Starpoint Gemini Warlords

Starpoint Gemini Warlords

View Stats:
Richard LXI Jun 22, 2017 @ 6:36pm
Delete this please.
Blank.
Last edited by Richard LXI; Sep 7, 2019 @ 7:49am
< >
Showing 1-15 of 30 comments
joamsons Jun 22, 2017 @ 8:54pm 
Here's one tip for you. In SGW, thinking deep on diplomacy is not always the focus. Getting friends or enemies come as you begin expanding your realm. First of all, you go after the hostile factions (red). In the process, you expand your territory and level up in rank. As you're doing this, your reputation with other factions begin to grow or deteriorate. I check this reputation info once in awhile for in a few hours of game time, allies (green) and neutral (blue) factions are made. Go to the reputation button for a list of factions with corresponding information on their history, their enemies, and how well they speak of you. In-game information answers a lot of questions as well as topics discussed in this forum by players and Devs is a "WIKI" in itself.
Zenoslaf Jun 23, 2017 @ 12:07am 
Hey Comrade Richard,

thank you for showing interest in Warlords.

Yes, Empire is gone, and you were actually imperial. You run from SOL system when everything went to sh** and you came to Gemini through Starpoint. Since you were part of the Empire, people of Gemini don't trust you and see you as their enemy. You can engage in diplomacy or violence as you progress (we had people that just befriended the whole galaxy) it's up to you.

It plays similar to SPG2 in the beginning and as you progress through the game, upgrade your headquarters, start conquering zones and building your fleets, game starts to feel less like tactical combat sim and feels more like strategy. But that being said, you can spend time just flying around and blowing things up, game does not force you to do anything.

There are many factions in Gemini, as you know. I think about 65 currently. Maybe it would be too much to write them all down here. :)

I'll write them down for ya. :)
Last edited by Zenoslaf; Jun 23, 2017 @ 12:34am
Zenoslaf Jun 23, 2017 @ 12:33am 
Factions of Gemini:

I'm pretty sure I forgot some. I think Jailers are not on the list, mayber some other too but you get the general idea. As for reputation there are friendly, neutral and hostile ones, but just as in SPG2, that can change very quickly. ;)


KORKYRA

Korkyra has passed through a number of smaller and larger political reforms in the last 50 years. It began as the Korkyran Triumvirate, governed by a militarist regime and led by a despotic figure with the title of Grand Arbiter. The Arbiter’s judges, called judicators, traversed the Triumvirate territory and unleashed justice upon everyone they deemed criminal or corrupt. The second Gemini war forced drastic changes in the internal organization of the Triumvirate. Under the leadership of the Grand Arbiter Christopher Derrick, the state has relinquished its firm grip on the population, taking the vast power away from the Judiciary and ultimately transforming into a more democratic state. More recently, Korkyra has led something of a civil war against a large portion of their population that firmly believed “the old ways are better”. The so-called Thaurian Alliance did everything it could to fight against the reformation and evolution of the Triumvirate, but it was ultimately defeated. The small remaining pockets of Thaurian resistance, called Legacy, claim foreign mercenaries were involved in the grueling events.

BAELDOR REPUBLIC

Baeldor Republic is one of the oldest organized factions in Gemini. It is also considered to be one of the most fragile too. The Republic has been facing internal friction and problems for decades and analysts believe it is only a matter of time before the Republic shatters and splits into its individual baronies. For now, Carlos Figueroa, the long-time Baeldor chancellor is keeping the Republic in one piece, but only barely. It is rumored Figueroa himself said on one occasion that “The Republic will break, but I only hope we can do it without bloodshed…”. Besides all the internal struggles, the Republic also faces various outlaw groups like the Nexus Insurgents who are gaining power and supporters with each passing month.

