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Yeah but thats it, thats the only part of the game.
At least games like RE6 had 5 with 2 difficult ones
It felt hard to me at first, but once you realize you respawn right before every death scene, it becomes easy, its what made me learn how to kill the bosses so quickly
Resident Evil 7 doesn't have a hard difficulty this time. It has easy, normal, and bend you over and insert directly into your ass difficulty. Madhouse is really rough. So the game is missing a difficulty between madhouse and normal to be honest.
Yeah, first run-through took 6 hours, 2nd one I am already fighting margrette at barley an hour and a half, once you learn where jacks weakpoint is and how to juke the molds it becomes too easy to rush through the game, hence forth there being an achivement for under 4 hours and using less than 3 healing items as well as only opening the box 3 times, because the game REALLY is that short lol
A difficulty after normal would be nice, madhouse is a giant skip from normal lmao
I blame the controls (gamepad+shooting sucks, but it's comfortable).
Well, the experience is different for everyone, of course. Kinda weird the game has only "easy" and "normal" setting.
Its like rearrange mode but with better AI, less ammo, more coins and upgrades, and obviously lower damage resistance for you and higher for enemies.
Easy = super easy
Normal = normal
Madhouse = Kick you in the ass.
The differnse between easy and normal is enemies take more dmg to kill, you take less dmg to kill.
Madhouse however changes item and enemy placement. Enemies are tanky beasts of death and destruction.
i only bothered killing enemies I couldnt avoid. Not sure how much ammo you'd have left if you killed everything, cant imagine it'd be alot.