Project Highrise

Project Highrise

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How to be profitable
So i've played a few games now and I dont think i quite get the game.... That is how to play.

I've tried multiple things as far as the setup and location of things but in order to satisfy tenants and keep them i have to provide services and utilities that when install cost way more than the rent i get before having to add more services. Its never been profitable.

I know I can increase rent but that cause everyone to leave, even at 10% increase.

essentially the rents don't start at a playable level.
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Showing 1-7 of 7 comments
axios2006 Jun 26, 2017 @ 2:54pm 
Hi,

at which difficult levels are you playing?

I usually start with dozens of small creative offices until my budget is +1000$ daily than I go to add some small restaurants and some small shops.

Then I go to medium medical offices than residential tenants.

I use a lot of contracts and one loan at time.

Start small and add utilities only when needed.

Never raised rents in hundreds of hours of play.

Disclaimer: this is not the best strategy. But it's simple and very secure.
KatherineOfSky Jun 26, 2017 @ 2:55pm 
The easiest way to get profitable is to play slowly and steadily at first -- only buy what you absolutely need until you have enough float money to expand. E.g. don't buy more utilities than you need.

You can even prioritize offices by type and further reduce the services they require if you are desperately short of cash.

When I play, I never raise rents. In fact, I generally lower them on shops & restaurants so that the tenants will stay in the building to fulfill the needs of the offices and apartments.

The beginning of the game can be a little slow, but as you build up a solid tenancy, you'll have a nice profit to draw from each day.

Hotels work a bit differently -- you should have events running daily to maximize your room bookings. (And guests don't seem to mind higher room fees).

Hopefully this helps a bit. If not, I've done nearly all scenario playthroughs on YT, just search for my name, and hopefully you'll get a good idea of how to start your building profitably :-)
ComradeOtis Jul 1, 2017 @ 11:22am 
Originally posted by KatherineOfSky:
The easiest way to get profitable is to play slowly and steadily at first -- only buy what you absolutely need until you have enough float money to expand. E.g. don't buy more utilities than you need.

You can even prioritize offices by type and further reduce the services they require if you are desperately short of cash.

When I play, I never raise rents. In fact, I generally lower them on shops & restaurants so that the tenants will stay in the building to fulfill the needs of the offices and apartments.

The beginning of the game can be a little slow, but as you build up a solid tenancy, you'll have a nice profit to draw from each day.

Hotels work a bit differently -- you should have events running daily to maximize your room bookings. (And guests don't seem to mind higher room fees).

Hopefully this helps a bit. If not, I've done nearly all scenario playthroughs on YT, just search for my name, and hopefully you'll get a good idea of how to start your building profitably :-)

Your playthroughs actually helped me a lot with my tower. I definitely had to subscribe, Thanks!
KatherineOfSky Jul 1, 2017 @ 12:15pm 
Glad you find the vids helpful, ComradeOtis!
Boundegar Aug 5, 2017 @ 6:21pm 
The trick is, tenants don't always get what they want. I've been playing on hard mode this week, and there's almost zero extra money lying around at first. You have to yell at your tenants and threraten them to make them pay up. After you have 20-30 tenants and all loans paid off, you can start giving them nice things like copy shops.

Hard mode is hard.
Spartan Jan 16, 2024 @ 5:05am 
Originally posted by axios2006:
Never raised rents in hundreds of hours of play.

Because you can't. The second you do, tenants get pissy and move out, especially on hard where being profitable is much more of a slog.
ferrelas Mar 3, 2024 @ 11:56am 
Originally posted by Spartan:
Originally posted by axios2006:
Never raised rents in hundreds of hours of play.

Because you can't. The second you do, tenants get pissy and move out, especially on hard where being profitable is much more of a slog.
I usually don't have a problem raising rents to 125% at least for a while to get off the ground, I often need to when playing scenarios
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