Project Highrise

Project Highrise

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Craziness Apr 13, 2017 @ 8:47pm
Project Highrise = Sim Tower?
Is this Sim Tower from like 1994 under a new name? With maybe a few updates? https://en.wikipedia.org/wiki/SimTower
Last edited by Craziness; Apr 13, 2017 @ 8:48pm
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KatherineOfSky Apr 13, 2017 @ 8:48pm 
Nope. Search the discussions for more detailed info. To sum up -- (I have played both games) -- SimTower is "Elevator Simulator"; Project Highrise is "Building Management Simulator".
Last edited by KatherineOfSky; Apr 13, 2017 @ 8:48pm
Craziness Apr 13, 2017 @ 8:58pm 
Here are two quotes: "SimTower allows the player to build and manage the operations of a modern, multi-use skyscraper." -Wikipedia, and "SimTower, which was built around an elevator simulation program, places a strong emphasis on good elevator management." -Wikipedia

I've played SimTower, and you're incorrect. Even the referenced quotes aformentioned, prove you're incorrect. SimTower was a build and manage simulator for a multi-use skyscraper, which was build around an elevator simulation program.

So if you're saying Project Highrise is a "Building Management Simulator", then they're both "Building and Management Simulators". Even the graphics look almost identialcal.



Last edited by Craziness; Apr 13, 2017 @ 9:01pm
Craziness Apr 13, 2017 @ 9:08pm 
I actually watched part of one of your youtube videos about the game. Are you in your 20s? You sound superfine!
KatherineOfSky Apr 13, 2017 @ 9:17pm 
I am not wrong :-) I spent years playing that game. End game was ALL about elevator management, period. You could have all the offices and residences you wanted... but it all came down to elevator management...

Edit: Maybe I should give you a better example -- in SimTower, nothing is really conencted -- you jsut plop and plop and plop as you have money.

In Project Highrise, different tenants have different needs, desires, all kinds of stuff to take care of -- it's an interconnected web. (And elevator traffic is never a problem).
Last edited by KatherineOfSky; Apr 13, 2017 @ 9:20pm
axios2006 Apr 14, 2017 @ 12:45am 
OP: I confirm KatherineOfSky's posts.
TheGlitterJojo Apr 14, 2017 @ 1:24am 
Project Highrise is, in my opinion, the closest to a modern equivalant of Sim Tower you'll ever find. It's the game Sim Tower could have been, had they access to today's technology at the time. Yes, there are major differences between the two. However, if you liked Sim Tower, you'll LOVE Project Highrise.
MPCakes (Banned) Apr 14, 2017 @ 2:07am 
sIM tOWER;

"lower my rent or i leave. i hate waiting two seconds for this elevator"

PROJECT HIGHRISE

It's so noisy here they need better sound insulation


(off to the land of nod good morning folks )
Last edited by MPCakes; Apr 14, 2017 @ 2:07am
Craziness Apr 29, 2017 @ 11:10pm 
Roll Tide Roll AlabamaAngyl! I live in LA (Lower Alabama)!
TheGlitterJojo Apr 29, 2017 @ 11:19pm 
Originally posted by mrgreen8:
Roll Tide Roll AlabamaAngyl! I live in LA (Lower Alabama)!
Howdy, neighbor! Small world! :pixelish:
Vasher May 1, 2017 @ 12:39pm 
honestly this is sim tower, i dont care who says it isnt, as someone who spent far too much time playing ST it is, i do miss the sercurity teams though so hopefully the dev's can work that into highrise, good ol random bomb threats,
and for anyone saying this ISNT an elevator sim or whatever i encourage you to start your tower and only rock one elevator and no stairs, see how well a tower full of people move.
im also not ♥♥♥♥♥♥♥♥ too hard about this game, hell i bought it full price, its just the fact that no one wants to aknowledge that this is without a doubt a redone sim tower.
axios2006 May 1, 2017 @ 12:46pm 
Originally posted by Vasher:
honestly this is sim tower, i dont care who says it isnt, as someone who spent far too much time playing ST it is, i do miss the sercurity teams though so hopefully the dev's can work that into highrise, good ol random bomb threats,
and for anyone saying this ISNT an elevator sim or whatever i encourage you to start your tower and only rock one elevator and no stairs, see how well a tower full of people move.
im also not ♥♥♥♥♥♥♥♥ too hard about this game, hell i bought it full price, its just the fact that no one wants to aknowledge that this is without a doubt a redone sim tower.

