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Whats the best spacing between Elevators???
I'm using the extra large outlay and was wondering what the best spacing between lifts would be. I.m using about 40 spaces myself but am only up to the 3rd level. Therefore I have only allocated 3 lift wells, one near each end and one in the middle. I have a sneeking suspicion that once I grow higher - it's not gonna be enough. Any advice appreciated.
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Showing 1-15 of 18 comments
Drake Sep 9, 2016 @ 11:13pm 
If you want it absolutely optimal, so that all areas are covered by "green", then 15 tiles to either side, meaning total of 30 tiles between elevators.

I am running at 50 tiles between elevators, and have gray (not covered ares), works fine.
Last edited by Drake; Sep 9, 2016 @ 11:13pm
Capt.Jamesbloke Sep 10, 2016 @ 12:42am 
Cheers!
CakeEngine Sep 10, 2016 @ 12:57am 
In addition to Drakes' answer, you may want to bear in mind, that some late game luxury tenants don't like being close to elevators. Basically, the farther they have to walk, the happier they get. Crazy folks, i know. ¯\_(ツ)_/¯
Drake Sep 10, 2016 @ 1:16am 
Originally posted by CakeEngine:
In addition to Drakes' answer, you may want to bear in mind, that some late game luxury tenants don't like being close to elevators. Basically, the farther they have to walk, the happier they get. Crazy folks, i know. ¯\_(ツ)_/¯

Yeah, same as hippies riding bicycles to work :)
Jjin Sep 19, 2016 @ 3:19am 
Originally posted by CakeEngine:
In addition to Drakes' answer, you may want to bear in mind, that some late game luxury tenants don't like being close to elevators. Basically, the farther they have to walk, the happier they get. Crazy folks, i know. ¯\_(ツ)_/¯

Give them stairs instead :P
therealjohnconnor Sep 19, 2016 @ 3:47am 
Also bear in mind that tier 3 officers are 15, not 10 tiles wide. Might want to have at least a central block in your tower set aside for that (i.e. 45, not 40, tiles)..
Skirlasvoud Sep 19, 2016 @ 4:48am 
Just for your information, the "Elevator" effect radius of elevators is exactly 19 and it is capable of bleeding through walls, even through buildings.

When you have a ten tile luxury appartment that hates elevators, you need to leave 19 tiles between it and ANY elevator.
Skirlasvoud Sep 19, 2016 @ 4:50am 
Originally posted by TopsFTW:
Originally posted by CakeEngine:
In addition to Drakes' answer, you may want to bear in mind, that some late game luxury tenants don't like being close to elevators. Basically, the farther they have to walk, the happier they get. Crazy folks, i know. ¯\_(ツ)_/¯

Give them stairs instead :P


That would mean you can't build any of your elevators further up though. :P
lukiono Sep 19, 2016 @ 6:44am 
Exclusive Elevators or place this type of tenant only on the highest floors of your building =)
Skirlasvoud Sep 19, 2016 @ 6:46am 
Originally posted by therealjohnconnor:
Also bear in mind that tier 3 officers are 15, not 10 tiles wide. Might want to have at least a central block in your tower set aside for that (i.e. 45, not 40, tiles)..

I REALLY kind of hate that. I LOVE building twin towers on standard, filling them with apartements and offices seperatly.

Elevators have an "elevator" effect radius of 19.

The biggest elevator office is 16 and I'll need another 19 + elevator to compensate. Office tower is then 38.

The biggest elevator hating apartment is 15 and I'll need another 19 + elevator to compensate. Office tower is then 37.

Bloody hell I can't even make twin towers on a "Standard" 70 tile wide lot! :(
Drake Sep 20, 2016 @ 1:26am 
Originally posted by therealjohnconnor:
Also bear in mind that tier 3 officers are 15, not 10 tiles wide. Might want to have at least a central block in your tower set aside for that (i.e. 45, not 40, tiles)..

