Starpoint Gemini Warlords

Starpoint Gemini Warlords

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D55 Aug 31, 2018 @ 12:31am
Tips for a new player Do`s & Dont`s
After picking this up in the Winter sale im at the point where im going to put some time in to the game, i gave it less than an hour an shelved it through fear of just how good this game might be and how hooked id get (didnt have the time to commit at that point) and also it looked complicated so i used my spare time to play games i knew well.

Thats the boring back story out the way and this weekend im going to put at least 20 hours in to it, so now would be a great time to ask experienced players about do`s and dont`s

Top 5 Do`s
1
2
3
4
5

Top 5 Dont`s
1
2
3
4
5

Im going in to this completely fresh in terms of star point and in games vaguely similar to it i tend to enjoy making trade empires with combat to supplement that but after reading a few guides/reviews it looks like piracy might actually work in this game?

Im pretty much fishing for hype about this game right now while im stuck at work :transfuel:

Edit: Links to good guides or youtube links people recommend also appreciated
Last edited by D55; Aug 31, 2018 @ 12:34am
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Showing 1-7 of 7 comments
Geek Aug 31, 2018 @ 2:23am 
Do :
Play the campaign start
Focus on upgrading your ship first
Take the boarding perks

Do not :
Shoot everything you see
Get lot of levels but little money
Build smaller ships
Alborey Sep 16, 2018 @ 7:31am 
1. Focus on resources. This will delay in the beginning, but will allow you to develop faster.
2. Small ships are dying and you will have wasted resources. Ships in the fleet must be equal and or more than yours, if you have enough strenght for a missions.
Last edited by Alborey; Sep 16, 2018 @ 7:34am
koma-goes-amok Sep 26, 2018 @ 1:50pm 
Some tips here:
- [Fleets] Build only MK2 cruisers and up; don't even bother with MK1 ships and lower class than cruisers; they go splat too fast
- [Fleets] Only add about 16k worth of command points to the fleet following you, of which 2 should be super caps. This is due to too many ships in your fleet may render them passive, not helping at all
- [Civillian Fleet Tasks] Always do them ASAP; if you have more than enough of a resource look for stations to trade them for another resource
- [Civilian Fleet Tasks] Focus on the derelict and lost cargo missions - at least for me they seem to yield the best amount of cash and resources
- be careful before reaching "landmarks", like researching the proxima in Endpoint. For me it seemed to trigger a massive attack from the Outerlands; on the flipside they are now hostile and I can conquer them without feeling bad
- [Equipment] go for the best standard augmentation for each slot and save for a LOT of cash to get the MK3 reasearch ones - they really make a massive difference but easily come at 20 to 50m a piece
- [Cash] Always...ALWAYS keep a safe stash ready. In Titans fully fitting one of them would cost me close to one billion
- [Cash] Always save 3-4 times the value of the next ship you'd like to buy. This especially counts for battleships and up. Otherwise you will not be able to fit and augment them which will heavily impact your effectiveness
- [gameplay] upgrading to a heavier ship class will take some adjusting. Your Titan does move more sluggishlingly, accelerate much slower and be in the way more than your old gunship
[Gameplay] learn to distribute power. In fights 60-70% to weapons, rest to shields should be good. In a pinch go to full shield and enter sublight (still with 100% power to shields).
- [gameplay] Your shield has 4 quadrants. Learn to use them. At the same time learn the firing arcs of your weapons so you can maximise their effect

Geek Sep 26, 2018 @ 2:53pm 
Originally posted by koma-goes-amok:
Some tips here:
- [Fleets] Build only MK2 cruisers and up; don't even bother with MK1 ships and lower class than cruisers; they go splat too fast
Wrong. MK2 ships have the same defenses than MK1.
2 MK1 Cruisers will beat 1 MK2 Cruiser any time.
Alborey Sep 26, 2018 @ 8:21pm 
But 2 MK2 Cruisers will beat 2 MK1 Cruiser any time. Tank by damage exist too. If you have lot of materials imho mk2 will be better.
Last edited by Alborey; Sep 26, 2018 @ 8:26pm
Alborey Sep 26, 2018 @ 8:36pm 
Originally posted by koma-goes-amok:
Some tips here:

- [Cash] Always save 3-4 times the value of the next ship you'd like to buy. This especially counts for battleships and up. Otherwise you will not be able to fit and augment them which will heavily impact your effectiveness
[Gameplay] learn to distribute power. In fights 60-70% to weapons, rest to shields should be good. In a pinch go to full shield and enter sublight (still with 100% power to shields).

1. Wrong. You can move your equip and augments from ship to ship.
2. Depends on class. (as example for sharshooter 100 to damage)
Geek Sep 26, 2018 @ 11:52pm 
Originally posted by Alborey:
But 2 MK2 Cruisers will beat 2 MK1 Cruiser any time. Tank by damage exist too. If you have lot of materials imho mk2 will be better.
No, because you have a fleet limit.
So you can *not* build as much MK2 as MK1.
Last edited by Geek; Sep 26, 2018 @ 11:53pm
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Date Posted: Aug 31, 2018 @ 12:31am
Posts: 7