Devs are the firsts in saying that PH is not SimTower...
TheGlitterJojo May 1, 2017 @ 3:11pm 
Originally posted by Vasher:
i do miss the sercurity teams though so hopefully the dev's can work that into highrise, good ol random bomb threats[...]
Actually, there *is* a security office! I had to lvl up quite a ways to get to it. It goes in the basement.

Project Highrise differs from Simtower in that it's really a management simulation, rather than a simulation manager. The difference there is, in Simtower, you were managing a simulation with no real overall management abilities. You had very little, if any, control over rent, maintenance, or what events came to your special event rooms. There were no requirements for what went next to the other. You were managing the simulation. With Project Highrise, the game is literally all about simulating management. You control rents, you control maintenance, there are requirements for what goes next to what, and in the case of the new dlc, you must hire events to come to your hotel, or those rooms stay empty.

That's why I said earlier that, while similar in many ways, they are different genres of games. However, that being said, as I've also said before... if you liked Simtower, you'll LOVE Project Highrise.
Abalister May 1, 2017 @ 3:51pm 
Originally posted by Vasher:
honestly this is sim tower, i dont care who says it isnt, as someone who spent far too much time playing ST it is, i do miss the sercurity teams though so hopefully the dev's can work that into highrise, good ol random bomb threats,
and for anyone saying this ISNT an elevator sim or whatever i encourage you to start your tower and only rock one elevator and no stairs, see how well a tower full of people move.
im also not ♥♥♥♥♥♥♥♥ too hard about this game, hell i bought it full price, its just the fact that no one wants to aknowledge that this is without a doubt a redone sim tower.

My towers always have one elevator shaft and no stairs. It's actually how I win my games. (scenarios, contracts or achievements). With the limited space we have when working some scenarios, adding more than 1 elevator shaft, or stairs, might kill the chance of winning the goal. As for a standard sandbox tower, I always end up with one elevator shaft anyway. (If I add more than one elevator shaft, it will be for aestetic reasons). Traffic ain't an issue in this game when you place the right stuff at the right locations.
KatherineOfSky May 1, 2017 @ 9:57pm 
Originally posted by Vasher:
honestly this is sim tower, i dont care who says it isnt, as someone who spent far too much time playing ST it is, i do miss the sercurity teams though so hopefully the dev's can work that into highrise, good ol random bomb threats,
and for anyone saying this ISNT an elevator sim or whatever i encourage you to start your tower and only rock one elevator and no stairs, see how well a tower full of people move.
im also not ♥♥♥♥♥♥♥♥ too hard about this game, hell i bought it full price, its just the fact that no one wants to aknowledge that this is without a doubt a redone sim tower.

Despite what you say, you've clearly never played at least one of these two games! They are nothing alike.

How can you compare dozens of reddening angry shadows waiting next to 24 elevators to a game where the primary purpose is to balance and expand tenants? COMPLETELY different experience! I've played hundreds of hours in SimTower, and nearly a hundred in Project Highrise, and the only similarity is that both take place in a skyscraper...
Last edited by KatherineOfSky; May 1, 2017 @ 10:20pm
TheGlitterJojo May 1, 2017 @ 10:08pm 
Originally posted by KatherineOfSky:
How can you compar dozens of reddening angry shadows waiting next to 24 elevators[...]

^This is someone who has played simtower. LOL - 24 elevators in a shaft, and they don't see them. :steamhappy: Granted, I learned you had to adjust the door opening times to at least 30 seconds - the default was apparently set to "whiz by and hope they can leap on."
Last edited by TheGlitterJojo; May 1, 2017 @ 10:09pm
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Date Posted: Apr 13, 2017 @ 8:47pm
Posts: 15