Spelunky 2

Spelunky 2

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benjymlewis Oct 13, 2020 @ 3:19pm
It would be much more interesting if the Udjat Eye chest room could be accessed from other background-layer rooms
One annoyance in this game compared to the previous Spelunky game is the inability to carry the chest to the key. Instead of the multifaceted task of making the two items meet however you choose to make that happen, it has now become the static task of carrying the key to the chest, with no alternative strategies possible.

If the Udjat Eye chest room actually connected to other background areas however, it would be much more fun. Hurling the chest around behind the scenes in order to get it closest to where the Key is. And it would also allow for the Dwellings background layers to be more interesting in general - because currently, nothing interesting ever happens back there aside from the occasional secret shop with garbage for sale.

Additionally, I don't see the reason why the Skeleton Key cannot open the chest. The item is of fairly limited usefulness already, so allowing it to occasionally skip the need to find the gold key would be a nice change of pace to make the Dwellings less samey.
Last edited by benjymlewis; Oct 13, 2020 @ 3:20pm
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Showing 1-7 of 7 comments
grodgers923 Oct 15, 2020 @ 9:14am 
Yes let the skeleton key open the chest, the spawns for the room and key vary too much I often reset when they spawn on opposite ends of the map
katefreeze Oct 15, 2020 @ 9:51am 
background thing would be cool. The entire skeleton key thing would also be cool, but i can also see how it can conflict with some other stuff.

to unlock one of the shortcuts mama said that the door can be opened only with a very special key (the one you use for the Udjet eye) implying that the udjet eye is a special key that can unlock locks nothing else can.

of course it's just a story based thing, but I think it should be considered
CarThief Oct 15, 2020 @ 1:05pm 
Honestly, i'd just prefer if we could carry the damn chest with us, through doors. Always takes like 2+ godamn ropes to get back to it otherwise. Why bother making it harder because of bad RNG? The damn thing has been known to spawn in bomb-only spots to begin with, anyway. If that isn't enough BS already...
Rogther Oct 31, 2020 @ 6:51pm 
idk, I'm fine with the chest costing some resources to get to
Plan Z Oct 31, 2020 @ 7:38pm 
When the damn chest room is sealed behind a shop, or when the Udjat eye is on a "your voice echoes in here" level, I feel the salt. Otherwise it's not bad at all, I get the eye on 95% of my runs.
Juno Brier Nov 1, 2020 @ 7:41am 
Here's what I think they should do, two possible options:
- Let us take the chest out the backside and carry it to the key.
- Make it so the game tries to spawn the key on a higher elevation than the chest chamber to make it easier to bring the key to the chest.

I'd like at least something that would help streamline Dwelling a bit since it's the boring part of the game.
Last edited by Juno Brier; Nov 1, 2020 @ 7:42am
Rogther Nov 1, 2020 @ 8:16am 
Originally posted by Juno Brier:
Here's what I think they should do, two possible options:
- Let us take the chest out the backside and carry it to the key.
- Make it so the game tries to spawn the key on a higher elevation than the chest chamber to make it easier to bring the key to the chest.

I'd like at least something that would help streamline Dwelling a bit since it's the boring part of the game.

I feel like that would make it too trivial it's nice that sometimes you have to put effort to get the udjet IMO. I always expect to waste on average one rope/bomb to get the eye, and feel like it's a good resource and effort price to pay.


I do agree though, that the Dwellings may have a bit too many things to do in them, the latter areas are more like I go in, I may have to get a single item or find an NPC and then just go to the exit. In the dwellings I have like 6 or 7 things to do before I get to quillback:
-Udjet
-Get the pet
-Get Kali Favor
-Get all the money I can find to buy stuff
-Go to shops and buy the stuff(or if you steal then you add a shopkeeper fight to the list)
-Get Yang his turkeys or round them up and kill them for food
+some other situational things depending on your run.

So it's the level where you have the most things on your mind but also you don't really wanna care so much that early on because you have to replay it the most out of all areas.

And another counterpoint: I don't have any solutions to this problem, it does seem logical to me that the early levels are where you build up your run and the latter you don't get any more items and just run through.
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Date Posted: Oct 13, 2020 @ 3:19pm
Posts: 7