Furi
JCvgluvr Oct 17, 2017 @ 3:26pm
The controls in this game don't work. Just refunded this nonsense.
A copy of my negative steam review. If anyone can come up with a better defense than "it didn't bother me" or "git gud," I'll be quite impressed.

Good controls make or break a game like this. The actions in Furi are nauseatingly sluggish. Dodging doesn't happen without a slight delay. Charging up a slash practically requires a commitment to land it, not to mention on how rigid its trajectory is. And charging up power in the close up fights? Forget about it! You might as well start a new life as a statue!

In short, this game doesn't do what you tell it to do. You can only hope that you avoid taking damage, or attack when you mean to. Many times, you won't. You'll get caught in a million different ways you didn't intend to. And you'll be punished. Again, and again, and again.

It's ok for some games to have hesitant controls. To function with a slight delay. Requiring commitment works for some titles, bringing challenge and reward. See: the old castlevania games.

But here? Now? Where split-second reactions are not just helpful, but required? Horrible. Infuriatingly, disgustingly terrible. It almost feels broken, so much has gone wrong here. Nothing in this game felt good. When I lost, I wanted to tear my hair out. When I won...I just wanted the game to be over. I'm not even going to touch the walking-simulator sections, with their abysmal “controls.”

The aesthetic is interesting. The designs are creative. There probably was a great, challenging game here. But as a connoisseur of difficult, rewarding games, trust me when I say you're much, much better off looking elsewhere. Contra. Castlevania. Cuphead. Super Meat Boy, etc. Games such as these need absolutely flawless controls, or it simply destroys any sense of worth the game has. Unfortunately, the Furi developers didn't bother fine-tuning their set up, and we're the ones who have to suffer for it.

If you're considering a purchase, do yourself a favor and look elsewhere.
Last edited by JCvgluvr; Oct 17, 2017 @ 4:09pm
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Originally posted by JCvgluvr:
Dodging doesn't happen without a slight delay.
It happens the frame the dodge button is released.

Originally posted by JCvgluvr:
Charging up a slash practically requires a commitment to land it
And that's a bad thing? Risk and reward.

Originally posted by JCvgluvr:
not to mention on how rigid its trajectory is.
I will admit I don't use charged slashes outside of close quarters.

Originally posted by JCvgluvr:
And charging up power in the close up fights? Forget about it! You might as well start a new life as a statue!
If you start as soon as the boss is knocked down, you have enough time to fully chage before they start attacking again.

Originally posted by JCvgluvr:
In short, this game doesn't do what you tell it to do.
The game does exactly what you want it to, you're only arguing about how practical your options are.

Originally posted by JCvgluvr:
In short, this game doesn't do what you tell it to do. You can only hope that you avoid taking damage, or attack when you mean to. Many times, you won't. You'll get caught in a million different ways you didn't intend to. And you'll be punished. Again, and again, and again.
I've experienced none of what you described playing on both PS4 and PC, nor have I heard of anyone else experiencing that. It really does sound like you need to git gud.

Though there is a dirty trick a few bosses pull where the parry timing is faster than literally every other attack in the game. The bosses are otherwise more than consistant enough to make it through without taking any damage, even those three specific instances aren't an issue on repeat playthroughs.

Originally posted by JCvgluvr:
But as a connoisseur of difficult
:thinking:
JCvgluvr Oct 17, 2017 @ 4:15pm 
LIterally exactly what I expected. Not impressed. You people are gonna have to do better than that to convince me.

I dodged probably a hundred times. So I can say for a fact that there is a delay. Nobody can convince me by word of mouth against something I saw with my own eyes, and experienced with my own hands.

You might have time to charge up in the close fights. But the gigantic delay between "charge up" stance to being able to attack once more is ludicrous. It's impossible to make use of. I was stuck in place, and got reamed again and again. I literally couldn't move after a charge. Horrible choice for a game like this.

