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You've got more time to breathe than you think, just because the start is a really rough one. Use shields to stem some of the waves of creeper and excavate terrain to place down more reactors.
There's also nothing wrong with just starting the mission up and seeing what happens. Did you know, for example, that the area in the middle-left that fills with drones doesn't open by itself? The creeper inside is frozen, so if you can stop creeper falling on it, you can just ignore that section until you stabilize a bit.
Be careful what you wish for :)
For the creeper digging towards you from below, a shield and two blasters should be enough.
Use a leapfrog tactic to advance: Make two (or more) units. Move one forward while the other one stays put blasting the creeper.
Mission 13 is one of the hardest levels I have ever played in any game.
Repulsors will hold back the creeper at the top and below the ship. The below one may need a shield. Get the crystal (looks like a colored diamond) first.
Mission 14 Make a launcher and blaster to get the phantom coil tech. Once you have it, make some for defenses. Watch the far left at the edge of the level because the creeper will break the ground.
Mission 15 Move the ship. Position it so you can dig out the two red crystals and build next to the gate at the top left. Get the crystals. Build a few reactors and a phantom coil. Then build blasters on each side. After that the level is just slowly advancing using blasters and launchers on each side.
Mission 16 You need to move the ship underground. Dig out the ground where it is thin. Some blasters will hold back both the creeper and drones. Make coils for defense.