Project Highrise

Project Highrise

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Blokeybo Jul 10, 2020 @ 5:45pm
Struggling with organisation and planning
I've been enjoying the game lots, but I've found myself starting over many times due to making mistakes early on that aren't easy to rectify, or having such a mess of a skyscraper that I decide to restart.

For example, in my first couple of games I was placing offices on the ground floor, however I decided I wanted to reserve the ground floor for restaurants and shops, however there are still noise issues until you unlock the doors, however at that point I had no accounted space for them.

I was hoping the game would have a mode where all facilities, offices levels etc are unlocked at the start, and you are given a base amount of money to get started. I just find that the unlocking progression puts me in a position where I prioritise cramming a bunch of stuff into space and then my whole setup foundation is a mess.

Does anybody have any tips as to how I can more easily organise everything, either from start game or in the mid-late game?

My last strategy about 3 hours into a game, was to create a new high up floor and move a bunch of the low facilities up there so I could organise, but it lead quite quickly to me going bankrupt!
I tend to utilise nearly all of the horizontal space and move up vertically as I progress, maybe I want thinner towers with more floors? I just assumed not to do this as it would create elevator traffic and also incrementally cost me too much to move utilities up and the added building cost per floor.
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SGreenwell Jul 10, 2020 @ 8:24pm 
Hm, well, some rough beginner tips from my standpoint...

1) Use underground / basement levels solely for services. (Water bottle services, couriers, office supply, etc.) Some people don't realize that they can go there.

2) It's not a bad idea to leave the first floor mostly empty until later, but if you're playing scenarios, it is usually unnecessary, and space is at such a premium early on. Don't be afraid to build there - by mid to late game, you'll have plenty of money, and you can move the offices if need be.

3) For most scenarios, you're focused on buildings offices OR apartments. Either way, don't feel pressured to move on to medium offices or non-studio apartments. You want four or five floors of them, before moving on to the next tier of buildings. Unlike a lot of other games, in Project Highrise, it pays to have a strong "base" of income from those lower tier offices and studios, instead of moving on to stores, medium offices and/or apartments as soon as you can.

4) When it comes to restaurants and stores, you only need one of each type. Almost all of them produce noise and/or smells, so use a "buffer" layer of small offices or studios between floors. (i.e. floor 7, medium restaurants, floor 8 and 9, small ofices, floor 10, medium stores.)
mandresuri Jul 18, 2020 @ 7:33pm 
Well, at the beginning I had the same problems too, I used some community guides like


Then I used this info to plan ahead, I create an excel to "build" my tower.

For example I never put the services in the basement, a prefer to use it as buffer for restaurants and stores, even as a buffer between offices that produce noise and the ones that dislike it, And the basement only for the utility closets, and remember that the mover's office is your friend, I always reserve the first floors to restaurants and stores, but at the beginning I have to use this space for something else, like low level offices or apartments and later in the game I move them up.
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Date Posted: Jul 10, 2020 @ 5:45pm
Posts: 2