Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then they counterattack, take 1-2 of mine which i in turn take then back.
Rinse and repeat for the last 30 turns. I think i will just give up on this match, this will never resolve.
Its really annoying that they have this max unit limit for your faction. I could have overrun the others a long time ago if the game would allow me to buy the troops to do it. I have like 800k gold in reserve by now but cant spend it on anything since i am at max troop strength.
As are the other 2 factions. Meh, i am cooling fast on this game, really crap balance and weird game mechanics in a lot of things.
This. The important thing is to consolidate your borders. If you take th Dwarf capital you can hold down yoy west border with a big fort and also hold two 500 value provices. Just make sure you don't expand beyond the dwarf capital - if you can, leave the provices there neutral.
Once you unify the midlands and hold the Dwarf mountains you should have the most income of any faction, and can just win by attrition. I'd suggest taking the frog island next.
You need a good mix of footmans, cavalry, and fire mages if you want to stand a chance to cover the various weaknesses of the enemy.
Another thing to remember is that your soldiers gain 2 levels per turn... but ONLY if they don't recruit, move, attack or reinforce a defense that turn (so long as they never gain an 'E'). But also level 1 troops are very cheap to recruit (level 10 troops cost 10x as much). Also, most units do not require upkeep.
So it's a good idea to never end the turn with spare money. Always recruit as many soldiers as you can, but leave the spare squads alone in a border province (or just behind the border). Don't move them unnecessarily. They will train and become more and more powerful over time. If you every become particularly pressed by the enemy, you have a large reserve to call on.
By the way, a faction can have at most 1000 soldiers. You can hit this by turn 12 if you take some valuable territory. At that point, you have to switch to recruiting higher level soldiers!