Spelunky 2

Spelunky 2

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[NW☆DD]  [developer] Oct 1, 2020 @ 4:52am
FAQ (Read Me First!)
:spel2caver: Coop not working
Finish the tutorial first

:spel2caver: Modding
We don't know yet as S2 wasn't developed w/modding in mind
We want to investigate official modding and depending on the extent of modding support that is possible (we'll know after we evaluate it) we would love to integrate with workshop or mod.io
Right now modding is still discouraged because:
* Formats are volatile enough & breakage is expected
* Can't guarantee that third-party mods don't contain any malware
* Wastes dev time: Bad pr / reports originate due to edited saves/cheats/modding

:spel2caver: Online Coop?
In Open Beta, expect improvements Q1/Q2 2021

:spel2caver: Online Arena?
Will happen, no idea when

:spel2caver: Steam Invites & Recent players
Awaiting Valve info

:spel2caver: Crossplay?
(PS4<>PC) We'll be working on fulfilling platform agreements that we need to fulfill in order to support PS4<>PC crossplay during the first half of 2021
(Switch) Unlikely to happen

:spel2caver: I'm seeing parallel futures / more desyncs more the more you play it / people teleport to the other corner of the level / desyncs ending in blackscreen
Happens when a PC can't keep up (in 32/36 evaluated cases as of 21/01/06)
Unlike solo, online uses 4 cores that (for common IPC values) want a persistent 2.6+Ghz slice of non-boost clock (so try to close other programs).

:spel2caver: I feel the input lagging when playing online
Try reducing by 1 or 2 the input delay value setting

:spel2caver: I see players moving with small teleports / jittery / rubberbanding
Try increasing by 1 or 2 the input delay setting

:spel2caver: I'm getting kicked out to the main menu when going to online
* Can't happen because of bandwidth, network speed or NAT configuration
* Can happen on failure to contact any of the 29 servers (due to antivirus, router or firewall)
* Can happen if not using the latest version (1.20.0j), should be rare but it's common with unofficial modding tools as due to human error

:spel2caver: I'm getting disconnected every 20 / 30 / 60 minutes from the game
1.20 fixed known DCs.
Remaining dcs happen after network connection wasn't available for 3s+
We have seen correlation w/wifi adapters doing background scans for 5s+
We're looking into mitigating this without deteriorating everyone's experience

:spel2caver: I have a bug to report...

To make sure we see your bug report, please navigate to the appropriate Bug Report sub forum and post it there!

:spel2caver: I hated the ghost in Spelunky! Is it in Spelunky 2?

Yes, the ghost is also in Spelunky 2! The ghost is a key part of Spelunky's design, which is partly inspired by arcade games. It adds tension to the exploring, forces the player to make hard decisions sometimes, and it's connected to the game's world in other interesting ways. In Spelunky 2 the "ghost timer" is longer, however (3 minutes instead of 2.5).

:spel2caver: Do I have to play as Ana Spelunky?

No, you don't have to (although she's very cute)! The game starts with four playable characters, two male and two female, and you can unlock more characters as you play, for a total of 20 playable characters, each with an unique background, art and sound effects.

:spel2caver: Could you add support for X language?

Right now we can't provide more localizations as we're already overloaded fixing existing issues and finishing the online modes.
We want to support more languages in the future, but we'll decide and announce something regarding this around Christmas.

:spel2caver: Could you add more songs per theme/biome?

Because music is very dynamic and changes a lot depending on the events you participate in, having multiple songs is not an option as each song requires a lot of variations.
If you prefer having a wider range of songs, we recommend muting the music and turning on your own playlist while enjoying Spelunky 2.

You can see more details about the dynamism of the BGM in Spelunky 2 in the following tweet: https://web.archive.org/web/20200826095114/https://twitter.com/strotchy/status/1298558300317941761

:spel2caver: Could you bring the game to GoG/EGS/itch/Switch/Linux/Xbox/Mac and offer official support for Windows 7/8/8.1?

We will evaluate porting and officially supporting other platforms in the future.
Right now we have our hands full between W10, PS4, the global crisis, fixing the online multiplayer for PS4 and bringing the online to PC.

If you'd like to discuss any of the above questions or answers, please do so in this thread. If you create a separate thread in General about them, it will be ignored, locked or deleted.

Thank you!
Last edited by [NW☆DD]; Jan 5, 2021 @ 11:34pm
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Showing 1-15 of 65 comments
takes_reign Oct 1, 2020 @ 5:16am 
At least those that despise the ghost will get 30 extra seconds without being pestered this time around. Better than nothing, I suppose. Many player comments suggested the ghost was a non-issue once a person cleared areas faster with experience, so this may well be enough additional cushion to make the game more welcoming for many.

On another note, do these playable characters function differently in some way so that the choice is meaningful or is it simply to provide cosmetic variety in character choice?
[NW☆DD]  [developer] Oct 1, 2020 @ 5:31am 
Originally posted by takes_reign:
On another note, do these playable characters function differently in some way so that the choice is meaningful or is it simply to provide cosmetic variety in character choice?
Characters don't change anything about controls or game mechanics, the choice exists to provide cosmetic and background choice, whether this is meaningful or not is up to the player.
takes_reign Oct 1, 2020 @ 6:43am 
Originally posted by NW☆DD:
Originally posted by takes_reign:
On another note, do these playable characters function differently in some way so that the choice is meaningful or is it simply to provide cosmetic variety in character choice?
Characters don't change anything about controls or game mechanics, the choice exists to provide cosmetic and background choice, whether this is meaningful or not is up to the player.
The context of my use of the word meaningful was substantive, not fanciful. Whatever meaning any particular person assigns to these characters has no relevance beyond that person, and is a factor external to the game regardless.

