Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, it is rather expected to get tearing when you go beyond your monitor's refresh rate. It is actually pretty much common. Lock the adaptive refresh setting to 57 or 58 on the GPU side, and you should be good.
No, I know having more than 60 would give me screen tearing, but whether I lock it at 60 or 30 and turn V-Sync on, I still have screen tearing.
So since the option appeared to be useless I figured, screw it, if it's going to be there anyway I might as well have an uncapped frame rate, until I can figure it out.
How would I lock it on the GPU side? the Nvidia Control Panel and Display Settings only show a 60hz
As for why, Capcom refused Nvidia's generous offer to "help" them on the RE Engine, so it does not have their GameWorks integrated. Nvidia is rather terrible when it comes to running engines they did not manage to put their mitts on, has been common in the past 7-10 years.
Also, Gsync actually likes to randomly produce tearing, nobody ever managed to find out why. It is always case by case basis on people with random rigs and random games, and for some, it never, ever goes away, so they switch to normal Vsync of framerate locks.
(To be fair, FreeSync can also do that.)
If you want a hand setting up gsync correctly give me a shout.