Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
as for playthrough length it took me 15 hours of playtime to beat the game on both difficulties. but then you want a better rating and useing practice mode and doin speedruns. if you get into it you can play it until they make a new one(please i need more of this)
Sometimes the challenge of self improvement is enough. This game is gorgeous and rewards those that invest time in it.
Most achievements are empty collect quests or exhausting a story branch. These are legitimate challenges that feel great to tackle. Huge difference.
I do hesitate to say that though, because even at $25 it's worth one play through on Furi alone, let alone the more intense and satisfying Furier.
So to summarize, this game mostly leans on replayability. If you are a video game consumer, it probably won't entertain you for very long. If you are a video game player, it can become a very different story.