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Play the campaign start
Focus on upgrading your ship first
Take the boarding perks
Do not :
Shoot everything you see
Get lot of levels but little money
Build smaller ships
2. Small ships are dying and you will have wasted resources. Ships in the fleet must be equal and or more than yours, if you have enough strenght for a missions.
- [Fleets] Build only MK2 cruisers and up; don't even bother with MK1 ships and lower class than cruisers; they go splat too fast
- [Fleets] Only add about 16k worth of command points to the fleet following you, of which 2 should be super caps. This is due to too many ships in your fleet may render them passive, not helping at all
- [Civillian Fleet Tasks] Always do them ASAP; if you have more than enough of a resource look for stations to trade them for another resource
- [Civilian Fleet Tasks] Focus on the derelict and lost cargo missions - at least for me they seem to yield the best amount of cash and resources
- be careful before reaching "landmarks", like researching the proxima in Endpoint. For me it seemed to trigger a massive attack from the Outerlands; on the flipside they are now hostile and I can conquer them without feeling bad
- [Equipment] go for the best standard augmentation for each slot and save for a LOT of cash to get the MK3 reasearch ones - they really make a massive difference but easily come at 20 to 50m a piece
- [Cash] Always...ALWAYS keep a safe stash ready. In Titans fully fitting one of them would cost me close to one billion
- [Cash] Always save 3-4 times the value of the next ship you'd like to buy. This especially counts for battleships and up. Otherwise you will not be able to fit and augment them which will heavily impact your effectiveness
- [gameplay] upgrading to a heavier ship class will take some adjusting. Your Titan does move more sluggishlingly, accelerate much slower and be in the way more than your old gunship
[Gameplay] learn to distribute power. In fights 60-70% to weapons, rest to shields should be good. In a pinch go to full shield and enter sublight (still with 100% power to shields).
- [gameplay] Your shield has 4 quadrants. Learn to use them. At the same time learn the firing arcs of your weapons so you can maximise their effect
2 MK1 Cruisers will beat 1 MK2 Cruiser any time.
1. Wrong. You can move your equip and augments from ship to ship.
2. Depends on class. (as example for sharshooter 100 to damage)
So you can *not* build as much MK2 as MK1.