SENTCHUK BARONY

Sentchuk Barony is one of the two founding baronies of the former Baeldor Republic, but clearly times have changed. What were once the strongest of allies, have become fierce enemies. Such behavior on behalf of Sentchuk comes as no surprise to some political analysts though, as they claim the Barony has been preparing for this war for a long time, especially since the current baroness, Hannah Lainsey, rose to power in the Barony. Her public displays of disdain for the Republic have been a thorn in the side of Chancellor Figueroa for years.

MAGINOT BARONY

The Maginot Barony was the center of the Baeldor Republic. This is where it all began and where the Baeldor Senate was located. Although the Republic didn’t stand the test of time, the Maginot Barony still hopes to unify the baronies and form a new Republic. Some within the high ranks of the Barony believe this should be done by any means necessary, while others believe a more drastic approach would completely defeat the purpose and the idea on which the Republic stood.

HELMSFORD BARONY

To great dismay of Sentchuk barony, when the Baeldor Republic split, Helmsford decided to side with Maginot barony. They might not be very interested in reviving the Republic in its past form, but Helmsford authorities have at least shown an interest in a collaboration with Maginot and Sora baronies. Baroness Lainsey of Sentchuk, however has different ideas. It is not strange then that Helmsford and Sentchuk have become fierce enemies.

SORA BARONY

Sora Barony was the latest addition to the Baeldor Republic, annexed by the Republic during the war with the Nexus. It took a lot of effort (and Republic funding) to calm the local population, but it was successful at least to an extent. Baroness Saria Kirst, still in power in Sora, is greatly to be commended for this. The splitting of the Republic is a cause for concern, but Baroness Kirst seems to be in control of the barony for the time being. Intel reports however, that the ever-looming Nexus insurgency is on the rise.

NYXIAN CONSORTIUM

After the recent turbulent decade, fraught with wars, the Nyxian Consortium, under its new leadership has been slowly rebuilding its diplomatic relations with the rest of Gemini and has been repositioning itself once more as an economic and trade power in the system. They are not there yet, but the clear lack of any official response from the other Gemini factions to the Consortium’s recent “acquisition” of the Free Traders Association territory clearly shows the Consortium is becoming “accepted” again.

MYCAENA

The Mycaena cluster is a well-known refuge for mercenaries, former military personnel and other misfits. It has witnessed some changes in recent years though. Following the post-war struggles of the Imperial onslaught, the Mycanean leadership decided to strengthen both their rhetoric and their defenses. While the Empire no longer exists as an enemy, Mycaena believes other factions pose a potential threat as well. Their secluded, secretive and almost paranoid nature is preventing them from opening up to outside influence.

IOLIAN PACT

The Iolian Pact was formed through a mutual economic and security agreement between the independent sectors surrounding planet Iolia and the MultiOps Industries. The independent sectors were formerly organized in a monarchy, but the Agreement consolidated the new state as a democracy, at least officially. The real truth is that the position of the Head of state has been firmly in the hands of MultiOps CEOs or persons handpicked by the MultiOps board. Unrest caused by this inequality has been stirring problems in the Iolian Pact in recent years and it is not unthinkable that the Pact might not stand the test of time.

IOLIA

The more radical portion of the Iolian population saw the agreement with MultiOps as a travesty. Not from the start, though. The idea was sound and promising, but the actual implementation was lacking. The primary fault is seen in MultiOps “grabbing” too much influence at the expense of the elected Iolian political officials. The Iolian Independence Movement, or just Iolia for short, aims to change that completely. Rather than ensuring modifications to the Agreement, they seek complete separation of MultiOps from the political life in Iolian territory which would be organized as their traditional monarchy.

UNION

Disgruntled members of the Mining Cartel, formerly known as the Mining Guild, banded together and formed what is known today as the Union. Over the years the Union has grown in influence, almost purely through their ore exports. Almost the entire Gemini is supplied by the Union, at least to some extent. More recently, the Union has expanded its territory to encompass the Sea of Sorrow after a decade-long struggle to get their hands on the valuable shard ore found almost exclusively in the region.

