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It's implied that before your capture you did manage to do some significant damage and cause your captors to go overboard on your imprisonment. But everything they do and say reflects more on them than it does on you. Everyone there is fighting you for a reason entirely singular to them. Some just wanted to use you to test their limits, some wanted to protect earth, and one of them just wanted to leave and used you to do it. There's a lot of moral grey and dubious motivations among your captors, and I guess it's supposed to serve as a kind of microcosm for the human condition.
So why would any sane sentient individual choose to side with his former captors? Who knows. Maybe a newfound respect for a worthy opponent, maybe it was recognition of how much the planet wanted to preserve itself, or maybe it was simply personal judgement based on his limited interaction with the jailers.
My complaint about the ending applies regardless of his reasons for making his desicion. It just seemed to me like an odd thing to include, it actually strangely enough made more sense to have him as a mysterious, unwillingly destructive being. Rather than having the power to fight back agaisnt his alien makers and being defective.
This is reflected in gameplay as well, whenever you perfectly block attacks you restore your health(and light up), and when you bring one of the bosses through a stage of pain, your health goes up a stage.
It would also explain why he's not wearing shoes, maybe its through his skin-contact that he drains stuff around him, it even shoes with his sword when he's fighting the Edge and electricity is being channeled into it through the ground and -only- his sword.
The prison that they built to house the Rider were likely made of an equally alien matter that he couldn't simply drain, either that or there is certain matter he can't drain. I'm not sure if its just the limits of the engine or if it was supposed to make a point...but if you try going to the beach at the end, you cannot drain the sand or the water of its life. When you go up and watch the rabbit-face guy and the little girl say something cryptic, you can alternate between the surface area and the sand from the beach. It won't decay. Furthermore the tower that seemed to house his piloting mech wasn't drained of energy either. They may have even used the Riders DNA of sorts to create the prison.
Overall I think it was a pretty powerful game and I really liked how cryptic everything was.
In the Free World level, you can find the rabbit (called The Voice) with his daughter, he does talk. He used you in order to see his daughter again, even though he knew full well that in doing so he may destroy everything in his world.
To paraphrase, he says that you may think that he is evil or insane for doing so (as he willingly risked the destruction of his entire world) but he hopes that you have changed.
The linear narrative is wonderfully designed, and there is a lot of forshadowing throughout the game. Great, great stuff.