So, no functional difference then from one character to the other. Thanks for the info.
machinaeZER0 Oct 1, 2020 @ 7:49am 
Sorry if this is a silly question - there aren't multiple songs per biome anymore, correct? Or if there are it's pretty subtle? I'm really missing that feature from the last game - on a day with multiple (failed) runs hearing the same track over and over is a bit much, especially in the first biome.

Any chance in the future we might see an option for a randomized group of songs per biome? Maybe pull some classics from the last game? I know I can listen to my own music, but I'm always worried when I do that I'll miss an important audio cue...

Thanks so much for making this game, enjoying the heck out of it so far!
El Bucho Oct 1, 2020 @ 8:38am 
Ngl, jungle biome is still a pain in the ass, keep up the good work. :lunar2020ratinablanket:
[NW☆DD]  [developer] Oct 1, 2020 @ 8:47am 
Originally posted by machinaeZER0:
Any chance in the future we might see an option for a randomized group of songs per biome? Maybe pull some classics from the last game? I know I can listen to my own music, but I'm always worried when I do that I'll miss an important audio cue...

Because music is very dynamic and changes a lot depending on the events you participate in, having multiple songs is not an option as each song has a lot of variations.
If you prefer having a wider range of songs, we recommend muting the music and turning on your own playlist while enjoying Spelunky 2.
Last edited by [NW☆DD]; Oct 1, 2020 @ 8:49am
machinaeZER0 Oct 1, 2020 @ 9:30am 
Hmm. All right, thanks for the response!
fickó Oct 1, 2020 @ 12:29pm 
Hoping we'll not have to wait for too long for a GOG release, but I obviously understand why the current situation causes delays.
Gigith Oct 1, 2020 @ 1:09pm 
Really love the game! I hope after those things are sorted out we can get better Linux support. I mean I have gotten it to work, but it requires more tinkering than any other steam game I own, and even then it has hitching problems.

All the stuff you'd have to do to get a Switch port working would probably make a Linux port or OpenGL/Vulkan version a lot easier, anyway.

I'm feel like the extra 30 seconds on the ghost makes this game a lot more enjoyable. I remember introducing the previous Splunky to my nephew and he loved it, but whenever the ghost showed up he'd scream for me to come into the room and take the controller from him; he was TERRIFIED of it!
[NW☆DD]  [developer] Oct 1, 2020 @ 1:17pm 
Originally posted by Gigith:
All the stuff you'd have to do to get a Switch port working would probably make a Linux port or OpenGL/Vulkan version a lot easier, anyway.

Most (if not all) Switch ports we've worked on so far (even games that had an OpenGL backend) have been ported to NVN (the Nintendo Switch native graphics API) because of random stutterings when using OpenGL/Vulkan, so If we decide to port the game to a Nintendo Switch we won't use OpenGL/Vulkan.
Last edited by [NW☆DD]; Oct 1, 2020 @ 1:18pm
Soak Oct 1, 2020 @ 2:25pm 
It would be great if mouse button binding is available.
Gigith Oct 1, 2020 @ 2:34pm 
Originally posted by NW☆DD:
Originally posted by Gigith:
All the stuff you'd have to do to get a Switch port working would probably make a Linux port or OpenGL/Vulkan version a lot easier, anyway.

Most (if not all) Switch ports we've worked on so far (even games that had an OpenGL backend) have been ported to NVN (the Nintendo Switch native graphics API) because of random stutterings when using OpenGL/Vulkan, so If we decide to port the game to a Nintendo Switch we won't use OpenGL/Vulkan.
I realized I over-complicated things for myself & it runs flawlessly now, no stuttering, with just Proton-TKG on the native Linux Steam clinet. I had been using Lutris but that was causing momentary freezes. So I'm content now.

You just make a folder called compatibilitytools.d under /.steam/root (found in your home directory on my distro) and drop in a folder containing the extracted contents of the latest Proton-TKG standalone package. (the zip called proton_tkg, not the other one)

Then of course under Splunky 2 settings you select the newly installed proton version for that game. Obviously nobody can guarantee it'll work forever after future updates, but updates breaking proton compatibility... Does that even happen? I've never had a that happen.
Swizard Oct 2, 2020 @ 2:20am 
Any plans on lowering the difficulty or adding easier variants? So far it feels like the game is balanced around hardcore spelunky 1 players, alienating newcomers and average players pretty badly
Sandra Borger Oct 2, 2020 @ 5:06am 
"Could you add more songs per theme/biome?

Because music is very dynamic and changes a lot depending on the events you participate in, having multiple songs is not an option as each song requires a lot of variations.
If you prefer having a wider range of songs, we recommend muting the music and turning on your own playlist while enjoying Spelunky 2."

I really dislike this because for a game that needs to be replayed so much, it gets very boring and tiring listening to the same songs again and again. Spelunky HD had like 3 variations per level and it worked perfectly, it didn't get tiring because the songs changed almost every time.

I feel like this is a bad decision and should be revised, but I see it's probably not gonna change... :(
Last edited by Sandra Borger; Oct 2, 2020 @ 5:06am
machinaeZER0 Oct 2, 2020 @ 6:12am 
Yeah, I feel like even if there were just multiple tracks for the first biome it would completely alleviate feelings of repetition/make you feel internally like something substantial has changed run-to-run.

There aren't a ton of events in the first biome (unless I'm mistaken) and even if there were there was already cross-fading of tracks for shops in the last game. Just feels like it would be a huge positive change all around, if it's at all possible. Hope it will be considered at some point down the line.
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