Starpoint Gemini Warlords

Starpoint Gemini Warlords

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Deraios May 29, 2017 @ 4:41am
Point of Battleships?
How exactly are they to stack up against Dreadnoughts, when Dreadnoughts are just flat out better combat ships but also only cost one capital ship point?

Yes, they are locked behind a Hangar upgrade but once you get that, Battleships become less useful than Gunships, because at least you can build unlimited quantities of them.
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Showing 1-15 of 18 comments
Evangelion May 29, 2017 @ 4:42am 
None, only for you to fly them between the Cruiser and Dread. :P
Same moment you unlock Dreads in hangar Battleships become obsolete and you shouldn't make them.
Geek May 29, 2017 @ 4:42am 
The only point of fleet BS is they come cheaper and sooner.
Ydyp May 29, 2017 @ 6:10am 
Originally posted by Geek - Gemini Warlord:
The only point of fleet BS is they come cheaper and sooner.
Like this, still wondering why they are classed as supercapitals though as they are only valid currently in a very small section of the game and still will be blown to spacedust in mere seconds when attacking a station that isn't a forward outpost.
Geek May 29, 2017 @ 6:15am 
Well, if you do not make BS supercapitals, people will just make fleets of large ships.
Last edited by Geek; May 29, 2017 @ 6:15am
Affixiation May 29, 2017 @ 6:25am 
Originally posted by Geek - Gemini Warlord:
Well, if you do not make BS supercapitals, people will just make fleets of large ships.

Cmon man, you know you want a fleet of 100 battleships.
In all honesty though, I think in future games you guys should change Battleships so they aren't outclassed by dreads and carriers so easily. Perhaps change them so Battleships are glass cannons, Dreadnaughts are the tanks, and Carriers are, well, Carriers. This way theres a trinity of endgame ships instead of a duality with Dreads vs Carriers.
Geek May 29, 2017 @ 6:28am 
I do not think people wil like replacing BS often ... especially since the AI tend to go after after most vulnerable targets first (which is definitely the right way).
Last edited by Geek; May 29, 2017 @ 6:32am
Affixiation May 29, 2017 @ 6:31am 
Originally posted by Geek - Gemini Warlord:
I dpo not think people wil like replacing BS often ... especially since the AI tend to go after after most vulnerable targets first (which is definitely the right way).

I was speaking more in terms of gameplay for the player to fly in. Cause its pretty much as soon as you get a BS its time to replace it with a Dread. You never really get the time to appreciate a BS when you fly around.
Geek May 29, 2017 @ 6:34am 
O yes, I agree. Too much experience between Frigates and Destoyers, and too few between BS and Dreads (especially for the price difference).
Affixiation May 29, 2017 @ 6:41am 
Originally posted by Geek - Gemini Warlord:
O yes, I agree. Too much experience between Frigates and Destoyers, and too few between BS and Dreads (especially for the price difference).

Yeah man, so like in the next game they roll out they could buff battleships to be on the level of dreads and carriers so you have 3 endgame choices for a ship.

Glass cannon Battleships which do massive damage but cant take much punishment.
Tanky Dreadnaughts with massive shields and hull that can take a real beating.
And Carriers for fighters bombers and interceptors.
Last edited by Affixiation; May 29, 2017 @ 6:46am
ponsemen_bg May 29, 2017 @ 11:13pm 
From my point of view the Point of the BS especaly the late game is >>>Meat Shield <<< Since they are Way cheap than Dread's and Cariers and you canot use Cruisers since they die like a fly in the middle of big Battle (am talking here for game after lev 40-45)
Eylev May 29, 2017 @ 11:23pm 
Not sure but if can able to capture warmaster battleships, it maybe better than some dreads? :P
iFrame May 30, 2017 @ 12:23am 
The underlying problem is that the game lacks roles which is why everything besides cruiser + dreadnought is useless. If we have ship roles and specialisation all ships across the board will be viable and mandatory in a fleet, to fulfill roles like support ships, pd ships, escorts, tanks, long range support, dps etc. The game is naturally part space shooter like rebel galaxy so most likely we won't be seeing ship roles anytime soon. Maybe in a sequel.
Last edited by iFrame; May 30, 2017 @ 12:26am
Zenoslaf May 30, 2017 @ 1:09am 
There are ships for different purposes like freighters and freightliners that are better for miners and traders and combat heavy ships that are better for wreaking havoc. But yes, there are no roles like tanks, DPS, support.
Arakus May 30, 2017 @ 4:03am 
Maybe double the supercapital points you get and then double the point cost for dreadnaughts to 2 and let the battleships stay at 1 point cost.

Then a player can select to have 2 battleships or 1 dreadnaught for the same supercapital cost! :rebellion:
Last edited by Arakus; May 30, 2017 @ 4:03am
Ydyp May 30, 2017 @ 4:04am 
Originally posted by Zeno - Gemini Warlord:
There are ships for different purposes like freighters and freightliners that are better for miners and traders and combat heavy ships that are better for wreaking havoc. But yes, there are no roles like tanks, DPS, support.
Well there are as you said industrial mining/trader ships the freighter that gets upgraded in freightliners) and then you have the combat ships that get split in normal and super capitals aith a limit number on the later.

But withing each category the best is the biggest ship, so in the mining/trading the frieghtliner and in combat ships non super capitals the cruiser and in the super capital the dread/carrier. Making once you reach that stage to aquire seid mentioned ships all others become quite useless.

Adding roles could help elevate that problem though. And not because tanks/DPS/support are the most known roles means they have to be used in this regard. Like the dread make those things a beast in siege warfare meaning they are the supercapital you want to have with you if you are taking on big slow object like a station or other super capitals.

Then give the Battleship the same survivablity as a dread but weaker weapons so it excells in taking out fleet of normal ships but sucks at taking over stations or need help from other none super capitals to take out another capital ship.

And then you have the carrier which should be great in offering support to a fleet and make its firepower in between the dread/battleship so it is helpfull in a siege by giving support in the form of the fighters intercepting missiles or other small crafts that fly around where the other 2 super capitals have problems with of getting rid of.

This is just an example of how I could see balancing the super capitals against each other, give a more specialized role where in certain situations you should have x super capital and y in the other situation.

Then you have the non-supercapitals that also could use this kind of balancing.

EDIT: and yeah I know this would require a lot of work to do, but perhaps something for the next game or adding it in the work required for a DLC and push this out as free update with that DLC.
Last edited by Ydyp; May 30, 2017 @ 4:06am
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Date Posted: May 29, 2017 @ 4:41am
Posts: 18