Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
though it is a bit annoying to risk your wallet when shopping around. every time you get hit it costs money XD
Yeah, they should at least show all of the effects at once, so I don't have to wait for the text to print out every single time, just to see what happened.
If you're fighting and doing well, you are getting XP, if you're getting XP you're getting levels. If you're getting levels you're fighting a bunch of dudes and getting money. I don't think the system works against itself at all personally. It's like if in a more traditional RPG if you lost a fight you lost money so you couldn't buy new gear immediately and had to work to get the new sword that let you do tons of damage. In this instance the sword is just replaced with food for stats.