NEXUS

At the peak of its power, the Nexus under the control of the infamous Thomas Scott, ruled a large portion of Gemini and it was the epicenter of all ground-breaking technological advancements. But today Nexus is only a shadow of its former self. The recent Imperial war in which Nexus allied with the Empire, left the faction “on the wrong side”. The mighty Baeldor Republic, aided by the rising Gemini Protectorate, rushed across Nexus borders and conquered almost all of its territory. Only a small fraction was left to the Nexus civilians fleeing planet Sora. Nexus officials are still hopeful they can regain some of the power and respect, but that is highly unlikely despite of their “under-the-table” support of the Nexus Insurgents movement in Baeldor Republic.

PORPHYRIA

Porphyria has had a turbulent history, although not a very long one. A large portion of the original Porphyrian territory was barely habitable due to extreme space-time instability that would display itself through frequent surges in anomaly appearances. This was both a blessing and a curse as it turned out since this very instability caused other larger Gemini factions to ignore Porphyria. Porphyria used this precious time to consolidate and build up and eventually even take on a more proactive role in the Gemini political landscape. The fall of the Imperial dominion in Gemini allowed Porphyria to swoop in and take over parts of the Imperial territory, strengthening their position even more.

TRINITY FREE STATES

Trinity Free States, as its name implies, is a federal assembly of independent territories, gathered around a singular idea of a strong and well-connected alliance. Over time this alliance grew into a more unified state made up of several “prefectures”. For years, the TFS have nurtured strong diplomatic and security relations with the Gemini Protectorate. Further unification is not likely, but the two factions still remain each other’s strongest allies.

GEMINI PROTECTORATE

The Gemini Protectorate has a turbulent history. It started out as an independence movement seeking to separate Gemini from Imperial rule. The resulting colonial war brought the then-called Gemini League to the brink of extinction, but it managed to survive and even grow stronger as the second Gemini war was coming up on the horizon. Most of the prominent League leaders died in the last days of the war, but those who survived gathered a powerful force of like-minded captains and formed what is today known as the Gemini Protectorate. Admiral Dmitry Kuzhev has been in power in the Protectorate since its inception.

YXARIL CONGLOMERATE

If you had asked ten years ago, hardly anyone would think the Yxaril group could ever succeed in becoming what they are today, and that is a force to be reckoned with. One might dismiss the Conglomerate as a simple company handling waste disposal, but they are much more than that. What is even more troubling is that their influence is only gaining momentum and they have been showing more aggression and inclination to territorial expansion in recent years.

SANCTUM

“Knowledge is power” goes the ancient proverb. Sanctum proves this in more ways than one. Although if you look at the size of their territory, Sanctum is one of the smallest factions in Gemini, but it shouldn’t be mistaken for the weakest. Sanctum was created through the unification of The Hub, a scientifically inclined faction rivaled only by the former mighty Nexus, and the Sanctuary, a group so devious that no faction would dare confront it. The Hub brought to the table pure high-tech research and development, while the Sanctuary had “dirt” on everyone… EVERYONE. The combined knowledge ensured the newly formed Sanctum could grow in power, almost completely unhindered, for almost a decade. Analysts agree that recently, Sanctum’s influence has been slowly waning, but they are still far from what one would call “weak”.

TRIAD

The Triad is commonly considered an assortment of fun-lovers, drug-pushers and pleasure-seekers, and that’s not really far from reality, though the Triad has, over time, shown a great deal of understanding and grasp of the larger Gemini politics. It should not be a surprise that they have, as a group, managed to survive all wars and turmoil in Gemini. Their most recent problem however, is a little too close for comfort. The Outerlands, their “next-door neighbor”, is putting a lot of pressure on the Triad to either join the Outerlands or face annexation.

