River City Ransom: Underground

River City Ransom: Underground

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pook99 Mar 12, 2017 @ 12:36pm
Best item for health replensishment?
What is the best food/item to carry around with you to replenish your health?
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Showing 1-11 of 11 comments
Boursin Burger Mar 12, 2017 @ 12:41pm 
Merv Rings are cheap in the early game at $4.45 for 40 stamina. Later on, consider Hamburgers from Chicken Burger which give 40 stamina as well as 5 willpower to help keep you alive. In late game you can get Ackwrite records from Stubash for 45 stam apiece. If you're a big spender, the Tanks from Newgrounds are the most stamina packed at 60 apiece.
By the end of the game you have about 500 health and single attacks do ~15 dmg. The max healing items are what Boursin says... So really nothing is any good at health replensishment.
KCrossX Mar 12, 2017 @ 9:47pm 
as BoursinBurger said:

Originally posted by BoursinBurger:
In late game... ...the Tanks from Newgrounds are the most stamina packed at 60 apiece.
OrangeMan Mar 12, 2017 @ 10:30pm 
Originally posted by KCrossX:
as BoursinBurger said:

Originally posted by BoursinBurger:
In late game... ...the Tanks from Newgrounds are the most stamina packed at 60 apiece.

You can get into newgrounds?

Beat.
jabberwok Mar 13, 2017 @ 12:36am 
Originally posted by Not John Malkovich:
By the end of the game you have about 500 health and single attacks do ~15 dmg. The max healing items are what Boursin says... So really nothing is any good at health replensishment.

Yeah, I felt like the more expensive healing items aren't really worth the time it takes to get them. The boost even from a full inventory is neglibible. In most cases it will take me less time to die and try again than it will to farm the money to buy the healing items that may or may not save me.
DarthEnderX Mar 13, 2017 @ 12:41am 
First response nails it. Merv Rings are pretty much your best bet for the entire game. There are some late game items that heal more, but they're not worth their high cost.
dq_177 Mar 15, 2017 @ 10:33am 
Sounds like health items could do with a buff?
Last edited by dq_177; Mar 15, 2017 @ 10:34am
Twitch Mar 15, 2017 @ 10:45am 
Honestly, I never really even carried health items through the bulk of the game. More of a nasty habit of wanting my stat bonuses instantly than buying the food to use as healing too. If you are playing on the default difficulty and having a real rough time with the current food items not being enough, you might need to either grind up some stats or revaluate your fighting style if you are getting pummeled too often.
xanderglz Mar 15, 2017 @ 10:49am 
I mentioned this in a previous thread: beware of tanks in case you're trying to deliberately keep your STR levels low. Those also increase your strength, which will increase the pushback of your moves, which will make it harder to connect your full combos. Unless you play as Glen which I think it's considered that knockback actually helps him to improve his chains.

Originally posted by dq_177:
Sounds like health items could do with a buff?

Make items replenish stamina based on your health percentage instead of fixed numbers. That way all of them would be more useful in certain parts of the game, and would definitely be a better bang for your buck, because it'd be an investment that will leave you with quite some cash to load your character's moveset without neglecting the most important stat in the whole run. Would be more like a tweak than a buff, but still important in my opinion.
Last edited by xanderglz; Mar 15, 2017 @ 10:52am
Originally posted by Soviet Missile:
If you are playing on the default difficulty and having a real rough time with the current food items not being enough, you might need to either grind up some stats or revaluate your fighting style if you are getting pummeled too often.

Eventually you'll take hits over the long run of a playthrough, or simply fall in a pit in one of the games less-than-easy jumps. The lousy healing value still makes suicide the fastest option which is a silly design flaw.
Originally posted by xanderglz:
Make items replenish stamina based on your health percentage instead of fixed numbers.
+1 correct answer. We'll see what the devs do.
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Date Posted: Mar 12, 2017 @ 12:36pm
Posts: 11