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But yeah, I sign this.
It's so obvious that these walks are there to stretch the gametime, cause this game is nothing but killing bosses, like a better "Titan Souls".
These walks are like a very VERY long loading-time. ^^"
And yeah you can just auto walk them, listen to the story and relax before the next boss.
Also once you've beaten the game, you unlock the speedrun mode. I would guess there's no walk in it.
Yeah, nice that the devs want, that others watch these scenes... but it should be skipable and the player should be able to decide, if they wanna watch 5 minutes of walking between fights or not.
And for relaxing, there is the simple "Pause Button". :P
It's like these unskipable intro-logos or unkipable cutscenes in every over game, where I think "I wanna play the game, not watch it!".
Well dunno what to tell you then. It doesn't take that long and once again there's speedrun mode after.
Some people aren't interested in the story at all.
For me, "Here is the target.... kill it!" is enough story.
That's the reason I don't like "The Witcher 3", it's extremely story-heavy but I wanna play a game for it's gameplay and interesting mechanics without getting interupted every 5-10 Minutes.
You can be sure as much as you want, if I need such a "Downtime", I can decide by myself, if I wanna let something like this play (or just press the "pause"-button).
If I don't need this, than a complete skip would be nice.
Like I said, it's clearly only there, so that the game seems longer.
Unnecessary forced things are never good in a game.
I'm also pretty much ok with how the devs wanna showcase the story, but not if it's forced.
Yeah, like in most (not all) other games, but the dev is appearantly so proud of them, that you can't skip them in the first round... and that's a bit annoying. ^^"