CLANSMEN

The Triad, originating from the Lunaee station complex in the Triangle nebula, had shown it can handle the mire of Gemini politics quite aptly. The latest example is the group called the Clansmen. It is widely known that the largest, and basically sole benefactor of the Clansmen is the Triad, but since the Clansmen are organized almost as a legal company, their actions are not automatically attributed to the Triad meaning the Clansmen can act as the Triad’s privateers; a boon the Triad uses frequently.

OUTERLANDS

The Outerlands is the youngest faction in Gemini, formed by various outlaw groups, under the guidance of the former outlaw group called Stiletto. They’ve managed to achieve what was considered impossible: they unified the pirate warlords who were rampaging through the outer Gemini regions under a single banner and created a force to be reckoned with. Only the Triad remains outside of the “pirate alliance” which is something the Outerlands leaders are keen on changing.

ROGUES

On the outside, the Rogues look much like any other outlaw faction in Gemini, but that could also be attributed to various media spins and skewed perspective. The Rogues are a well-organized faction with a trained and competent war fleet. They owe these attributes, and the influence and power derived from them, to the unspoken alliance the Rogues had with the Gemini League (today’s Gemini Protectorate). Many of the founders of the modern Rogues are actually former members of the Gemini League. Their most recent surge in number, came with the influx of refugees from the Free Traders Association after it was annexed by the Nyxian Consortium. What the “Traders” brought as well was economic savvy and general know-how in the matters of trade.

A’SHRIARI

Knowledge about the A’Shriari aliens is severely limited. It is known that they invaded the Sol system and that they decimated the Imperial armada. They’ve also “probed” the Gemini system, but stopped after losing a single recon fleet. The Lens, located in the Soreen region, seems to be affecting the aliens’ ability to communicate telepathically which is believed to be the main source of their supremacy on the battlefield.

IONTECH

After being the Baeldor Republic’s “favorite” for decades, IonTech (full: IonTech Exploits) has managed to broaden its portfolio with other lucrative contracts, especially in weapons manufacturing; their primary business.

MARS SHIPPING

Mars Shipping is by far the largest transport-oriented company in Gemini. Almost 40% of all shipping in Gemini can, in some way, be traced back to Mars Shipping or one of its many subsidiary companies and even individual freelance transport fleets.

EXAC RAW MATERIALS

Gemini hungers for resources. Vast amounts of resources. This is the segment the Exac Raw Materials Company excels at. Exac Raw is the largest ore and gas exporter in the system, firmly holding over a quarter of the Gemini market.

MADEIRA CONTRUCTS

When something needs to be built or repaired, Madeira Constructs is likely to be hired. This was not always the case, but ever since the Gemini Space Engineering (GSE) became integrated into Korkyra, Madeira has been experiencing an exponential growth.
Last edited by Zenoslaf; Jun 23, 2017 @ 12:37am
Zenoslaf Jun 23, 2017 @ 12:33am 
MULTIOPS (INDUSTRIES)

Times are definitely changing. MultiOps (Industries), as the wealthiest Gemini company, has been living a dream these last decades, but business newcomers have been slowly chipping away at MultiOps’ influence and market share. It’s hard to say whether it is due to some bad business decisions or simply bad luck, but MultiOps has been slowly, but steadily losing its power in Gemini. Rumors even speak of upcoming turmoil in the Iolian Pact. If the Pact shatters, MultiOps might lose everything.

MINING CARTEL

The Mining Cartel is a continuation of the Miners Guild, even in its accomplishments it seems. Where the Miners Guild failed, the Cartel seems to be continuing with the downward spiral. It’s losing members, mostly freelance miners, at a rapid pace, although it should be noted that the rate has been slowed down, and who knows, if the slow-down trend continues, the Mining Cartel might actually survive.

WRIGHT CHEMICALS -> UNICHEM

From the ashes of Wright Chemicals, rose Unichem. A new, Korkyra-sponsored company, focused on becoming the leader in the chemical industry. The Korkyran government believed that instead of attempting to “clean up” residual traces of Thaurian Resistance from the company, it would be easier to completely shut down the company and from it, build a new one. Whether their plan succeeded is questionable however.

