it on the Standard and Narrow tower. (SOMASIMS! fix!)
Put simply you can do 10-storey small office with a single elevator across the map?: |
for me is too hard to reach the second type of elevator....
That is indeed right Miky. For the small offices you describe, it doesn't matter, as long as there's an elevator anywhere on their floor that they can reach. It can be next door, it can be on the other side of the map, it doesn't matter.
Whether they like it, or dislike it, whether or not it's a 19 tile radius that SomaSims should really decrease to a 13 tile radius, only matters to high level offices or appartments.
You're in the clear as long as you stick to basics.
Perhaps it would be more logical to cancel the penalty closeness or distance lifts bonus and make important to be within them.
for the way things are now, you should make all the horizontal level map x level with small offices, put aside influence and only engage with deluxe elevators available to organize from 10th floor up ....
it is unrealistic to as links between management plans and sorry
I agree... just stacking basic offices is a surefire, uncomplicated way to win at this game and get lots of income without challenge currently...
But usually, for the type of people who play this kind of game, just staying "basic" and "low level" is never really satisfying. You can get away with creating a small village, or just covering the entire map with small houses in Simcity too, but there'll be very few players that are happy with that. (Now that I think of it, I think Simcity had ways to actually force you to build bigger and higher density when you reached a certain populace with just low density stuff. Bigger populace, no matter how low density, would start demanding services that could only be afforded by a higher density city since more tax income could be gathered from stacking more people in smaller spaces within the same service coverage. SomaSims should think on that a bit. How do you FORCE players that create a more advanced tower if they'll do nothing but stick to basics otherwise? I think Highrise's Maintenance system might be designed to do just that. Would explain why many people complain about maintenance and me and my advanced, denser towers never have the problem.)
The instinct of someone playing a Sim Simulator, is to alway want better, more and higher.
I'd be bored to death with just creating basic offices, but yeah, it is possible.
non only basic offie but at leve 0-10 yes to gain inluence to do upper level...
But... perhaps this game can we modulate....
If bonus malus elevator is little we can construct wher we want not?
the rule che make ourself for our game....
sometimes i prefer a game where I can decide my rule that game where i must obey to stange rule
Elevators won't matter for basic offices, small restaurants and small shops. I usually build these, close to elevators, and pile up the cash. Once satisfied with what you have, then you can move towards the medium stuff and micromanage which goes where. It's almost impossible on narrow or standard size. I always find myself going back to the extra large map, it's the only way to be creative, and allows you to space out elevators and satisfy all demands.
But to be honest, I don't even look at the elevators satisfaction. The downside effect isn't that bad to care about it.
The real trick is, get your taxes down to 50% for all categories, and build whatever you like, wherever you want. They will be so happy about taxes, other effects won't matter much. (even for noises and smells).