Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't see that as an issue.
In a game with 9 characters, if you are properly varying the play styles between them, there are inevitably going to be characters that are difficult and, therefore, "not fun". If there aren't difficult characters in the game, there's either not that many, or they all play similar.
Furthermore, since fun is subjective, I can argue that the difficult characters are MORE fun in my eyes, since there is a non-obvious puzzle to solve there. People like me find Glen immediately boring because his move set is so straightforward. Therefore Glen is not fun while Chris and Rudy are the most fun.
Unfortunately, most people replace "difficult" with adjectives like "suck" when describing these characters. Not wanting to spend the time is fine, but confusing the learning curve as bad design is shortsighted. That's why I'm glad to see threads like "How do you play character X?" instead of threads like "Character X sucks".
I don't see this as completely 'short sighted', as something of a 'lack of faith'. Running with your professed love of puzzles, I'll use that as an example as to what I mean. So, say there's a puzzle, in a... saaay.. zelda style game that you can't immidiatly solve. This, from your perception, is a difficult puzzle, but your enjoyment hinges on there being an answer to that puzzle, and one that you can eventually figure out, perhaps with that oh so rearding 'ah ha!' moment. But theres a faith there. An understanding. There's no question that it can be solved as you're attempting to solve it. But, if there were, then the process of trying to work it out becomes more and more frustrating s every failed attempt at solving it makes that doubt grow and grow.
I see this as a common problem in many gamers now a days. Now, I don't mean the gamers directly, but more how we as gamers, view games. With so many small dev teams now a days falling drastically short of thier intended vision; and with so many games being pushed out earlywith game breaking bugs;- players who frequently purchase and play these creations, tend to become cynical towards thier view of games being funtional. When a character, mechanic or game system goes outside the norm, and isn't readily understood, it's a safer bet to assume it's bugged or broken, than it is something inovative that simply needs time and effort to be understood.
Chris has this problem on a number of fronts. For one, the game itself had a rocky start, not to mention she, herself, who was released in highly bugged, nearly unplayable state. Right there, that is already a pcyological strike against her in the minds of most players. She is also unlocked in the third act, post tower, which again, has a number of radical shifts in mood and change that are disheartening to the player. The AI's jump is radical, or at least it was durring my first play through, not sure if that's the same now. The tone changes, the story seems to spiral off in a crazy, near rediculous direction.
All these things couple, and enforce that 'lack of believe' that seems to circle not only Chris, but other things in the game, such as the 'terrible AI'. Part of the reason I started this thread was to sort of 'restore faith' that peoples impressions might be a little hastey. Like I mentioned before, once someone sees that it can be done, and that it can be done effectivly, they see a goal to shoot for. They have faith the puzzle can be solved. Now they can focus on solving it.
Overall, I think this game is freaking rad. If this game did have 'non blocky/dodgy ai', and 'similar characters', I'd have probably chewed it up and spit it out by now.
Bear in mind, I'm not for nor against Chris. I'm not a fan of her charge attacks, but she's playable. I rather like her, but I won't say she's 'good'.
I'm neutral on her myself. I don't like how her strikes feel, and the way each charge window is different makes her inconsistent. Hell, you can let go of a button and quickly repress it and it'll still count as a charge.
Anyway, I am working on a PvE guide tailored toward players having trouble combating the ai in late game.
Mostly it will center around openers, enemy behaviour, need to know game mechanics that are easily missed, and stuff like that.
There's that 'lack of faith' I was talking about.
Im pretty much done with this game, i mean nerve-wise. We are at patch #9 and all the major flaws are still present, unable to chain combos of some characters, cheap ass AI, unclear instruction for movelist.
I havent touched this game for almost a month now out of frustration and i am stuck at the endgame elevator part. Now i just want someone to drag me through the story so i can unlock the new game+ and never play the whole story line ever again. I love river city ransom as a whole, but now i hate this game in particular. I just consider myself an average gamer, im not super good at this kind of game, also not super bad. But this game makes me look like an idiot.
I played with chris for maybe 10 seconds, ever, right after she was unlocked in the story (i would have never gotten even to that part without a skilled player dragging me through the game). Because i punch enemy once and it pushes them out of range for another hit. They beat me up to the point that chris turned red... cool, still unable to hit anyone...
As mentioned, there is a video up top of me fighting end game ai.
Talking about uncertain chains.. you main as Paul?
Paul feels pretty good from the beginning. Before even playing the game, from just watching the trailer, i always wanted to go with glen simply because he looked cool, hopping around as if he practices jeet kun do, selected paul by mistake because i wasnt familiar with the buttons, rolled with it, beat abobo's ass without a sweat. But yeah, later, the knockback and the AI combined makes the game unenjoyable.
Still, i bought 2 copies just 3 days ago for 2 friends of mine, we still played together and it was still fun, for the beginning part at least.