NEOPHYTE (TECHNOLOGIES)

Neophyte Technologies has a very short history of its own. The fall of the Nexus in the last war, when it aligned with the Imperial forces in Gemini, meant the end for a very powerful company called NeoPhysics, which was the leader in high-end technology in the system, but was also under direct control and financing from the Nexus. Baeldor Republic, as it conquered Nexus territory, took it upon itself to neutralize NeoPhysics installations. This was done under the civilized ruse of the “Charter of Salvage” which essentially allowed the most powerful Baeldor companies the exclusive right to walk into any NeoPhysics station or installation of any kind and take what they like, specifically anything of scientific value. Stocks of both IonTech and AI Robotics spiraled upwards, but it was short-lived. Key NeoPhysics scientists working on the various procured technologies, who were instrumental in the research, were either killed or missing. Some resurfaced months later as key personnel of the newly formed Neophyte Technologies Company, with its headquarters in Sora Barony, Baeldor Republic.

ADVANCED ARMS INC

In an attempt to break down their scientific research into specific fields, Nexus founded several institutes, organized more like companies to carry out individual portions of R&D. Advanced Arms Inc. is one of these institutes and it specializes in ship equipment and enhancements. Although Nexus fell to the armies of the Baeldor Republic, the institute was allowed to continue with its work, but under supervision of the Republic Senate and after the company’s installations were first ransacked.

TRIACORP

Trinity Armoring Corporation is a government funded company involved in research and development of high-tech weaponry and ship equipment. As the Trinity Free States grew in territory, influence and sheer financial power, so did the need to protect its investments. TriACorp was founded to counteract the potential dangers looming on the horizon from all directions. Triacorp’s most lauded success was the development and production of all the fleet ships in the Trinity Free States navy that proved to be a lot more durable and powerful than it was first expected.

SUPRATRAVEL

SupraTravel is Gemini’s leading organization in maintaining T-Gates and the Riftway network. The riftway grid, although massively funded by the company, proved to be lacking which almost caused the entire company to go bankrupt. SupraTravel has recently unveiled a complete redesign of the RIftway system, hoping to attract investors. One could say that this is their last chance.

AI ROBOTICS

AI Robotics started out as a division of the Hub science council, but as time passed and the group grew stronger, they managed to separate from their "masters" and enter the big scene as an important and independent player. The company has continued their development of a fully integrated AI with a focus on a “one-fits-all-purposes” solution. “Doomsayers” argue that if this goal is actually achieved, it would mean the end of the human race.

HOLOCOM

Holocom founded its headquarters in Union held territory. There was much speculation as to "why" the company chose that location. Suspicious minds dared to speculate that the Union paid Holocom so they may keep an eye on the company and gain unhindered access to the vast amount of information circulating Holocom's ever-spreading network of communication satellites. Recent past has not been favorable to the company, however. Holocom has buckled under the financial pressure after most of their relay satellites and network hubs were nationalized by local factions, effectively cutting their primary business down to only a fraction of what it was, in a matter of several months.

NEXUS INSURGENTS

Not all former Nexus members agreed with the new situation in which the Baeldor Republic has control over the majority of the Nexus territory. There are groups that firmly believe in what Thomas Scott, presumably deceased, had in store for the “proud” faction. The Insurgency’s primary goal is to revive the Nexus, the “true” Nexus and bring the Republic to its knees through constant harassment and attacks on Baeldor ships and installations.

ANARCHISTS

The Anarchists are a definite constant in the everyday life of Gemini. They are as certain and constant as is the arrival of Winter on planet Trinity. Not necessarily a welcome thing, but it is going to happen, whether you want it or not. The unruly bunch of outlaws and rogues has been harassing the Serpent and the surrounding regions for decades and it doesn’t look like they intend to stop, or be stopped by anyone.

