Starpoint Gemini Warlords

Starpoint Gemini Warlords

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Mad_House Aug 11, 2018 @ 8:37am
Endpoint progression problem?
In the Endpoint campaign mission, I got to the point where I have to attack the first station/target, and I'm working with the Outerlands mercenary guy to do it. The Pact commander flees, and he pursues him, and I give the order to let him get away. Well, shortly after that, I capture the station.

Then, nothing. No new missions are assigned, and I'm just sitting in space waiting to figure out what happens next, but nothing. I think Endpoint might have a progression problem. Similar thing happened before when I didn't destroy the "ambush" fleet or whatever it was when I was supposed to link up with the mercenaries after destroying the first Pact warlord.

Kind of weird there'd be this many glitches or problems.
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Showing 1-11 of 11 comments
zeko_i_mrkva Aug 11, 2018 @ 8:39am 
Hello Rasputin,

please send us your log.txt and save game file from Endpoint to this email adress: customersupport@starpointgemini.com


We will see what's going on. Please give us short description in mail
zeko_i_mrkva Aug 11, 2018 @ 8:54am 
[Moved to Bugs & Technical Support]
Mad_House Aug 11, 2018 @ 9:22am 
I found that there's another thread with the same exact issue; https://steamcommunity.com/app/419480/discussions/0/1743343017620120863/
So sorry for the repost (might be good to merge the threads though). You guys might have already fixed the issue and, since I'm downloading another game throughout the day, Steam might not have uploaded your hotfix yet. Otherwise, this may be a persistent issue tied to the Binx mission, which I think I've found the exact code and/or possible error on my end - I must not have waited long enough.

Last sector/progression line of log.txt -
Start SectorTransfer:391 (Current:361) PlayingTime:51 min Ships:39
OpenStarchart from <1>
CloseStarchart!
OpenStarchart from <1>
CloseStarchart!
OpenStarchart from <1>
CloseStarchart!
OnEndCombatMode
Warning! Default parameter used in : CSpaceShip::UpdateAI_Skill_Ram_Activation
Resuming research: infraGasCollector_II
OpenStarchart from <1>
CloseStarchart!
OpenStarchart from <1>
CloseStarchart!
OpenStarchart from <1>
CloseStarchart!
ShowCUSTOMDialogsPanel(int dialogId)
DialogRunActionScript(<DLC\Dlc4\Data\Scripts\EP_MainQuest\M02\BinxCheck.sal>)
OpenStarchart from <1>
CloseStarchart!
OnEndCombatMode
SaveGame C <Saves\autosave.sgs>
SaveGame C <Saves\autosave.sgs>
OnEndCombatMode
OnEndCombatMode
OpenStarchart from <1>
CloseStarchart!
OpenStation>>>>> <binxSTA>
OpenStation<<<<<
ShowSTATIONStationInterfaceExKeyboardPanel

The key here is the Binx check. The game ran the Binx check and nothing happened immediately.

str staFac = NONE ;
str plaFac = NONE ;

ship GetPlayer GetFaction plaFac ;
station GetByKeyName binxSTA GetFaction staFac ;

if plaFac == staFac
globalVar $EPStage = EPStage_2_51 ;
script Data\Scripts\EP_MainQuest\M02\TimerCreate.sal ;
endif


End

Binx check ties into Timer -
float time = 5.0 ;
float direction = -1.0 ;

str EPMissionStage = NONE ;
str binxfac = NONE ;
str plafac = NONE ;

int timerExist = 5 ;
int textLine = 1279 ;
int hintLine = 1280 ;

globalVar CopyToLocal $EPStage EPMissionStage ;

... (skipped bulk of code)

if EPMissionStage == EPStage_2_51
globalVar $EPStage = EPStage_2_6 ;
time = 5.0 ;
game GetTimerExist OuterlandsTimer timerExist ;
if timerExist == 0
game AddTimer OuterlandsTimer Data\Scripts\EP_MainQuest\M02\DialoguePlay.sal Data\Scripts\Empty.sal time direction textLine hintLine ;
game ShowTimer OuterlandsTimer 0 ;
endif
exit 0 ;
endif


...

So I think the problem might be that I should've just waited a bit longer before getting impatient, or maybe left the area if that's what exit 0 means.
Last edited by Mad_House; Aug 11, 2018 @ 9:23am
zeko_i_mrkva Aug 11, 2018 @ 9:30am 
It will be patched in next update. Actually there was blank space in our code.
Mad_House Aug 11, 2018 @ 9:36am 
Originally posted by zeko_i_mrkva:
It will be patched in next update. Actually there was blank space in our code.
Ah, thank you for the good news. I was worried I might have been doing something wrong.
Cederic Aug 12, 2018 @ 4:52am 
I captured Binx, lost it again, recaptured it, had the fleeing enemy killed and.. now I get nothing. No idea if there's a campaign going on or not.

Part of the problem is that at no point have any of the Endpoint campaign missions appeared in the log. So I can't even track how far I've progressed.
Cederic Aug 12, 2018 @ 4:54am 
I think my last campaign mission was unleashing Concordia on the Iolians. Although by then I'd already made peace with Concordia and Koryka because, well, fighting on too many fronts.
Cederic Aug 14, 2018 @ 2:20am 
Following the hotfix I sadly still lack campaign progression. While playing the game to see if anything would happen I also accidentally eliminated the Iolians.

I guess I'm going to have to start again from scratch?
p3r02d3r0 Aug 14, 2018 @ 4:27am 
Originally posted by Cederic:
Following the hotfix I sadly still lack campaign progression. While playing the game to see if anything would happen I also accidentally eliminated the Iolians.

I guess I'm going to have to start again from scratch?

Can you please send the log files, and the latest savegame to our customer support email address?

Please link to this topic.

Thanks
kontrec Aug 14, 2018 @ 4:53am 
Hey Cederic,
yes, if you eliminate the whole Iolian Pact faction, the story will stop as most of the campaign missions revolve around them, Korkyra and Solari Concord.
Cederic Aug 14, 2018 @ 5:37am 
Thank you for the offer of support, and for the confirmation I'll need to start again.
I'll give it another go, and see how I get on :)
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