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You know, I had that same problem in Spelunky 1, especially when I was doing Hell runs for the first time. It's just apart of these kinds of games
I did too, and I meant specifically the problem of having to restart at the first level being tedious. The Mines are alright, but they really just exist to test you at basic Spelunky fundamentals. Past that, they have nothing special to offer, and are still my least fave area in that game, just as the Dwelling is in Spelunky 2.
I agree deaths are more RNG based here, but honestly I think RNG deaths in Spelunky 1 is a lot less than 2%, whereas in Spelunky 2 it's like 5% tops.
That do be on you and not RNG though
Did it happen as soon as you spawned into the level? If not, that ain't RNG
ahh ok, sorry bout that. Jokes don't translate through text that well lmao
I am a huge fan of Enter the Gungeon, which is a rougelite game like Spelunky. Enter the Gungeon is also pretty hard, but it's hard for all the right reasons. EtG values skill a whole lot more than luck. For sure, bad RNG can happen, but the worst thing bad RNG can give you is a lousy loadout of weapons. Everything else, is entirely reliant on you. EtG genuinely is an example of a game where you can't call ♥♥♥♥♥♥♥♥ on anything resulting your death. There are maybe 1 or 2 bosses that are questionable, but it's still not nearly to the level of Spelunky 2's punishment. Even something like Dead Cells. I never beaten it, but nothing felt like ♥♥♥♥♥♥♥♥ in that game either.
That's not the case I'm getting with Spelunky 2. I could be fully loaded: Have the Shotgun, Jetpack and Kapala and yet, there's always that feeling that something can go awry resulting in one fell swoop of my death, even if I had absolutely nothing to do with the cause, or not given enough time to respond. This has already happened to me a few times. I shouldn't have 20 HP, with a full load of weapons and accessories and still look at things so pessimistically. It's not a fun feeling anymore. I don't play games to feel hardcore or masochistic, I play them to chill out from my otherwise busy schedule.
You can call this "the game" but this is not "the game" I once knew back from Spelunky. Spelunky 2 can still be a great game. It just needs a little tweaking.
Never played Spelunky before but I'm a DS player who does lv1 runs but for the first time in ages, this game pissed me off.
Being forced to see you get killed by a forever boucing boomerang without ever being able to get up (yeah, stunlocked forever) at 12 health is a torture. Having another run bein spammed to death by the naked dude you release falling on your head with a torch and then the torch bouncing on him and so; they both bounce back and forth until you die with like 9 HP, is again, torture.
Being forced to listen to the same ♥♥♥♥♥♥♥ song over and over with moles dropping from the ceiling at the speed of light mixed with 2 lizard bouncing everywhere like ♥♥♥♥♥♥♥ mental only to MAYBE be lucky enough to move on is too much. It's almost enjoyable enough to make me want to stay but all these deaths now holds me back. I wish it felt like it was my fault but at this point, nope, it's not. I've come to the conclusion that HP is worthless because past the 1st level, you'll get one shotted by anything, even stupid ♥♥♥♥ that will drain all your HP over time anyway.
I'm done, I'm ♥♥♥♥♥♥♥ done. Either I see a patch that will reduce the spawns in the first levels and fix those god awful experience I had where I just see myself bounced forever until my 10+ HP are gone or it'll just sit on the shelf forever.
Well yes. There was a patch that greatly reduced it today, which is really unfortunate because it dosen't feel right.
Stuff like the boomerang is at the fault of the player, because you got yourself into that situation, you can always just quick restart and go again. HP does help, you just have to go slowly and be careful because any mistake can make the end of the run, if you worried about dying all the time, honestly mabye this genre of game isn't for you.
You have the dodge skills to do Lv1 runs in Souls, but not to dodge basic predictable caveman AI in this game?
If I had to narrow it down to something specific I'd say the behavior of the moles is probably the worst aspect of the entire biome. Golden Sanic Hedgehogs? Painful, but not that bad, they are predictable. Quillback? Ez. Moles on the other hand will sometimes constantly dig without resurfacing and because of this I sometimes feel like I can't predict them at all. They also have 3 health. It's much, much worse when you have more than one in a medium sized area, it feels to me as though the game is telling me to stop thinking and just run because the risk of getting injured or dying on the spot is too high. They resist stomps on burrowing and (I have to check this again), they seem to dodge being whipped if they burrow after being stunned as well.
I'd say that's my general impression of the game so far, that there are dangers so high in risk it is a mistake to interact with them at all. Risk taking was a part of Spelunky HD as well but I feel like that game had less fatal risks to think about than this one.
Edit: I think I'm mostly over the difficulty of Dwelling now, just need to play more and I should be making good progress. I think I stand by most of what I've said here although it applies less to me than it used to.