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I've played SimTower, and you're incorrect. Even the referenced quotes aformentioned, prove you're incorrect. SimTower was a build and manage simulator for a multi-use skyscraper, which was build around an elevator simulation program.
So if you're saying Project Highrise is a "Building Management Simulator", then they're both "Building and Management Simulators". Even the graphics look almost identialcal.
Edit: Maybe I should give you a better example -- in SimTower, nothing is really conencted -- you jsut plop and plop and plop as you have money.
In Project Highrise, different tenants have different needs, desires, all kinds of stuff to take care of -- it's an interconnected web. (And elevator traffic is never a problem).
"lower my rent or i leave. i hate waiting two seconds for this elevator"
PROJECT HIGHRISE
It's so noisy here they need better sound insulation
(off to the land of nod good morning folks )
and for anyone saying this ISNT an elevator sim or whatever i encourage you to start your tower and only rock one elevator and no stairs, see how well a tower full of people move.
im also not ♥♥♥♥♥♥♥♥ too hard about this game, hell i bought it full price, its just the fact that no one wants to aknowledge that this is without a doubt a redone sim tower.
Devs are the firsts in saying that PH is not SimTower...
Project Highrise differs from Simtower in that it's really a management simulation, rather than a simulation manager. The difference there is, in Simtower, you were managing a simulation with no real overall management abilities. You had very little, if any, control over rent, maintenance, or what events came to your special event rooms. There were no requirements for what went next to the other. You were managing the simulation. With Project Highrise, the game is literally all about simulating management. You control rents, you control maintenance, there are requirements for what goes next to what, and in the case of the new dlc, you must hire events to come to your hotel, or those rooms stay empty.
That's why I said earlier that, while similar in many ways, they are different genres of games. However, that being said, as I've also said before... if you liked Simtower, you'll LOVE Project Highrise.
My towers always have one elevator shaft and no stairs. It's actually how I win my games. (scenarios, contracts or achievements). With the limited space we have when working some scenarios, adding more than 1 elevator shaft, or stairs, might kill the chance of winning the goal. As for a standard sandbox tower, I always end up with one elevator shaft anyway. (If I add more than one elevator shaft, it will be for aestetic reasons). Traffic ain't an issue in this game when you place the right stuff at the right locations.
Despite what you say, you've clearly never played at least one of these two games! They are nothing alike.
How can you compare dozens of reddening angry shadows waiting next to 24 elevators to a game where the primary purpose is to balance and expand tenants? COMPLETELY different experience! I've played hundreds of hours in SimTower, and nearly a hundred in Project Highrise, and the only similarity is that both take place in a skyscraper...
^This is someone who has played simtower. LOL - 24 elevators in a shaft, and they don't see them.