OneShot

OneShot

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Eliza  [developer] Dec 8, 2016 @ 7:27pm
FAQ/Linux and Mac OS X status
In the future this thread will serve as a general FAQ, but for now I will address the issue of cross-platform builds. Linux and OS X were planned as supported platforms on release, however a deluge of bugs and health issues towards the end of development stalled work on necessary features for these games in order to meet the deadline. However, Linux support will be added soon (perhaps within a week at best) and OS X support at an indeterminate time afterwards. I'm really sorry for this, especially since Linux is my OS of choice, but it couldn't be helped.
Last edited by Eliza; Dec 8, 2016 @ 8:08pm
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Showing 1-15 of 318 comments
Tempeh Princess Dec 8, 2016 @ 9:13pm 
Thanks for the update! I know this stuff is hard. :) I can wait awhile longer. Is there going to be another "launch" discount when the Linux/OS X versions come out? I'd rather wait to pay until the OS X version is out.
E100 Dec 9, 2016 @ 2:09am 
Well, at least it runs in Wine right now :) (edit: as well as a game can ran in it. Let's just say that I am really glad that the game is more forgiving to closing the window than the original. Well, it does work rather well, until I need to use a computer, and then I smack myself on the head that I did not save before doing so, and when computer tries to create a file game crashes with 75% frequency)
[offtopic] Out of curiosity: what is developer's distribution of choice? [/offtopic]
Last edited by E100; Dec 9, 2016 @ 1:12pm
yochaigal Dec 9, 2016 @ 5:50am 
Will buy when Linux is supported!
Cybolic Dec 9, 2016 @ 10:14am 
Excellent! I was just reading about the game on Rock, Paper, Shotgun and came here hoping to find a Linux release, so I'm very glad to hear that it's on its way :D
Dubble Dec 9, 2016 @ 8:54pm 
Waiting on macOS support, appreciate the updates.
For what it's worth, it looks like the game works well on WINE up until the end; the "postgame" content doesn't work well. The second meta puzzle...doesn't *break* but it's harder than it's supposed to be. I've heard that mkxp works; I haven't used it.
E100 Dec 11, 2016 @ 1:48am 
Originally posted by Flan99:
For what it's worth, it looks like the game works well on WINE up until the end; the "postgame" content doesn't work well. The second meta puzzle...doesn't *break* but it's harder than it's supposed to be. I've heard that mkxp works; I haven't used it.

Btw dev's github suggests they are going to use mkxp for linux port.
https://github.com/mathewv/mkxp-oneshot

EDIT: Just for lulz, I had downloaded and compiled stuff from this repository, put it into steam folder AND IT WORKS!!!
no steam integration, as far as I can tell, and so far I only bootet up the game and got too excited to check if everything works, but at least we know the engine is working.
Although I am completely sure it is not worth the effort, if somebody has Arch-based disto and wants to try it out I can tell how.
EDIT: It woks fine in terms of everyday gameplay, it even created files, but sleeping in the bed is where it all stopped working.
Last edited by E100; Dec 11, 2016 @ 11:08am
Dilly Dec 12, 2016 @ 2:47pm 
NICE! <3
Xeno Dec 13, 2016 @ 7:32am 
Originally posted by Eliza:
In the future this thread will serve as a general FAQ, but for now I will address the issue of cross-platform builds. Linux and OS X were planned as supported platforms on release, however a deluge of bugs and health issues towards the end of development stalled work on necessary features for these games in order to meet the deadline. However, Linux support will be added soon (perhaps within a week at best) and OS X support at an indeterminate time afterwards. I'm really sorry for this, especially since Linux is my OS of choice, but it couldn't be helped.
I was on Linux and is EVERYWAY better than windows. I think a port to linux will be one of your best choice, as linux people play more Indie Games (Statistics). The game is beautiful! :spiffo:

P.S: Will there be other Steam Backgrounds? :D:
Colibre Dec 13, 2016 @ 11:46am 
Will definitely buy it after Linux support comes out!
ResetReload Dec 13, 2016 @ 3:15pm 
Thank you for taking the time to do this! Eager to play this adorable-looking game. (Sorry for not seeing this thread before reporting a bug, by the way. Not trying to rush ya, I know it's difficult.)
Originally posted by Tempeh Princess:
Thanks for the update! I know this stuff is hard. :) I can wait awhile longer. Is there going to be another "launch" discount when the Linux/OS X versions come out? I'd rather wait to pay until the OS X version is out.

Originally posted by Dubble:
Waiting on macOS support, appreciate the updates.


Just thought I should post this here as well, since...well, it's Steam, of course! While grabbing a copy of the engine from the engine's repository, I decided to play around with it and make a Mac build. And, I got it to work properly, for the most part! I'd love to see if it works properly for other users and hopefully get the code made as the official, even though I was told no help was needed, I'm still so sorry NightMargin and Mathew so if any of you guys wish to play around with it and test Mac gameplay, I'll be posting updates here: https://github.com/vinyldarkscratch/mkxp-oneshot/releases (Note: the post-game app hasn't been made for Mac just yet, still working on that!)
alicia Dec 17, 2016 @ 12:34am 
...I wish that I had known this when I downloaded it for Mac. >.<
E100 Dec 17, 2016 @ 2:38pm 
After the win7 fix, the game is fully playable and complete-able on Wine, if anyone is interested (I sure hope nobody will soon, Linux port hype!)
Last edited by E100; Dec 17, 2016 @ 2:38pm
Dubble Dec 18, 2016 @ 1:56am 
If anyone else has gotten tired of waiting on a mac or linux build, manlybadasshero has a great playthrough on youtube you can watch instead of buying a windows game and fiddling with wine.
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