FRONTIER

Although their proclaimed goal is to overthrow the corrupt Iolian government and expel MultiOps from the Iolian Pact territory, there are indications that the Frontier has become nothing more than a criminal group, causing havoc wherever they appear. There were rumors of a supposed MultiOps – Frontier connection, but seeing as the Frontier seems to be choosing their targets based on monetary value, rather than any political agenda, those rumors don’t seem to hold much truth.

GENOS

"We have every reason to believe that a key part in the Genos behavior, philosophy or agenda is in some way linked to eco-radicalism. For now they are but a nuisance, but in the future they might become a threat if not dealt with accordingly. Let it be known that we cannot let anything stop progress of this great Union." -- Union regional commissar in "The Genos threat" … If he only knew how true his words will become. The Genos have become more powerful than ever. Even losing their territory didn’t weaken their resolve to stop the Union from exploiting the ore-rich asteroids in their territory. If anything, it only made them angrier which in turn amplified the strength and resolve of their terrorist attacks.

THE SHARD

The Shard was never a large group, member-wise, but their number have dwindled even further. The Union’s successful campaign to overtake the Sea of Sorrow region decimated the Shard. Expansion of the Outerlands from the other side didn’t help either, leaving the Shard to fight on two fronts. They didn’t really have a chance. Although the situation seems bleak at the moment, it is not likely the group will dissolve. It might take time, but Gemini will once again witness the power of the Shard.

REVENANTS

When the Nexus fell to the might of the Baeldor Republic, the Revenants seized the opportunity and strengthened their numbers with disgruntled or fleeing Nexus civilian and navy members. It was just the boost they needed to fight the Rogues who were applying pressure on the other front. Once the Rogue front was pacified, the Revenants turned towards Nexus with some success.

GHOSTS

One of the biggest problems facing Porphyria are the so-called “Ghosts”. These ships, apparently phase in and out of hyperspace making them a very difficult foe. And more importantly, almost impossible to defeat. For every Ghost ship destroyed, several more appear “out-of-nowhere”. Porphyrian officials believed that putting a stop to the weird experiments conducted on Kepler station, deep in Aethera, would be the end of the Ghosts. This turned out to be completely wrong. It may have weakened the Ghosts, but it didn’t eradicate them. They still “haunt” the Aethera dust cloud.

LAGARDE

The LaGarde family once prospered within its independent territory, but Trinity Free States used the chaos of the last Imperial war to seize control of LaGarde territory with the help of at least a part of the family. The rest were forced to “go underground” and return to their “traditional business” involving criminal activities. Some see LaGarde as the new Syndicate, and that is not far from the truth, since the Syndicate was once a part of the LaGarde entourage.

SYNDICATE

The recent wars were good for the Syndicate. Business prospered, weapons trading was at an all-time high, drugs usage spiked… good years. The downside of it is the attention this has attracted from the major Gemini factions. It seems an “open season” was proclaimed against the Syndicate and their members are being hunted down all over Gemini. It will be interesting to see how successful the crackdown on crime will be, seeing how the Syndicate is firmly rooted in almost all regions in the system.

VANQUIS

The Vanquis are a marginal outlaw formation that is constantly proving to be a nuisance to both Trinity and the Gemini Protectorate. Other than raiding small border outposts and passing convoys, they don't seem to have any clear greater agenda. Security analysts are however warning about an increase in numbers. The Vanquis are enjoying the influx of members leaving Protectorate territory to join them.

RAIDERS

What was once believed to be an outlaw group with a political agenda, is now clearly a simply outlaw group, poised on raiding Korkyran outposts and trade convoys. All traces of a “larger agenda” have disappeared from the Raiders’ MO.

NINERS

The Niners are a small, but resilient outlaw group operating from within the Cloud Nine nebula. They’ve been causing problems to the Baeldor Republic for years, but all attempts at eradicating or at the very least weakening them, have failed. The unrest boiling in the Republic could be aiding them. At least that is the consensus among the analysts.

