Samorost 3

Samorost 3

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Lamont Jan 31, 2017 @ 3:47pm
Sorry Guys, but requested a refund
I wanted so much to like this, looks great, sounds great, but the puzzles were just too vague and having to resort to watching a youtube guide to even get past the first stages were a little disapointing, I'd rather just watch the vids than pay £8 for the dubious 'pleasure' of being perplexed. Anyone else here feel the same?
Last edited by Lamont; Jan 31, 2017 @ 3:50pm
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Showing 1-11 of 11 comments
Sleepy Feb 1, 2017 @ 11:05am 
Damn, thanks for this, finally good point and click - adventure with hard puzzles. Will def buy it.
Feel the same, with deep regret.

Not a problem with Witness, Talos, both Portal and many dozens of others. This isn't what I expect from a puzzle game, and I'm very sorry.

Guess since I played my first (Zork, 1986) I've become accustomed to being 100% self reliant, and that's just not possible. Generally I'll walk away before resorting to YouTube or walkthroughs, and I don't feel that will be an option with S3.

Beautiful game though, and one I've wanted since pre-release.
danomalie Jul 1, 2017 @ 2:10am 
I feel the same with handling the game. After finishing the first planet I just curiously switched through all the buttons to get to know them.... to find myself back at the very beginning - so I'll have to start all over again, solve puzzles I've already solved... that's frustrating. There are no explanations what the menu means. I miss some text!
Lamkin Jul 1, 2017 @ 11:43pm 
Hey kitty. I wrote out sort of a guide for the menu on Amanita Design's forum...it can be found here:
http://forum.amanita-design.net/index.php?topic=5179.0

Hope that helps you out a little. :)
Blackjack010 Sep 3, 2017 @ 12:05pm 
Besides, there is a help book where you can find the solutions to the puzzles ingame.
StopDropCTRL Sep 6, 2017 @ 3:35am 
Doesn't help that instead of being a proper point and click a lot of it seems to rely on drag motions that it doesn't make even slightly clear how they'll work (a lot of it being pull away from where you're trying to make a thing go and hope it rubber-bands...) and that certain puzzle if you mess up a little bit require vast amounts of back tracking in a slow moving point and click...

Good point and click games can be rather fun even if the way foward can be a bit of a "rub everything on everything else due to weird logic sorta ordeal" but ones like this are just a combination of tedium and anger...
Huntor Sep 7, 2017 @ 2:44pm 
git gud
PointePortal Oct 27, 2017 @ 9:53am 
I haven't need to watch a single video. Did you explore the tip book? It's the S symbol. I could understand how if you didn't explore that area, one would be lost.
Last edited by PointePortal; Oct 27, 2017 @ 9:54am
Montago Feb 6, 2018 @ 5:50am 
Some puzzles was unintuitive ... eg... the spinning fishes -- who knew that you could spin them around.

The three totem poles was also completely impossible to solve - the correlation between the spirit signs and how tall they need to be, MAKES NO SENSE... i had to use a walkthrough for them.

roomer8 Jun 25, 2018 @ 1:32pm 
Finished this game in two days, all achievements, no walkthrough. Incredibly nice, I played the first flash game Samorost in, what, 2008 or so. Fantastic.
henosp Aug 12, 2018 @ 1:10pm 
£8??? its 15.99 on my version of steam
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