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1) Use underground / basement levels solely for services. (Water bottle services, couriers, office supply, etc.) Some people don't realize that they can go there.
2) It's not a bad idea to leave the first floor mostly empty until later, but if you're playing scenarios, it is usually unnecessary, and space is at such a premium early on. Don't be afraid to build there - by mid to late game, you'll have plenty of money, and you can move the offices if need be.
3) For most scenarios, you're focused on buildings offices OR apartments. Either way, don't feel pressured to move on to medium offices or non-studio apartments. You want four or five floors of them, before moving on to the next tier of buildings. Unlike a lot of other games, in Project Highrise, it pays to have a strong "base" of income from those lower tier offices and studios, instead of moving on to stores, medium offices and/or apartments as soon as you can.
4) When it comes to restaurants and stores, you only need one of each type. Almost all of them produce noise and/or smells, so use a "buffer" layer of small offices or studios between floors. (i.e. floor 7, medium restaurants, floor 8 and 9, small ofices, floor 10, medium stores.)
Then I used this info to plan ahead, I create an excel to "build" my tower.
For example I never put the services in the basement, a prefer to use it as buffer for restaurants and stores, even as a buffer between offices that produce noise and the ones that dislike it, And the basement only for the utility closets, and remember that the mover's office is your friend, I always reserve the first floors to restaurants and stores, but at the beginning I have to use this space for something else, like low level offices or apartments and later in the game I move them up.