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I had exactly the same thoughts about the campaign!
And with their reactions and what they do, we learn about them and understand them. Without the story the factions have as much depth as a side in a game of risk. They are just pieces on the board. I actually don't want a game of pure conquest. I think it is slightly boring. I want story. I want depth. I want to understand who I am shooting at and why. Not just oh you have a puzzle peice I want.
That is beyond the scope of the storyline. There should be something to do after it.
I started a freeroam if I want to paint the map yellow, which is what I am doing now. But I wanted to have a game with just a story. To set up some DLC or a sequal or something! You may disagree with me and some may like a tiny story to get them involved and show them how to play like an extended tutorial. But I want a massive story to go with the massive about of detail and information that gets me all curious about learning about Gemini.
I wanted a Pure Story game. Beginning to end. Like a book. At least once. I can go all conquering all over as much as I want in Free Play. But with a Campaign I wanted a complete story to show me a world I have never been to before. I even liked all the text and the art style of the game! It was perfect. Gemini doesn't need massive cutscenes or animated characters. I like it just the way it is. I just want more.