Project Highrise

Project Highrise

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Miky Sep 15, 2016 @ 4:30am
where shop?
where is better to build shop? floor 0 or high floor?
and restaurant?
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Showing 1-15 of 19 comments
Skirlasvoud Sep 15, 2016 @ 5:06am 
Hey Miky

Shops and Restaurants are best build, wherever there is high traffic. The floor height doesn't matter to them, as long as there's high traffic.

You can create high traffic, by forcing everyone to pass by a specific section.

If you build your first elevator to the far right of floor 0, forcing all the people entering to walk across floor 0, than you turn floor 0 into a high traffic area and it'll make restaurants and shops happy to be placed there. If you build your elevator on floor 0 on the far left, allowing people to enter the building and take the elevator straight away before really entering floor 0, it won't be a high traffic area.

I myself have started repeating the sky lobby tactic from SimTower.

I'll build my elevator on the far right of floor 0, turning that into a high traffic area. That elevator will only go up to floor 20 however. It stops there and I build an upgraded/exclusive area on the direct other side of where the first elevator stops. This forces everyone who wants to go further up, to walk across floor 20, turning that into a high traffic area too, where I can place restaurants and shops.
Originally posted by skirlasvoud:
Hey Miky

I'll build my elevator on the far right of floor 0, turning that into a high traffic area. That elevator will only go up to floor 20 however. It stops there and I build an upgraded/exclusive area on the direct other side of where the first elevator stops. This forces everyone who wants to go further up, to walk across floor 20, turning that into a high traffic area too, where I can place restaurants and shops.

You can probably use this 'snaking technique' on the ground and basement floors too. You could create strategic walls that force people to snake around a couple of basement floors before getting to the elevator.
Bogey Sep 15, 2016 @ 7:00am 
I've had pretty good success building shops on floor 0 through 3 and connecting them via stairs.
Skirlasvoud Sep 15, 2016 @ 7:38am 
Originally posted by Bogey:
I've had pretty good success building shops on floor 0 through 3 and connecting them via stairs.

I think that after your tower gets big enough, creating high traffic areas doesn't matter anymore. The shops are still gonna attract what they do and if they have enough customers thanks to the size of your building, those customers alone are going to create high traffic wherever the shops are.
Miky Sep 15, 2016 @ 12:56pm 
So population is really important for shop and restaurant.
Only 1 doubt, if I build only 1 far elevator at floor 0 how can I connect the upperfloor with only 1 elevator?
Skirlasvoud Sep 16, 2016 @ 3:08am 
Originally posted by Miky:
So population is really important for shop and restaurant.
Only 1 doubt, if I build only 1 far elevator at floor 0 how can I connect the upperfloor with only 1 elevator?

1 Elevator is all it takes Miky. They can handle an infinite amount of people. 1 Elevator is all you need to connect all of your tower, including the upper floor.

If you mean... how do I connect to a seperate floor with several elevators?

There are Upgraded or Express Elevators. They don't have to start at floor 0. Like this:

http://steamcommunity.com/sharedfiles/filedetails/?id=764380106

In this tower, my floor 0 elevator stops at floor 5. Then I build an upgraded elevator on the other side of that floor that takes people from floor 5 to floor 6 and any other floor I'd choose to build on top. Anyone who needs to go there has to walk across floor 5, turning it into a high traffic area that shops like.


You unlock these elevators, here:

http://steamcommunity.com/sharedfiles/filedetails/?id=764382691
Last edited by Skirlasvoud; Sep 16, 2016 @ 3:17am
Miky Sep 16, 2016 @ 3:53am 
If I put only 1 elevator in each floor some office etc are out of range of the elevator (if I control in the elevator sheet of visual) I didn't know if is a good thing
Skirlasvoud Sep 16, 2016 @ 3:57am 
Ah, right. Well, as you might be able to tell from that second screenshot: On standard I always build twin towers. Each of these two towers is serviced by its own elevator system. These towers are never too thick that one elevator shaft is not enough because its too far away, but never so thin that I can't keep rooms away from that if they don't like it.

People can choose between two elevators for each tower on floor 0, which still has enough people running through for a shopping district, but everything above that has just one elevator so I can control traffic. People can't switch between elevators if there's no physical floor to walk on between them. :P
Last edited by Skirlasvoud; Sep 16, 2016 @ 4:00am
AgentAllAmerican44 Sep 17, 2016 @ 10:24pm 
Correct me if I'm wrong here, but I don't think vertical placement matters in this game for the shops. I know after floor 10 certain tenants either love it or hate it. But I believe the shops only matter that they're in a high traffic area. I've placed shops at really high floors, and as long as they're close to an elevator they do fine.
axios2006 Sep 18, 2016 @ 1:29am 
Originally posted by agentallamerican44:
Correct me if I'm wrong here, but I don't think vertical placement matters in this game for the shops. I know after floor 10 certain tenants either love it or hate it. But I believe the shops only matter that they're in a high traffic area. I've placed shops at really high floors, and as long as they're close to an elevator they do fine.