STONERS

Although their name suggests otherwise, the Stoners are not an assortment of drug-addicted mindless pirates. Given time and sufficient funding, they'd probably try to organize an official control of the Stone Dead region and be acknowledged as one of Gemini's states. It is for that goal that the Sanctum could be funding the Stone Dead outlaws, if rumors are to be believed.

HEXEN

The Hexen were a powerful outlaw group, originating from the Outerlands region. But their influence and reach have dwindled when the Stiletto group reformed and took control of the Outerlands, effectively expelling them from the region. That is something the Hexen cannot forget or forgive. To the surprise of many, the Hexens’ primary target and arch-enemy is another outlaw group: The Outerlands. Tortuga Bay, one of the Outerlands’ strongholds is a frequent battleground. That doesn’t mean that Hexen members are willing to ignore other valuable targets, whatever the faction.

HERACORP

HeraCorp, Korkyran research & development division. It is not a secret that Korkyra is dependent on HeraCorp for all new technologies and ship designs. What is not known however is why does a company feature a large military navy? Some speculate this is simply for testing new tech before delivering it all to Korkyra, but the scale of it is surprising. HeraCorp’s security fleet can easily match any smaller faction in Gemini.

VANGUARDS

The Vanguards are the last true pioneers of humanity. Their migrant fleets go where no man has gone before, stretching the reach of human colonization. The Vanguards in Gemini is what is left of the original colonists that first breached the threshold and explored Gemini. They tend not to colonize planets, but are rather focused on cartography and exploration. During the last several decades, the Vanguards have mostly disappeared, but lately however, they have been spotted once more. Being a secluded group as they are, it is hard to know their agenda, if they even have one.

Last edited by Zenoslaf; Jun 23, 2017 @ 12:40am
Zenoslaf Jun 23, 2017 @ 12:33am 
BROTHERHOOD

The Brotherhood suddenly appeared right before the last Imperial war, only to vanish equally fast. Their open allegiance with the A’Shriari aliens ensured the hostilities of all Gemini factions. Common belief is that the Brotherhood is no more, but analysts agree it is hard to verify this. It is still possible for the Brotherhood to reappear and all of Gemini should be watchful.

INTERSTATE

Members of the former Free Traders Association, after it was forcefully annexed by the Nyxian Consortium decided to take a different path from the expected norm. Instead of relocating to a new headquarters and attempting to regain control of Fenicia, they’ve opted for something completely different instead. The Interstate, as they are now called, roam the system, doing trade “on the go”. Instead of waiting for potential buyers to come to them, to their “center of operations”, they travel across Gemini actively seeking trade opportunities. Their valor should be commended at least.

GLADIUS GROUP

Gladius Group rose from the ashes of the Mercenary Guild decimated by the Gemini League during the last civil war. Their focus is bounty hunting and they do it extremely well. Most of the new members are tough veterans from all factions, with years of experience under their belt. Once the most prominent mercenary group in Gemini, is now slowly but steadily losing its influence due to the arrival of a new mercenary company, called the 51st Legion.

51ST LEGION

The 51st Legion is a new mercenary group in Gemini, formed almost exclusively by members of the former Imperial navy. Excellently trained, but disgruntled and unemployed Imperial servicemen banded together as a freelance group. It wasn’t long before their reputation started to precede them and soon they became known as the only alternative to the powerful Gladius Group. The Legion’s imperial lineage on some occasions does cause issues, but so far they are mostly known for their high degree of professionalism.

