Starpoint Gemini Warlords

Starpoint Gemini Warlords

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Helium3 Jun 29, 2017 @ 11:42pm
Question About Boarding in SPGW
Do I need to pre-damage the enemy ships to make boarding easier like in SPG2, or does ship damage no longer affect the success chances of boarding actions?
Last edited by Helium3; Jun 29, 2017 @ 11:43pm
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Showing 1-15 of 15 comments
NoDMoD Jun 30, 2017 @ 12:24am 
The mechanics are a bit strange, you do not need to damage it but it has to be hostile. So when when boarding neutral ships you have to get them to hostile first. Which is impossible with gun ships, because they will explode before they turn red.
Oluja Jun 30, 2017 @ 12:41am 
Originally posted by Helium3:
Do I need to pre-damage the enemy ships to make boarding easier like in SPG2, or does ship damage no longer affect the success chances of boarding actions?

The lower % of Hull the ship has, the easier it is to capture. (similar to SPG2)
Limp Squirrel Jun 30, 2017 @ 1:58am 
note that storing a captured ship will automatically charge you the hull repair cost. It's kind of a interesting compensation for capturing heavily damaged ships. Makes it easier to capture the ship, but you'll have to pay a higher repair fee in return.

E.g. if you damage a ship to 20% hull remaining, once captured, if you chose to put in your Garage, you will be forced to pay for the hull repair fee of the captured ship.
Last edited by Limp Squirrel; Jun 30, 2017 @ 2:02am
Geek Jun 30, 2017 @ 2:19am 
There is a fee for keeping the ship, no matter the actual damage.
NoDMoD Jun 30, 2017 @ 2:42am 
Originally posted by Geek - Gemini Warlord:
There is a fee for keeping the ship, no matter the actual damage.

But it actually would be a lot nicer to be proportionate to damage.
Geek Jun 30, 2017 @ 4:05am 
Once you have boarding perks, it is possible to get many ships without damage, no price would not be fair.
NoDMoD Jun 30, 2017 @ 4:44am 
Originally posted by Geek - Gemini Warlord:
Once you have boarding perks, it is possible to get many ships without damage, no price would not be fair.

But it's also unrealistic. There should be a stadard price and if damage is beyond the standard price, you pay more for it.
Geek Jun 30, 2017 @ 5:06am 
Maybe some extra charge when damaged, but not free with zero damage.
WiFiDi Jun 30, 2017 @ 5:40am 
i think doing this on top of as you said a base fee just for docking the ship addes somthing good to teh game. maybe you could call the old fee an inspection fee or storage fee. A proper repair fee I think addes to gameplay as you provide financile incentive to increase your boarding skills as well as giving the player a choice do i want a better chance of capturing the ship or do i want to save money on repair. possibly even having to ask the question. Can I afford to go snag a ship today. this feature addes another small layer of depth and interactivity to larger system that i think would make the game more interesting and gives you another tool to balance ship aquition or boarding.
Last edited by WiFiDi; Jun 30, 2017 @ 5:45am
76561198156207256 Jun 30, 2017 @ 6:05am 
You are sending troopers, not pacifiers to the enemy ship :) So internal damage is done as soon as you pass the 1st room.

There is a bonus for the hull damage at the moment of capture due to the impending doom!

I felt that there were already a lot of layered important decisions around boarding and if we were to reward players for not damaging external part of the ship but also give bonus chance if you do, it would create a decision that would be counter-intuitive to itself and would better serve a system where it is nigh impossible to capture ships by default which is not the case in SPG Warlords.

So in short - it was decided not to punish players for having fun around boarding for the sake of pinpoint accurate realism! :)

Also I think 25% hull or below is the maximum bonus you can get so no reason to "get ship as low as possible". And the boarding in general is entirely possible without that bonus but it is satisfying to know and to be able to make a change once you encounter unfavourable odds.

Last edited by Maximus; Jun 30, 2017 @ 6:09am
Sakhari Jun 30, 2017 @ 8:04am 
Originally posted by Maximus:
There is a bonus for the hull damage at the moment of capture due to the impending doom!

Just out of curiosity, what exactly 'is' the bonus? It it a small bump to maximum stamina while boarding the ship? Extra % chance to capture? Or do you just lose less stamina when going from one room to the next?

Whatever it is, it must be pretty small because I've honestly never noticed a difference (but I'm also fine with that).
Last edited by Sakhari; Jun 30, 2017 @ 8:06am
76561198156207256 Jun 30, 2017 @ 8:49am 
Extra chance to capture or do the last ditch pillage attempt. It doesn't matter when you damage the ship, it is applied and can be visually tracked if you do the damaging in the last room. If you pre-damage it will be applied right away from the first chance presentation.
Last edited by Maximus; Jun 30, 2017 @ 8:50am
Sakhari Jun 30, 2017 @ 8:54am 
Been curious about that for a while now. Good to know. Thanks!
Burusagi Jun 30, 2017 @ 9:28am 
Boarding is basically the luck of the draw in this game (unless you're in something like a Dread or Carrier boarding a Cruiser or below in which case your literal army will sweep all opposition regardless!).

Perks and Teleporter Enchantment helps, of course, but in the end it is all about getting lucky with the best room layout (with the Medbay having just one room between it and the Bridge). It can often be the difference between a 90% and a 15-20% chance - far too often than I'd like.
Last edited by Burusagi; Jun 30, 2017 @ 9:28am
Joshua21b Jun 30, 2017 @ 2:53pm 
Is there a shortcut key to tell my troops to advance, it feels cumbersome having to switch to mous mode and click down at the bottom left every 5 seconds.
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Date Posted: Jun 29, 2017 @ 11:42pm
Posts: 15