Spelunky 2

Spelunky 2

View Stats:
This game needs to set priority to grab more important things first
I have a rock, a broken arrow, and a stunned enemy I want to sacrifice in the same spot on the ground. Wich one the game will understand I want to grab first?!

OF COURSE, IT'S THE BROKEN ARROW, TO GIVE THE STUNNED ENEMY TIME ENOUGH TO WAKE UP AND KILL ME!!!

The end.
< >
Showing 1-15 of 15 comments
Viandox Oct 8, 2020 @ 9:22am 
+1 good suggestion.
If determining "most important" is contentious then at least make it by order of size, biggest first.
katefreeze Oct 8, 2020 @ 9:25am 
Yeah, pretty much my only issue with the game

Originally posted by Viandox:
+1 good suggestion.
If determining "most important" is contentious then at least make it by order of size, biggest first.

I feel like there are better ways, like assigning a number priority to each object. example: rock/arrow/broken arrow = 1, shotgun/ice gun and whatever = 2 and so on and so forth
Rogther Oct 27, 2020 @ 3:54pm 
If the game becomes moddable eventually, I 100% want a mod for this, shouldn't be much trouble and it's not a fun mechanic at all,
Man of Culture Oct 27, 2020 @ 6:14pm 
I've had plenty of runs end at the shopkeeper just because he drops his stupid key when I hit him and I pick that up instead of the shotgun. Gets annoying after a while especially when it counts. I especially hate picking the broken end of an arrow when there's a perfectly good rock or machete laying there and I have a mole coming at me at mach 12.
Plan Z Oct 27, 2020 @ 7:20pm 
I'm pretty sure the game does have a priority system in place when picking up items on top of one another.

...It's just not the priority most people would want. I'm not sure why it is the way it is, but it does appear systematic, i.e, learnable.
Man of Culture Oct 27, 2020 @ 7:25pm 
Originally posted by Plan Z:
I'm pretty sure the game does have a priority system in place when picking up items on top of one another.

...It's just not the priority most people would want. I'm not sure why it is the way it is, but it does appear systematic, i.e, learnable.

So you're saying that when there's a broken arrow, key, stunned shopkeeper and I'm trying to grab the shotgun that I can LEARN to pick up the shotgun by sheer force of will?

Because otherwise it sounds like you think that most situations people wind up in where you have .2 seconds to pick up a life saving item is always pre-planned.
Plan Z Oct 27, 2020 @ 7:29pm 
Originally posted by The Merovingian:
Originally posted by Plan Z:
I'm pretty sure the game does have a priority system in place when picking up items on top of one another.

...It's just not the priority most people would want. I'm not sure why it is the way it is, but it does appear systematic, i.e, learnable.

So you're saying that when there's a broken arrow, key, stunned shopkeeper and I'm trying to grab the shotgun that I can LEARN to pick up the shotgun by sheer force of will?

Because otherwise it sounds like you think that most situations people wind up in where you have .2 seconds to pick up a life saving item is always pre-planned.

That's not what I meant, no. I mean when you see a broken arrow, key, stunned shopkeeper, etc on top of one another, you always know you're going to grab the broken arrow. So it changes your decision making. Like when you see a shopkeeper with a locked door, you know he'll probably be more difficult to kill successfully, because of the key. I'm not arguing that it isn't annoying!
Yeah, I opened this discussion knowing the game already had a priority set, but the thing is: this priority sucks and it's kinda unfair. Makes no sense to grab a broken arrow first, forcing the player to give up more important items if he's in a hurry to escape the ghost or an angry shopkeeper, for example.

Good to know I'm not alone.
Juno Brier Oct 28, 2020 @ 9:13am 
The main one that bothers me is that enemies take priority over pets. I'd prefer grab the pet and go before a stunned enemy gets up instead of grabbing the enemy and throwing them elsewhere first.
Dingbat Oct 28, 2020 @ 10:17am 
I think this is a tricky issue to work around. Sometimes I'd want to throw a rock repeatedly at an enemy until it's dead. Other times, I'd want to pick up the stunned body to sacrifice to Kali. I would say you can hold a button down to pick up specifically an enemy or item but that sounds like it makes things complicated.
Last edited by Dingbat; Oct 28, 2020 @ 10:17am
Man of Culture Oct 28, 2020 @ 10:42am 
Originally posted by Juno Brier:
The main one that bothers me is that enemies take priority over pets. I'd prefer grab the pet and go before a stunned enemy gets up instead of grabbing the enemy and throwing them elsewhere first.

Or grabbing an enemy and he wakes up in your arms a split second later you take damage. God forbid it's a lizard because then you take that damage plus he gets a free spin into you.
Rogther Oct 28, 2020 @ 11:50am 
Originally posted by Dingbat:
I think this is a tricky issue to work around. Sometimes I'd want to throw a rock repeatedly at an enemy until it's dead. Other times, I'd want to pick up the stunned body to sacrifice to Kali. I would say you can hold a button down to pick up specifically an enemy or item but that sounds like it makes things complicated.
I feel like the main frustration point is just the arrowtails. If only that one item was taken off the top of the priority list then I think I could deal better with 98% of these situations
Man of Culture Oct 28, 2020 @ 12:14pm 
Originally posted by Fall Guy 8002:
Originally posted by Dingbat:
I think this is a tricky issue to work around. Sometimes I'd want to throw a rock repeatedly at an enemy until it's dead. Other times, I'd want to pick up the stunned body to sacrifice to Kali. I would say you can hold a button down to pick up specifically an enemy or item but that sounds like it makes things complicated.
I feel like the main frustration point is just the arrowtails. If only that one item was taken off the top of the priority list then I think I could deal better with 98% of these situations

Yeah, I'd say maybe set it to be like Arrowtails at lowest priority, because at least picking up ANY other item or even the enemy lets you at least throw them or throw something at an enemy. The arrowtail is literally useless.
Baller's Gait Oct 28, 2020 @ 2:52pm 
As long as they're not right on top of each other sometimes you can get the item you want by coming in from the edges. It really shouldn't be such a chore, though.
Smakit Oct 28, 2020 @ 10:30pm 
Yeah it's been a pain for me as well. Granted, there can be some arguing over specific orderings of all the items, but I think most would agree that the broken arrows need dropped to the bottom.

If there is an issue that the arrow + broken arrow are in some way technically the same item (I doubt it, but just if it were), then I'd still want it near the bottom. It may mean grabbing an empty chest to throw vs the arrow, but I'd take that over grabbing that stupid arrow tail EVERY time.

As mentioned you can sort of work around it since you know it is going to be picked up, but life would be a LOT nicer if you didn't have to grab it off the pile every time.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Oct 8, 2020 @ 8:06am
Posts: 15