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Daniel is working on various business software. He and I have done a small amount of work together, but nothing really took off.
Bannon was hired by WayForward and worked on River City Girls.
So our choices were basically: leave the option in, remove the option entirely, expend some engineering effort to make it "sort of" work, expend a huge amount of engineering effort to add the concept of a "host" to the game.
(Keep in mind that engineering effort is a very limited resource. It would have taken away from other features and bug fixes.)
None of the choices are great, so we went with what we thought was best at the time. I think we underestimated how many people would be playing open-to-the-public games.
Was wondering, will you guys release a dev kit or the like for we fans who wanna make workshop type stuff?
Hey man, I just want you to know this is one of my favorite games I have ever played, and reminded me of a simpler time of video games with the complexity I dreamed of. So thank you all for what you did. Don't let my play time fool you I was borderline obsessed with the game, my fiance just wouldn't play with me so i have to put a pin in the game.
You all delivered 100%. You deserve a good wage for what you shelled out and if anyone in the industry had a brain would likely give you a wack at another cherished title.
Take Double Dragon for instance its Garbo since 2, or even an updated The Warriors.
Anyhow I truly appreciate the 4 year journey you took, this one is classic.