Starpoint Gemini Warlords

Starpoint Gemini Warlords

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Max Steiner Oct 17, 2017 @ 5:01am
Is the Titans kind of Meh? Or is it me?
I find them slow and cumbersome. They got a massive hull strenght and shield, sure, but they are more like slow moving pillboxes. Are they useful for anything?
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Showing 1-8 of 8 comments
RisArch Oct 17, 2017 @ 5:39am 
I find the titans have a time and a place. That time and place usually being when I cap planets as their crippling slow movement and maneuverability isn't so much of a factor when you can just hug the proxima and turn every time a new fleet rolls in.

They are basically indestructible, floating space stations with enough firepower to decimate entire fleets of dreadnaughts and carriers. They also each have unique passive abilities that benefit your fleets. To offset these overpowered hulks they handle like a dead horse and have the speed of a dead turtle.

I find that for scouting, capping garrisons and engaging in regular fleet combat the dreadnaughts and carriers to be a superior choice as they're nimble enough to quickly move through enemy territory with enough firepower and defences to be able to deal with almost any threat.

In short I save titans for special occasions but do not use them as my primary ship.

Last edited by RisArch; Oct 17, 2017 @ 5:44am
Max Steiner Oct 17, 2017 @ 5:47am 
@RisArch Thats what i will be using them for then. Thanks man (or woman :)
Geek Oct 17, 2017 @ 6:41am 
Titans are very valuable to fight those crazy-powered bounties too.
Retrox Oct 17, 2017 @ 6:43am 
Yeah they are definitely more of an end-game reward rather than something integral to the gameplay. They were like that in SPG2 as well. Only the A'Shriari could hope to challenge a Titan, but once you've got the big guns and all the best enhancements fitted, it's pretty much Game Over for the rest of Gemini.
76561198156207256 Oct 17, 2017 @ 7:41am 
I wanted them to be very powerful but also leave battleships, carriers and dreadnoughts end game "viable" in comparison to them.
Last edited by Maximus; Oct 17, 2017 @ 7:41am
zingo2 Oct 17, 2017 @ 8:36am 
Yeah... Titans are big and slow as hell. They are slower than in SPG2(i think)

Its a shame in late game you can not integrate them in a fleet. I would use it as a bait or damage soaker or just a retreating point.

Not sure in "fun" rating where they stand- I'd give them 7 from 1 to 10. They are currently more a throphy than your do it all workhorse.

Maybe down the line with another dlc they could be more than that I guess time will tell.
Last edited by zingo2; Oct 17, 2017 @ 8:36am
Sakhari Oct 17, 2017 @ 8:53am 
Originally posted by Maximus:
I wanted them to be very powerful but also leave battleships, carriers and dreadnoughts end game "viable" in comparison to them.

Thanks for that. Any effort made on the "viable ship/equipment choices" front is appreciated. As far as I'm concerned, a variety of meaningful choices is what makes these kinds of games interesting and I'd prefer not to see the endgame further restricted to a small 3-piece group of obvious 'best' ships to work with.
Max Steiner Oct 17, 2017 @ 9:35am 
I really dont want "a best Ship" end game either. I want ships to fill their "slot" as it where. The game is not there yet but I have confidence that in furure installments, they will be. You guys have done an amazing job. I have had a ton of fun, for really a modest fee. Cudos. I do not want to sound ungreateful, cos im not. I just want to help. An i do so in the smallest way possible. In the way of criticism.

I love flying warships through space. I dont know wy. Im guessing growing up with star war has something to do with it, lol. (damn, I DID know wy)

I would like ships to have differnt functions or strenghts in game. Maybe not as "rock, paper, scissors" in other games like Homeworld, (def not like Homeworld) but guys, be honest, once you have kitted your Halleberd; Do you really need anything else?
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Date Posted: Oct 17, 2017 @ 5:01am
Posts: 8