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The lack of sticky bombs isn't always a huge problem, depending on what you find. Olmec can be beaten quickly without sticky bombs if you bring a shotgun. Or if you bring a teleporter, you can just get the ankh by entering Waddler's room and just skip Olmec altogether.
Oh wow didn't know that about Waddler. Nice.
Were you aware that Vlad's cape doubles the amount of blood from enemies, meaning that it synergizes extremely well with the kapala? Assuming your objective is to make it to secret end-game areas, Vlad's cape is the difference between having 10-ish HP and 40+ HP by the time you reach those areas.
Unlike the jetpack or the hoverpack, Vlad's cape also doesn't explode when set on fire (meaning that you can survive fire damage), it recharges both its jumps if you're hanging from a rope or a cliff (or the wall with climbing gloves) and it lets you descend into spikes safely. If you have the spring shoes the double jump also has its height increased, making it possible to reach ridiculous heights without requiring ropes.
The main drawback of Volcana is that it doesn't let you stock up as easily because there is no black market, meaning that you will be lower on bombs, ropes and items than if you had gone for the jungle. However, most of the time you will have opportunities to buy those items later in the game (gambling on Tide Pool 4-1, the guaranteed gift box from the fish on Tide Pool 4-2, random shops along the way).
As a side note, you do not need paste to fight Olmec's second phase, you can just use the whip instead. It's not as difficult or intimidating as it seems, especially if you have any sort of cape or jetpack/hoverpack to let you fly away to safety after you've broken his purple orbs.
I'm pretty sure it's intentional. Having performed (and screwed up) the quick Ankh trick plenty of times, I can tell you that the seemingly decorative part hanging from the ceiling at the platform to the right is essential to the trick and perfectly lined up for it. If you blow up the bottom right tile of that part you will be unable to perform the trick; precisely that tile aligns Olmec to the correct horizontal and vertical position to enter the back layer. I find it hard to imagine that's a coincidence, particularly considering the more obvious design would be to just have a platform and nothing above it. (The Waddler teleport trick I'm less sure about, but it's not exactly a gamebreaking issue.)
Your HP always gets reset in 4-3 regardless of which route you take, right? How do you get back to 10 HP, let alone 40+ HP by the time you reach 7-1? Are you just grinding enemies at the Tiamat fight?
Even ignoring the various methods that let you keep the ankh, the yetis in the ice caves and the maggots, frogs and flies in Sunken City will give you plenty of HP without you even needing to try.
Now the volcana route is pretty much the same, big lava pools for you to jump over with the 2 falling blocks and the bunch of chains with the easy to kill lady bugs, thats it. It also has a 100% guarantee youll get vlad's cape (insta kill if you rescue van helsing, who should be playable) which can help with landing on olmec when he falls in the lava. going the jungle route doesnt guarantee a jet pack or cape for that. Now what really, truly irks me about volcana is how 99% of the time the drills goes right through lava; that seriously needs to be fixed.
You can go to either world from Olmec's Lair, and you can use the Crown to enter the City of Gold or the Hedjet to grab Excalibur.
What I'm saying is both pieces of headwear are compatible with both special routes. You can go to either world 4 regardless of which world 2 you picked and still get to world 7.