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Other idea is to have some kind of relays that will uncover parts of the region when deployed. Some kind of fog of war will be there, you won't be able to see every object in the whole universe, but suns and planets should be always visible.
It seems incredibly clunky that you have to go back and forth across an enemy sector just to find a ♥♥♥♥♥♥♥ garrison. Maybe I'm missing something I don't know... but given it is early access maybe how to do it has never been explained....
I dont' agree with teh fog of war.. you can't hide things in space at least not all that well anyway... if we can with our technology find planets 20 light years away surely the SPG world they can figure a way of doing deep space recon without having to stumble across space like some ♥♥♥♥♥♥♥♥ pokemon go player looking for an invisible thing.
I don't believe that is what lee was referring to, as I have noticed this as well. When I wander into a new sector and clearing the fog I will sometimes never discover the garrison. I can take note of this by these sectors having a fleet sitting in a location and then fly over to it. I can even get so close as to see the garrison in my field of view but open the map to see that the map thinks it doesnt exist untill I am nearly close enough engage it. This is very problematic with how large the map and how much space there is to travel through as so far the only identifying way to know if there is a garrison that I didn't happen accross close enough is to find a fleet, but if that sector has no fleet but it does a garrison then the player will be stuck wandering about for a long time.
As for the fog of war, I simply agree. There are other ways to make exploration a feature without blinding the player to this degree.
Also for the fog of war yeah it is true that you have GPS those days map's and etc. but in the game this is not the case....Did Columbus had a Map discovering Amerika???? Did the Guys from Star Trek had map when exploring the New Frontier>>>> I don't think soo !!!
Yes i am agreed that some things have to be improved with the fog of War indeed but not to screw the exploring part of the game,,, Nope am not agreed!
EDIT>>>Also later will be other way's to travel around the map ,faster ways (as long as you discover them) soo don't think that in the finished game this will be a problem!
We'll probably set it up similarly in one of the future updates.
Just a reminder: the reason there'll be "some" fog of war is because you're now playing the remnants of the Empire of Sol which was at war with the factions of Gemini long ago. They won't give you detailed maps of the system but you should already know the positions of planetoids, belts and nebulas from the previous war.
That sounds great, similar to how I think I'd like it. One thing that occured to me is, in the case of "moving" or "secret" things, perhaps a type of black market for buying the position of a garrison or fleet (I'd think some empires might want to keep such things location a secret). Another option is "buying" the position of security forces so you can sneak past places and smuggle.
That was exactly my thoughts. I see no reason not to have the position of a planet, but the details should remain a bit of a secret.
Thanks for the replies!