Exactly. (At least acording to my experience in game)
Skirlasvoud Sep 18, 2016 @ 2:37am 
Originally posted by agentallamerican44:
Correct me if I'm wrong here, but I don't think vertical placement matters in this game for the shops. I know after floor 10 certain tenants either love it or hate it. But I believe the shops only matter that they're in a high traffic area. I've placed shops at really high floors, and as long as they're close to an elevator they do fine.

Interesting. Do they still count themselves as in a high traffic area if they're next to a busy elevator but nothing or little comes out because they're pretty much the only thing on the floor?

I always like compartmentalising things by floor. Were I to build shops horizontally next to the elevators, I'd have to build things buffering for their sound and smells too. Before I know it, towers that grew more luxurious the further you went up horizontally, suddenly grow to be more luxurious the further you are away from the elevator, vertically.

Interesting thought though. I need a whopping 19 tiles of space between the elevators and luxury apartments or they'll complain of elevator noise. If shops/restaurants look for the elevator for their high traffic instead of what comes out of it, you guys have given me a hint what to fill those 19 tiles with.

Gonna test it out!


Skirlasvoud Sep 19, 2016 @ 12:19pm 
Originally posted by agentallamerican44:
Correct me if I'm wrong here, but I don't think vertical placement matters in this game for the shops. I know after floor 10 certain tenants either love it or hate it. But I believe the shops only matter that they're in a high traffic area. I've placed shops at really high floors, and as long as they're close to an elevator they do fine.

I've run a few tests with a small food outlet, situated at the very top of a decent tower with 100 people and 3 other small food outlets on the bottom floor. At the very top, I've build it away from the elevator. So... basically the loneliest position you can get.


It... doesn't matter. The customer base is divided among all food outlets and with its share, the lonely food outlet drew enough customers to be counted as being in a high traffic area, all on its own efforts. As few people as 8, was enough to do this.

So the conclusion is, you don't have to build restaurants in high traffic areas when dealing with bigger towers. Restaurants THEMSELVES create high traffic. They effectively fulfill their own desire.

Not sure if the same goes for shops... testing.

Skirlasvoud Sep 19, 2016 @ 12:47pm 
Same thing for the tiny drugstore and grocery story I tried placing in the upmost of nowhere. Shops and Restaurants are capable of creating the high traffic they desire, all by themselves (small ones at least but I have no reason to believe bigger ones would work any different).

Doesn't matter if you place them up, down, near elevators or away from, the route and the shops/restaurants themselves are the creators of high traffic.

... Guess the only thing we have to do is make sure their noise and smell doesn't bother other tenants or themselves.

Last edited by Skirlasvoud; Sep 19, 2016 @ 12:50pm
Rhonda Sep 19, 2016 @ 1:31pm 
Originally posted by skirlasvoud:
Same thing for the tiny drugstore and grocery story I tried placing in the upmost of nowhere. Shops and Restaurants are capable of creating the high traffic they desire, all by themselves

Unfortunately this is also true for the CorpHQ-offices. Even if it is the only office on a floor, office workers and tower service staff will produce enough traffic to make them complain.
Skirlasvoud Sep 19, 2016 @ 1:42pm 
Just did another test on lvl 2 restaurants / shops. Since there are fewer, they have even less trouble drawing a customer share and creating high traffic. I speculate this will stay the same all the way up to lvl 4.



Originally posted by Rhonda:
Unfortunately this is also true for the CorpHQ-offices. Even if it is the only office on a floor, office workers and tower service staff will produce enough traffic to make them complain.

Yeah, sorry about not jumping in on this topic and taking it seriously earlier. I can fully believe this is the case.


SomaSims, this is not a simple matter of a fan-addition to the game. This stuff with the CorpHQ I actually consider broken, as it gives us a perceived planning challenge that cannot in fact, be overcome. (If you could weigh in on my "elevator radius" complain that'd be swell too, but...) you really need to tweek down on your traffic. The treshhold for it to be proper "traffic" should be lower. Raise the limit and we have ways towards working by meeting it for shops/restaurants by ganging them together and designing paths. We cannot however, work towards creating less traffic for those offices that need it within the current game design.
Last edited by Skirlasvoud; Sep 19, 2016 @ 1:45pm
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Date Posted: Sep 15, 2016 @ 4:30am
Posts: 19