The spread between two shafts for complete coverage is 15 spaces from each shaft, for a total of 30.
Skirlasvoud Sep 20, 2016 @ 2:11am 
Originally posted by Drake:
Originally posted by therealjohnconnor:
Also bear in mind that tier 3 officers are 15, not 10 tiles wide. Might want to have at least a central block in your tower set aside for that (i.e. 45, not 40, tiles)..

The spread between two shafts for complete coverage is 15 spaces from each shaft, for a total of 30.

Depends on what you mean by coverage. If you refer to the distance at which tenants might become happy / disgruntled because of the distance to the elevator, this spacing is within 19 tiles of a shaft, with an optimum spacing between elevators for coverage of 38 tiles.

I repeat: The spread between two shafts for complete coverage is 19 spaces from each shaft, for a total of 38.

Not sure where the 15/30 comes from.

This thread has some screenshot evidence: http://steamcommunity.com/app/423580/discussions/0/343786746012350931/
Last edited by Skirlasvoud; Sep 20, 2016 @ 2:19am
Drake Sep 20, 2016 @ 3:38pm 
That's great, takea look at the screenshots that you had posted in that thread, and count the green shaded spaces extending out from the shaft, it's 15.
Last edited by Drake; Sep 20, 2016 @ 3:40pm
Jjin Sep 20, 2016 @ 5:51pm 
Originally posted by Drake:
That's great, takea look at the screenshots that you had posted in that thread, and count the green shaded spaces extending out from the shaft, it's 15.

Edit: Should've just posted this http://i.imgur.com/weAHXc4.jpg

Exactly, But you can get away with 32 as the smallest room is 4 wide, leaving the center room always covered by either or even both of the elevators.

Anyway, I just made an epic tower in my first 23 hours playtime. It's 4 elevator shafts with 32 spaces in between each shaft and some extra room on the side for trash and utilities. It stands 54 stories tall above ground and 8 below with a total width of 134 tiles and houses 1220 people, of which 246 residents, 396 office drones, 97 restaurant workers, 51 retailers and 385 Service providers. And 45 other, no clue what that means. It makes ~100k per day.

This was essentially my 5th playthrough, but the first 4 were testing the mechanics of the game.
I easily avoided pissing off the I-dont-wanna-live-near-elevators ass-hats by removing the inner elevators from that floor upwards and using stairs on the outside (had to widen my entire building a bit because I didn't want to sacrifice any housing units, but it ended up looking good anyway.)
Then as soon as I got to the 2-story appartments, I used exclusive elevators just put 2 loft-type units on each outside and 3 duplex units on the inside and the duplex guys are fine. Gonna do this for a few floors and then slim down the building with a central exclusive elevator shaft and lofts on either side. Lofts don't care about being next to elevators.

Sorry for making half this post sound like a brag. I just wanted to point out that it's possible to have fully-satisfied tenants that dislike elevators by explaining how my tower works.
Last edited by Jjin; Sep 20, 2016 @ 5:55pm
Skirlasvoud Sep 21, 2016 @ 2:19am 
Originally posted by Drake:
That's great, takea look at the screenshots that you had posted in that thread, and count the green shaded spaces extending out from the shaft, it's 15.

/Slapface

You two seem to have trouble with the concept of scientific evidence. I work in a lab. I know how to break or confirm a theory. Your 15 tile one "because I counted the little green thingie" is busted. My 19 tile one holds up.

Let's put your theory to the test then if you insist!

http://steamcommunity.com/sharedfiles/filedetails/?id=767383905

http://steamcommunity.com/sharedfiles/filedetails/?id=767383882

Explain to me why that office complains about the elevator when located 18 tiles away from the elevator, but not when it is located 19 tiles away.

Where do you see 15?
Last edited by Skirlasvoud; Sep 21, 2016 @ 3:47am
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Date Posted: Sep 9, 2016 @ 10:54pm
Posts: 18