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Same moment you unlock Dreads in hangar Battleships become obsolete and you shouldn't make them.
Cmon man, you know you want a fleet of 100 battleships.
In all honesty though, I think in future games you guys should change Battleships so they aren't outclassed by dreads and carriers so easily. Perhaps change them so Battleships are glass cannons, Dreadnaughts are the tanks, and Carriers are, well, Carriers. This way theres a trinity of endgame ships instead of a duality with Dreads vs Carriers.
I was speaking more in terms of gameplay for the player to fly in. Cause its pretty much as soon as you get a BS its time to replace it with a Dread. You never really get the time to appreciate a BS when you fly around.
Yeah man, so like in the next game they roll out they could buff battleships to be on the level of dreads and carriers so you have 3 endgame choices for a ship.
Glass cannon Battleships which do massive damage but cant take much punishment.
Tanky Dreadnaughts with massive shields and hull that can take a real beating.
And Carriers for fighters bombers and interceptors.
Then a player can select to have 2 battleships or 1 dreadnaught for the same supercapital cost!
But withing each category the best is the biggest ship, so in the mining/trading the frieghtliner and in combat ships non super capitals the cruiser and in the super capital the dread/carrier. Making once you reach that stage to aquire seid mentioned ships all others become quite useless.
Adding roles could help elevate that problem though. And not because tanks/DPS/support are the most known roles means they have to be used in this regard. Like the dread make those things a beast in siege warfare meaning they are the supercapital you want to have with you if you are taking on big slow object like a station or other super capitals.
Then give the Battleship the same survivablity as a dread but weaker weapons so it excells in taking out fleet of normal ships but sucks at taking over stations or need help from other none super capitals to take out another capital ship.
And then you have the carrier which should be great in offering support to a fleet and make its firepower in between the dread/battleship so it is helpfull in a siege by giving support in the form of the fighters intercepting missiles or other small crafts that fly around where the other 2 super capitals have problems with of getting rid of.
This is just an example of how I could see balancing the super capitals against each other, give a more specialized role where in certain situations you should have x super capital and y in the other situation.
Then you have the non-supercapitals that also could use this kind of balancing.
EDIT: and yeah I know this would require a lot of work to do, but perhaps something for the next game or adding it in the work required for a DLC and push this out as free update with that DLC.