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I enjoyed the rest of the game though....hope I can compete in the conquest without the Titans.
Edited to elaborate - I get not wanting to have titans zorching around like a corvette, but typically a larger ship (in whatever reality) doesn't just have more guns, it has better guns that lower tonnage doesn't allow. The slow turn and acceleration rate of the titans should ideally be offset by increased range of its armament, meaning it relies less on maneuver and more on its big guns. As it is now, the titans have the same offensive range (I believe) as every other ship, but have a harder time bringing that firepower to bear because of their mass.
I'll take your word for that as I haven't played in many weeks. Any idea what the percentage increase is? I certainly didn't notice it in game.
For perspective, the current standard 5in naval gun found on most Western frigates, destroyers, and cruisers fires an ~80 pound shell out to 13nm. The main guns of the last battleships in service could throw a ~2500 pound shell out to ~25nm. That is what more ship tonnage allows. I don't see that kind of disparity between any ship and a titan.
I'm certainly not arguing that the devs have to model their game on 20th century naval warship comparisons. I just find the titans' reduced mobility rates to be out of sync with the offensive gains their mass provides.
(Dreads 2750, Carriers 2250).