GEMINI SPACE ENGINEERING

The last decade has been hard on the Gemini Space Engineering. Just as it looked like they are on the brink of becoming a key player in Gemini, the Imperial war broke out. In an effort to cripple its Gemini opponents, the Empire launched numerous attacks on key GSE installations to prevent the GSE from helping the other Gemini factions in rebuilding. This only left the GSE crippled, and ripe for the taking by “political vultures”. At that moment, Korkyra approached the GSE with what looked like a sound idea: GSE will relinquish command of the majority of their facilities in times of war to serve Korkyran needs and Korkyra is obligated to provide security to the greater GSE territory. In the end it was just a case of a slow, peaceful conquest. GSE, in its state at the time, didn’t stand a chance. Its territory was slowly engulfed by Korkyra and most of the GSE stations were abandoned due to lack of finances.

OMEGA TRANSPORTS

Mycaenean turn to more despotic behavior provoked the Omega Transports Company to seek asylum in Trinity Free States. They were granted the asylum, but only if they create their new headquarters in Veynor, a weak, war-scarred region in the Free States. It wasn’t the best of solutions for Omega, but the company’s leadership concluded it was still better than the alternative of staying in Mycaena.

THE WARD

“Hardship is fertile soil for fanaticism of all kinds, but The Ward is a special kind of stupid. They owe their allegiance to no one, they have no known source of funding and operate even beyond illegal. With outlaws, you basically know what they’re after, more or less, but with these guys… nothing. They can stop you in the middle of nowhere and if they suspect you condone any action done by the A’Shriari or their Brotherhood dogs… you’re history. We had to act before they do, your honor.” … excerpt from the trial “Baeldor Republic versus Emmet Horris”, captain of the Straeverra.

BLACK OATH

No data can be found.

LEGACY

Soon after Walter Lehman, the leader of the Thaurian Alliance, was capture, convicted and executed, the Alliance itself was at the brink being annihilated. A part of the Alliance’s leadership proceeded to negotiate surrender which eventually ended the war, but a large part of the Thaurian military refused this agreement and continued fighting. This eventually led to the creation of a resistance movement called Legacy. Legacy claims to be trying to preserve what they believe is the true Korkyran Triumvirate.

SOLARI CONCORD (Player faction)

Humans, fleeing from the Sol system, ravaged by the A’Shriari invasion, came to Gemini in search of a new home. While the majority of the Gemini population opposed their arrival fearing this would lead to the creation of a new Empire, some were more accepting and allowed the newcomers to settle on the planet Phaeneros, a distant, cold and barely habitable world.
Last edited by Zenoslaf; Jun 23, 2017 @ 12:42am
Oluja Jun 23, 2017 @ 1:27am 
Haha Zeno, you spammer :D
georgekorres Jun 23, 2017 @ 6:14am 
You guys are awesome, you know that right?
Zenoslaf Jun 23, 2017 @ 6:28am 
Originally posted by georgekorres:
You guys are awesome, you know that right?

Well, he asked for it. :)
Zenoslaf Oct 6, 2017 @ 12:19pm 
I'll bump it for new players if they are interested in factions of Gemini.
BlackSinatra Oct 7, 2017 @ 12:08am 
Dear God, I just noticed this. Quite a list! :thumbsup:
I think I'm gonna read this now just to show my appreciation to amount of work that went into compiling this list. :steamhappy:
Archangelus Jan 16, 2018 @ 11:38am 
Thanks for this list, it really helps as a checklist for Maxton's quest. I found 2 factions that are missing here: the Jailers and Royalists. Maybe they are DLC factions, I'm not sure.
Zenoslaf Jan 16, 2018 @ 11:14pm 
This is an old thread, will have to check it. I think I didn't have their descriptions for some reason.
Bucketsmith Mar 4, 2018 @ 4:48am 
Is there a list with locations? I feel I flew everywhere and am still missing 5 factions.
Geek Mar 4, 2018 @ 6:09am 
Some factions are specific to some starts.
Bucketsmith Mar 4, 2018 @ 6:11am 
Originally posted by Geek - Gemini Warlord:
Some factions are specific to some starts.
That is no helpful answer at all.
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Jun 22, 2017 @ 6:36pm
Posts: 30