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Didn't spg2 already have some of these things on the wheel?
Hm, that wouldn't really fix the issue tho, or would u rather prefer spinning up that wheel for every wreck u wanna salvage? And it would only reduce the items that can be hotkeyed by 3. From... like what? 30? xD
Ya, found that option already, that's where i got the idea for expanding the slots from actually. :D
Shouldn't be much work, just 4-8 more slots added to the ui and the equipment window, registering them as hotkeys and the game would be so much more fun.
I best most ppl don't even use 80% of the items simply cause they're too lazy to swap them everytime.
No, it's just a different approach.
Personally i don't like to play with too many hotkeys, have a habit of hitting the wrong ones especially under pressure. So if the context wheel takes all the mining/salvage tools onto it i can control those actions with ease (albeit a little slower than straight hotkey but way faster than swapping out inventory slots). This could be expanded to adding repair drones and similar utility tools to ones own ship when self targeting which would reduce the 4 inventory slots to combat only, one still has to make a choice which to slot but with greater quality of life as utility actions aren't competing with combat buffs. Could probably get about 50% onto wheel as rough estimate.
The other benefit of context wheel, is 'pause on wheel' toggle for taking the stress out a situation and allowing one to play a little more casual outside of dogfights.
Sounds like u're more the type of person that enjoys turn based games then. :S Having to pause the game constantly just to select abilities that are directly tied to the ongoing combat is a terrible mood killer. ^^
The games controls and it's UI are very simple for a space game of this size. It doesn't get much easier to handle. I still enjoy it because they managed to keep the game very simple yet still fun, but with simplicity also comes tediousness.
+ u can't sell me on the fact that having 4-8 more buttons u CAN use, (u don't have to) will throw you off ur game, no matter how often u click a wrong one. :p
I do like turn based games, but not in space :)
Started on x-wing,tiefighter,x-wingvztiefighter,x1,2,3,spg 123, spaz, ufo interceptor, freelancer, void destroyer, spaceforce etc etc...
And i've enjoyed them all.
But assuming one is going keyboard mouse, personally i have 7 buttons on mouse and 17 on keybouard that i use regularly although the game already allows for more. Having more function on right mouse button or hot key quick menus (x /battlezone series) rather than adding to the list will help players who are less manually dextrous.
I'm not trying to 'sell' you just providing an alternative view point. That said for arguments sake, i'm not against those that wish it having more options available to them just hoping that they aren't the only options :)
Gotcha. Well, lets hope they concider making changes at all. :D
Especially if it also automatically swaps if the tactical overlay is engaged, either by manually hitting the key for it or by entering combat.
Wouldn't it make more sense to just add more slots instead? Most things u'd set to ur non-combat setup would also be used while still being in combat, like salvager drones or t-jump thingies for a quick escape.
Same with what people use in what scenarios.
The equipment I use in combat, I never use outside of combat. I don't need shield boosters, damage amplifiers, repair drones and such when out of combat.
And I don't need T-drives and salvage swarms during combat.
Then comes the part of good UI design.
I don't mean to come of as an ass, but the Starpoint games feel like they do not have any graphic designers in their team.
The UI looks and feels as if made by programmers; functional, but nothing more.
It's unneccesarily big, it doesn't have options to set the scale or move portions around, and it has a lot of unnecessary clutter on screen.
The cleaner you get an UI, the more people will like it.
So simply adding more slots on the HUD will clutter it even more, I don't want that.
I want the functionality, but not have that take up even more space on the screen.