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Yes it has that freelancer feel, along with other ideas from other games to bring together a great culmination of ideas to make such a fun and engaging game.
But unlike Freelancer, you pilot capital ships. Conquer regions for your own faction, attack planets and bring them under your own rule, etc.
Ships are more customizable your character has role playing elements skills and perks to make them better at things as the level. You decide what those things are.
Trading is pretty much just like freelancer. With mining , its very similar, but there is more to it, more things to do and more ways to do them but still simple and fun Freelancer style.
The biggest difference is the 4x and mount and bladeish aspects to the game. You build ships and send them to conquer other territories or have them escort you while you do it. You have diplomacy to manage, an economy to run, and a war to wage. These things are simple and fun like freelancer but the more you click on stuff the more options you find in a Mount and Bladeish hidden depth coolness sorta way.
all in all Freelancer fully evolved to somthing new and better... Sparpoint Gemini Warlords.. >;)
Or am I remembering the wrong game.
This game is played via third person, and I'd say it's not a sim at all, but much more a capital ship captain action RPG.
However it's like freelancer in the sense that you take on missions on your own time, earn cash, get bigger and better ships, bigger and better guns, and then everything he said, yes haha
We've had numerous cases of people remembering the modded "Discovery" version of freelancer instead of the original version because it was extremely popular at the time. That modded version supported capital ships.
It's good to know that some of my favorite fanchises still carry weight in the industry. Freelancer was a wonderful game from my youth and one of the games that got me into PC gaming to begin with, glad to see its spirit and impact still lives on.