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Frankly though, as long as you hit 'renovate' after midnight every night (or set auto-maintain) and have a maintenance office every 20th floor or so, it shouldn't be an uncontrollable problem.
yeah thats what i would like... i mean grime damage everyday... thats a bit too much. instead of dealing with grime everyday why not just deal with it every few days or have a service which lessens the amount of grime showing up. not completely eliminating it just slowing the time it shows up.
Even the overlay shows that there's a gradual degredation up to a point of "too dirty", it's just that we can't do anything about it until it's too late. What would be lovely is a service that can fight back this gradual degredation before it comes to that.
It's also not as simple as "simply not placing anything in high traffic". For as far as I can see, shops and restaurants specifically, have no problem creating the highest amount of traffic registerable by the game, all on their own if its just two of them side by side.
Fortunatly, this subject has already been discussed in the discussion thread and SomaSims came up with this answer:
I wouldn't worry too much about it then. They are aware.
I wouldn't worry too much about it then. They are aware. [/quote]
oh i hope so. im wasting money constantly renovating everyday. sometimes im using up to half my cash just to keep these people happy. also another thing are they gonna do something about the AI for these people when it comes to broken down elevators? i built two side by side but these people will only use this ONE specific elevator or nothing else.
Janatorial should be needed just like Maintenence for everywhere. Halls get dirty, collecting the trash etc. Instead of seeing that trash collector just hagning around, maybe they can pick up a mop. Janatorial seems segregated into tiny individual peices. More janatorial staff *should* equal less renovating as well.
Maintenance should be just that. Stairs, building, electrical boxes, pipes etc. All of it should need some sort of inspection/fixing as time goes on. They should be fixing broken stuff.
Reconstruction should be done by the Construction crew. It shouldn't happen every other day. They do everything when a tennent moves, they should do everything when the office or apartment is completely rehabbed as well. Might actually make them useful later game when everything is built.
Right now it feels like we have trash people, glorified trash people, construction people and then glorified construction people who do the elevators, redo all the construction work every couple days and suck up money like it's coming out of the fountains out front...
_
Cash isn't the issue. It never is in this game. The moment you hit a decent amount of lvl2 offices/apartments, you're roling in it. The problem is that it happens too frequently. I'd gladly give another quarter of my cash on top of this should breakdowns simply not happen anymore.
Again, something that will get fixed by the same solution! If there are services to fix things before they break down, a single elevator shaft will be reliable.
Not sure if they'll fix pathfinding. In my opinion, they don't need to. Just work around it the moment they prevent breakdowns.
Gotta remind yourself this is a small-time indie developer without too much exposure though. I've got quite a few in my steam Library. Unless they miraculously turn into a new Abbey Games ala Renowned Explorer, I give them 2 months before they stop updating, slowing down towards that point, if they don't get a lot more exposure. Trick now is to get whatever we want through before support drops *Cough* Decrease elevator radius to 13 *cough*.
Don't be too harsh on them. :P You can tell they put in a tremendous amount of effort to be worth the 20 bucks. Its fair. Hope for the best, don't expect TOO much.
1. build the operations manager. once you unlock something I vaguely remember called "optimized xyz" it allows you to build a "large maintenance office" which has an option to automate all renovations
2. there is a way to prevent grime and the need to innovate: you need to build a broom closet in each floor. to build a broom closet, you need a supply room. you need another supply room for every 3 broom closets. broom closets completely eliminate the need to renovate on the floor they are located in.
hope this helps