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wait ♥♥♥♥ this better not be a joe mama joke
As for the molded, you get an unlocked gauntlet for a reason. A fully charged headpunch still either straight-up murders them or knocks them back. Plus you are supposed to get past many of them, especially in the extreme challenge portions.
It is a "hard" mode for a reason. If you are not familiar with the DLC and practised to be really good at it, you won't beat it. That is the purpose of a "hard" mode. It is beatable, but you need to practise playing it if you want to earn the achievement of beating it. Until then, yes, you will die a lot. Just wait until you start to meet all the additional tripwires.
Also, don't forget to collect the effigies, Joe Must Die spawns a lot more of them, including the big ones.
And gators are not the problem at all. You just have to mess with them for a while to realize its AI and yes, you can go back after aggroing them to make them despawn. Im telling this as an owner of "the only guns you need" achievement (complete the mode without using weapons).
Btw, the only problem I remember on hardcore is when passing the village before graveyard (church) episode (where you discover the monster is Jack). So the moment I had problems there is a gator right next to the ladder you have to jump down from. My solution was turn backwards, jump down (jump, not climb down) when facing the ladder and then immediately climb back up. I couldn't do it any other way, if I tried to turn around and then climb up the ladder I had not enough time and was killed all the time so
its never them. its ALWAYS the evil bad game thats too unfair/broken/hard. as in thier eyes they cannot view themselfs as bad. they think they are good.
As for Ethan Must Die, it is bad game design. The crates are fully random and you can enter the main hall armed with a pocket knife, with the molded on the balcony just sniping you no matter what. Capcom is not flawless, and neither is this series. Ethan Must Die is not always beatable on every attempt because of the unpredictable RNG (and RE3R has the same issue, to keep within the series, the final boss on maximum difficulty can be mathematically unbeatable if a random attack hits you).
The game offer you plenty of room to run from the gators and itens to kill the ones you cant run from, also its trivially easy to bait enemies into tripwires for them to do the work for you, you really dont need any glitchs to beat it.
My only real complain is that the boss have way too much HP.
Ethan Must Die is awesome, I replay all the time and love it due to RNG.
It is absolutely 100% beatable on EVERY attempt. Not only that, but if you do it right you'll be discarding stuff from your inventory because there's too much of it.
From what you're saying it sounds like you're trying to fight the first molded you see. You gotta run past them. Avoid the ones you can avoid, the vast majority of others can and SHOULD be lured into the numerous traps inside the house.
It takes a bit of experimentation through trial and error to figure out a route, but it's insanely rewarding when you do.
P.S. not trying to boast, I initially thought it's just a BS mode to screw with the player or outright bad design just like you said. But I decided to come back to it after Not a Hero on Professional, which also starts you with just a knife, and figured it out in a few evenings. Now EMD is my favorite mode