River City Ransom: Underground

River City Ransom: Underground

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moJoe Mar 5, 2017 @ 9:17pm
Paul's uppercut breaks combos
I don't know exactly what move it is that I bought that causes Paul to uppercut as a part of his "kick" combo, but just a bit ago I bought a bunch of strength food, and ever since then, unless my victim is up against a wall, my first "kick" punch pushes them so far away, the uppercut hardly ever connects, and thus my combo keeps getting broken right at the beginning, so the rad super punch I normally do that sends whomever I'm beating on flying backward no longer goes off. Like... ever.

Please fix. The upprcut doesn't seem to have any point at all other than making the punching look cooler, and since it breaks combos, I'd rather not have it at all, at this point.
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Krok Mar 5, 2017 @ 9:53pm 
Yea, I started to notice this with Paul at higher levels. However you will find that you can still utilize it in a lot of scenarios. Especially against later enemies and cops it seems to work on well. But yea, there definitely needs to be an update to put just set knockback that doesn't ruin making combos without extra positioning or enemy type.
Fennel Mar 5, 2017 @ 10:49pm 
Other characters have similar problems. Bruno's P-P combo starter will knock enemies too far away for the followup kick to connect, meaning that he can only do a couple pokes before having to call it quits. Also, all his combos that feature his elbow (PPKP, KPKP) have a long delay before the elbow actually comes out, meaning that enemies can easily hit him to cancel the combo.
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Date Posted: Mar 5, 2017 @ 9:17pm
Posts: 2