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Until it's not.
I get it that the game is about the perpetual gang bang, and I wouldn't mind (I was playing Rick Dangerous back then so I don't mind unfair) if at least the background was changing from time to time. But yeah, for casual/sucky gamers like me, it will too be the first level a dozen times, and in some extremely rare cases I will stare at the graphics of level 5 before getting killed immediately.
All it needed is a cheat option (and I don't mean a difficulty option because for these games easy means hard anyway). Would that really break the enjoyment for hardcore gamers?
If there's a Spelunky 3, I'll just go watch what it has to offer directly on Youtube. No need to buy it if I can't see it within the ♥♥♥♥♥♥♥ game itself.
Looks like only 15% of players have completed the game, and only 40% have unlocked the first shortcut. It's not something wrong with players, it's something wrong with devs.
In my current save I have not unlocked the last shortcut. That aside, 15% of players beating the game is not really a low number for a roguelike. Only around 25% players have seen the end-game credits in Hades, and Hades is on the easy side.
In Necrodancer ONLY 4% has beaten the All Zones Mode with Cadence. Which is like the first character you do that with. In fact, the hardest Spelunky 2 achievement has been cleared by 1.7% players while (Non-last-DLC) Necrodancer achievements go as low as 0.3% with the All zones Coda.
Not limited to roguelikes, only 7.7% players have beaten Farewell in Celeste and I am surprised the number is that high.
Hard games tend to have that kind of clear rate and in the case of Spelunky 2, the base game is not that hard. 10% of players have beaten the game in single player and without using shortcuts. You can beat the game with bad item rng and without a lot of skill. You only need the knowledge of the threats in the game.
Another thing is: The game can feel a lot harder in some ways if you come from HD. A lot of helpful knowledge in there, but also a lot of harmful knowledge that is deeply rooted inside you.
Celeste is a perfect example. While horribly difficult, it allows for cheating, it's built-in and very helpful. I would too only have been able to play a tiny fraction of the game without it.
And even with cheating, only 7.7% of the players have beaten Farewell. They can cheat and 92.3% of players still have not beaten that. Remember that Celeste doesn't block achievements if you use Assist so those statistics include people who use it.
I don't know who to trust, probably not the Steam achievements because it's PC and you can cheat. So this source probably reflects reality better:
https://www.trueachievements.com/game/Spelunky/achievements
https://www.trueachievements.com/game/Spelunky-2/achievements
It's 5% vs 2%, but still, to me it's not about completing the game, it's about seeing most of it. I've finally unlocked the first shortcut, and I can play what 10% of players can: ONLY 4 PLACES AT BEST. OUT OF 16.
But most importantly, I could cheat in Spelunky 1. I don't even remember how (NOT a cheat engine), but I did and it allowed me to see most of the game, which is why I bought this one.
I'm not gonna install a cheat engine for the reason that those things aren't simple apps, they mess too deeply with the system. So if I'm not gonna see 3/4 of the game other than on Youtube, if a Spelunky 3 ever gets release, I'll go watch it straight on Youtube.
I don't care if I even die within the shortcut map itself, indeed it's part of the game. Only it gets quickly boring when you're replaying in the same 3 backgrounds, knowing there are 16 others that are out of reach.
You can't cheat, you can't even grind, you need abnormal skills to unlock what you paid for.
Also not really. You can cheat, you can also grind, and no matter if you're somewhat unskilled, if you have the knowledge you can beat the game. In fact that's what the daily challenge is mostly about. When you know of all the threats and want to make sure you don't die, you want to be specially careful instead of showing off your skills. No arrow whipping, no angering shopkeepers, no spawning the ghost too often (unless score run), no splitting the ghost (unless you have a ton of mobility). Play as if you were completely unskilled and if you mess up your skills may save you.
Most about beating Spelunky 2 is not about being skilled. It is about not overestimating your skills, not making bad choices, and having the knowledge in the game to deal with stuff.
Of all the roguelikes I've played, Spelunky 2 is probably the one that less skill requires to beat. It does require a lot of knowledge of the game mechanics, and that's what makes it hard.
If you have the skill to go past Dwelling, you definitely have the skill to get to neobab, and if you get to neobab with enough bombs you can definitely beat the game. Why don't you just beat the game after going past dwelling for the first time then? Because you need A TON of knowledge, especially in Volcana, Jungle and Temple.
So, yep. This game is mostly about knowledge, at least until you get to the special area for the first time and you start trying to get there more consistently, e.g. by skipping the chain. If you want to skip the chain every single time in a consistent way you definitely need a lot of skill. Fortunately, that's a problem for players who already have all the achievements.
The number of people who completed Megaman (or Rockman) for the Nintendo Entertainment System in 1987 was rock-bottom, and the game *still* makes Top-Ten lists for "most difficult video game of all time". Despite all this, its sequel (1988's Mega Man 2) became the best-selling game in the entire series, selling over 1.5 million copies and the third game in the series (released in 1990) sold nearly 1.2 million copies despite a widespread reputation of also being "too difficult".
why tho?
So what could be the reason for anyone, like me, who has only witnessed 1/4 of the game, to go blindly buy Spelunky 3? Just fanboyism?
I haven't been able to complete Blasphemous, but I've only been missing the final boss. Sucks that it was too hard and I had to watch the ending on YT, but it's not like I'm missing 3/4 of the game. Thus I will definitely buy a sequel. But for plenty of games in my collection I definitely won't, because I've only been able to reach a fraction.
All of the achievements in this game have a ridiculously low rate. Only a tiny fraction of players have seen what the game has to offer. It's just dumb.
Nevet thought I'd see the day when some one acts offended because only a small number of random strangers have attained Steam achievements in a video game.