Project Highrise

Project Highrise

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Grime and Daily renovations.
Having grown a bit frustrated with renovations, I've starting digging into how grime functions.

It's primarily caused by 2 factors, time and traffic, codified in the game files as dailytrafficwear and dailyagewear.

Dailytrafficwear seems to be triggered hourly, and it seems to be triggered per visitor; though there are some modifiers to this that I frankly haven't figured out yet, but seem to increase wear, though there may be a % chance on if wear is counted or not.

Wear likely triggers renovation at a value of 1, given that both wear variables tend to be in the .05 to .005 range.

Age wear should cause a unit to require renovation after a huge amount of time, so this may be hourly as well. It's value is usually .005, or a 200 day timer with no traffic. Hourly increments would make that roughly 5 days, which seems more inline with game behavior, but feels too high given that traffic wear is significant

Traffic wear values seem far to high, usually being .025 or .05 (retail/office).

That would mean just one visitor could rack up 60 to 120% of a locations's wear count in 24 hours. That seems broken.

If I'm wrong on it being hourly, and it's daily instead the situation improves, .5% to .25% per visitor, but that still maxes a location out at 200 to 400 visitors before it requires renovation... which is still really broken.

This would be better if it only counted customers, rather than through traffic, but it doesn't seem to have the capacity to track this. Not to mention it's still far to fast a rate.

This does explain the behavior seen in game however, as about any location around a hub needs daily renovation, something that's utter maddeness for the simulation.

I'll be experimenting on modifying these values to see how much it affects game behavior, and will see if I can find a happy medium.

Note: I'm aware of broom closets, but these don't really help like they should, especially on larger buildings. I'm also aware of automating this via the expanded maintenance office, however nice that is it doesn't address the utter breaking of immersion, as the behavior simply is nonsense as it stands.


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Showing 1-8 of 8 comments
Randolph Carter Apr 13, 2020 @ 10:52am 
I've noticed this as well and would be glad if someone could mod this, because I have no clue how to do it myself. I'd be very happy if you could share your adjusted values and maybe a short HowTo about changing them here.
Just keep watching here, got a bit side tracked with dinner last night lol. I'm not sure if the mod format will let me release the changes, (I remember reading somewhere on here it doesn't work for some game file changes), but at the least I'll release my findings and values.

Upside is the main section being changed Only has about 2 permutations, so a replace all command in something like notepad++ should do the trick.
So far I'm liking the values I've found. Ran through two weeks of testing on my 600 pop building, instead of my entry way store(heaviest traffic in the building) needing renovation every day, it now needs it every 3.5 days.

Still incongruous with the entire idea of what renovation is, but much less mind melting now. Instead of daily renovation of a few stores, with occasional spikes when lower traffic sections get grimey, now there is a rolling set that gets done, with different locations being worked on each night.

To make the changes, use a program with a "replace all" command(I use notepad++) to do the two following changes in the Entities.scm file:

--Note: do not use the quotations--

Replace All "dailytrafficwear 0.025" with "dailytrafficwear 0.005"

Replace All "dailytrafficwear 0.05" with "dailytrafficwear 0.01"

This reduces grime buildup from traffic to one fifth the normal rate. I didn't find the pure age based buildup to need any adjustment.
Randolph Carter Apr 14, 2020 @ 9:19am 
Many thanks! <3 I'm going to try this tomorrow and report back.
Last edited by Randolph Carter; Apr 14, 2020 @ 9:20am
»ƲßƐƦ« Apr 19, 2020 @ 10:00pm 
Originally posted by »Nihilist«:

Replace All "dailytrafficwear 0.025" with "dailytrafficwear 0.005"

Replace All "dailytrafficwear 0.05" with "dailytrafficwear 0.01"

Yeah this definitely helps a lot. Thank you!! :CoconutLaugh::gearthumbsup:
DeWitt Oct 5, 2020 @ 6:46am 
Well a bit late i know - does this disable achievements?
Last edited by DeWitt; Oct 5, 2020 @ 11:08am
SomaSim  [developer] Oct 5, 2020 @ 4:10pm 
It shouldn't, no.
»ƲßƐƦ« Oct 5, 2020 @ 10:19pm 
Originally posted by SomaSim:
It shouldn't, no.

I know this is a bit off topic, but are you guys finished working on this game? I mean is there any new content in the works or planned for the future? Seems like you guys are working on the new gangster game exclusively now.
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Showing 1-8 of 8 comments
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