(For the record I made it up to The Scale fight. But I just couldn't handle the terrible controls any longer.)
Originally posted by JCvgluvr:
I dodged probably a hundred times. So I can say for a fact that there is a delay. Nobody can convince me by word of mouth against something I saw with my own eyes, and experienced with my own hands.
I don't need word of mouth, here's the devs themselves stating in no uncertain terms that the dodge happens as soon as the button is released.
http://steamcommunity.com/app/423230/discussions/0/365172408529254822/#c365172547937105080
Originally posted by TheGameBakers:
Hi there,
Let me explain how it works:
> The dodge is on the "release", not the "press" of the button. There is absolutely no delay, BUT you need to release quickly to do a quick dash.
> If you hold longer than 0.1s, you'll start to charge your dodge. Until a threshold, the more you charge, the further you go. This is very useful (and necessary in the late game, or even early in the last phase of boss 2, The Strap, when she swings her laser head back and forth).
> There IS a 0.2s cooldown between two dodges. If there wasn't you'd basically be invincible. But there is in no occasion a challenge or a pattern that requires to do two dodges in such a short timeframe.

I can attest that all the bosses can be done with 0 K.O., 0 hits as the game is, and without luck (there is very little random).

Hope that makes the game interesting again for you ;-)
Cheers.
The Game Bakers.


Originally posted by JCvgluvr:
You might have time to charge up in the close fights. But the gigantic delay between "charge up" stance to being able to attack once more is ludicrous. It's impossible to make use of. I was stuck in place, and got reamed again and again. I literally couldn't move after a charge. Horrible choice for a game like this.
Just to make sure I had my facts straight about boost (which is what it's called), I loaded up the game and lab'd a bit. (since I prefer just using charge slashes).

While actively holding the shoot button, You're defenseless, but the instant you release the button, you're able parry and dodge. As for opportunities, you don't have enough time to boost and attack, only charge and hold it until a chance to attack presents itself. However, you only really have enough time if you queue the input before you're done with the attack animation, which starts the. You can also just do it while the boss is, say, taunting you.
JCvgluvr Oct 17, 2017 @ 7:11pm 
So...they actually made the dodge delay...on purpose? Oh wow.

Thanks for telling me. Now I feel even more justified for getting a refund. I can't believe they'd do something that dumb on purpose! Holy crap...
Do you even know what delay means? It activates the instant the button is released so the only "delay" there is you pressing the button too slow and no boss requires you to get dodges out faster than the game lets you.

But whatever, you're gone anyway.
Last edited by Midnight Sky ✨🌙✨; Oct 17, 2017 @ 7:45pm
Except they do work
Also no you can't refound it after more than 2 hrs of playing it.
Badjorraz Oct 18, 2017 @ 2:23pm 
dude the game is good, if you dont like it then just dont play it, we dont care.
or else GIT GUD:steamsalty:
Coldflame Oct 19, 2017 @ 4:35am 
unironically git gud
If you do not like it just refund it like you have already done. I find the controls quite good (despite u cannot fully customize the control layout) and responsive. It is true that the dash is quite strange because it happens when you release the button, not when u press it (may be they should have put two dash buttons, one for a quick dash). But apart from that I found this game very good and my GOTY of 2016.
Setnaro X Oct 19, 2017 @ 7:58am 
Acquire proficiency.
Morgue Oct 19, 2017 @ 9:23pm 
The controls are fine you just gota learn how to use em
Fadeway Oct 20, 2017 @ 4:13am 
I wish I could bind modifier keys and have separate hotkeys for each direction of dash, but disagree with OP's complaints.
Originally posted by Fadeway:
I wish I could bind modifier keys and have separate hotkeys for each direction of dash, but disagree with OP's complaints.
You can probably set up some custom macros or whatever they're called, then set dodge to go by what direction you're moving in.
BeeSawd Oct 20, 2017 @ 2:44pm 
I found a 2 step solution to fix your problem:

1. Open the game and start playing the tutorial that you're probably still stuck on.
2. Git gud.

Hope this helps OP.

---------------------------------------------------------------------------------------------------------------------------------

Seriously though the controls are fine, in fact i'd even say they're great, the "delay" you're talking about’s just because some moves (like charged shots, slashes and dashes) don't initiate until you let go of the button rather than the on the button's press, without that "delay" you couldn't control distance of a dash or strength of an attack.
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Date Posted: Oct 17, 2017 @ 3:26pm
Posts: 87