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Thankfully, there's a strategy to get the Ankh that can skip this section of the game entirely, and it only requires four or so bombs to do:
During phase 1 of Olmec, if you can destroy the right-hand side wall in a specific way, you can get Olmec to be a platform for the top-right exit door, and enter the Ankh room from the top. Though you may need to be wary about using this strategy if you have rescued the green girls prior, since they'll be up there ready to poison you if they so much as see a bomb.
In speedrunning that would be real cool though!
So I can definitely agree that the best strategy when playing this part is to avoid wasting bombs that may be useful later, and to also avoid getting into situations that can involve immediate and unpredictable death - which basically means waiting on top of Olmec for a long time during phase 2.
It really slows the pacing of the game right down to an absolute standstill, which was something that basically never happened in the first Spelunky.
Edit: there is of course speeding up Olmec and bomb dropping, but who knows how difficult that could make the fight
Not a bad idea although you don't really need the ladder as you can just stand on his head. Also speeding up the bomb dropping wouldn't make it harder IMO. But it would reduce the waiting time.
The only solution i can think of is the ghost still comes in Olmecs room. As soon as you enter you get a clover to give you more time until the ghost spawns. This way you actually have to take Olmec out faster instead of waiting for him to do the entire job for you.
That would result in the player getting crushed when Olmec's head opens, if they don't drop him first.
also not a bad idea. The issue is I can still activate the bomb throwing mode and go hide up top. You technically don't need to be on his head. Just wait on the first level for a few minutes then pop down and do your thing.
I often use it as a bathroom break. It is dull and infuriating when you just wanna keep Spelunkin', but Olmec gotta bomb that floor bit by bit.
Haha nice. I'd rather the Dwelling stayed the same but I guess that's not happening.
The Olmec fight is a whole other story
Like... Its not even hard, it's deathly boring, i'd sooner die from boredom (or glitched physics - thanks, game, killing me somehow - without a explosive jetpack/etc - when i'm one tile up and left of Olmec while he's on the floor and going up, no walls left or right, just the floor, and olmec one tile below next to me).
Like... Jesus Christ, can we just have shortcut lady build us a ladder or have her rig something up to skip phase 1? Like implement explosives on the upper layer as a optional "shortcut" that we can detonate at will so Olmec drops instantly. The kind of explosives Volcana has.
This part of the fight is a drag, even for someone like me who likes to take it easy (never even tried to beat phase 2). I dread it every run because IT'S SOOOOO SLOOOOWWWW!!! And BORING!
Hm... Guess Olmec is boring to everyone. It's such boredom/waiting. I wanna go spelunking caves and find neat stuff in dangerous enviroments, not deal with a ♥♥♥♥♥♥ boss who takes 10 minutes to kill mid-run! (That's a LOT of time in Spelunky...)
(Oh, why can't he be optional for some supplies like more bombs/ropes and other non-progress stuff. Atleast, once you've beaten him and possibly unlocked a "shortcut" to skip his battle. Even a optional phase 2? As someone who's at best gotten to the watery area with Tusk post-olmec phase 1, i enjoy the levels, but HAAAAATTTEEE the slow bosses. The pelt guy's fine, he's quite avoidable if i don't want to fight.)
Just keep playing. You'll soon be able to beat stage 1 within 30 seconds. Beating stage 1 is as simple as running left and right whilst he breaks a hole for you. Its laughably easy once you learn the rhythm. Haven't died to stage 1 ever since my 5 hours of playing (i play ps4 too). Always ends very quickly :)
You can get him to land back in his original hole after he does his first stomp towards the left. Bait him back there into the hole and then just run back and forth in that same spot. He breaks 4 blocks instead of 3 which gives you enough space to dodge. It's hard to describe but this video more or less shows what I'm trying to say: https://www.youtube.com/watch?v=q0CI7pLX4cU
(Though if they're gonna patch that, may as well add a bloody "shortcut" to unlock to skip phase 1, too. Doubt anyone likes that phase, and its one way to reward players who've grown far past what challange Olmec can offer.)
Must also be the cause of a mental breakdown having a explosive on your back (Jetpack) in such a tight spot with friggin' Olmec. Suprising that it didn't blow up. I guess a lot of fall damage (as loose/seperate item) or projectiles would, though. And probably fire/explosives.