Resident Evil 7 Biohazard

Resident Evil 7 Biohazard

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Linux port
Port to Vulkan from DX11 (benefits all platforms) and provide a Linux binary?
Última edición por Mesa3D developer; 21 ENE 2017 a las 6:47
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Ravo 24 JUN 2019 a las 17:54 
Publicado originalmente por Cybolic:
On topic; has anyone heard if RE7 is coming to Stadia?
I'd say no. Stadia is based on the Linux kernel (so is Android FWIW) and that would mean recompiling the game for Stadia and re-writing all the Windows specific code in the RE engine. This also means abandoning DirectX. That's a lot of work! Unless Stadia becomes the new hotness and everyone, their mom, and their dog buys into it Capcom is going to brush it aside and continue making games for the increasingly unpleasant Windows platform.
talgaby 24 JUN 2019 a las 22:24 
Well, DirectX is what they know. Again, the Japanese do not like to just switch around if the existing methods work. You would need some really convincing arguments to make them to switch to Vulkan (and even then, it would most likely be a switch instead of supporting two APIs).
Safe Da Erf 29 JUN 2019 a las 14:07 
Publicado originalmente por Ravo:
Publicado originalmente por Cybolic:
On topic; has anyone heard if RE7 is coming to Stadia?
I'd say no. Stadia is based on the Linux kernel (so is Android FWIW) and that would mean recompiling the game for Stadia and re-writing all the Windows specific code in the RE engine. This also means abandoning DirectX. That's a lot of work! Unless Stadia becomes the new hotness and everyone, their mom, and their dog buys into it Capcom is going to brush it aside and continue making games for the increasingly unpleasant Windows platform.

Direct X 9 over Vulkan - https://github.com/Joshua-Ashton/d9vk

Dirext X 10 and 11 over Vulkan - https://github.com/doitsujin/dxvk

TL;DR; Those past blockers are really non-issues.

And since Direct X 12 shares little heritage with DX 9-11 and stole a lot of their ideas from AMD Mantle, which later became Vulkan -- we're likely to see a 1:1 in the near future when needed aswell.

Even Apple couldn't get away from Vulkan -- Valve implemented it on top of Metal.
https://github.com/KhronosGroup/MoltenVK

So basically, Nintendo, PlayStation, Windows, macOS, Linux, Android, iOS all support Vulkan. There are even talks about implementing Vulkan over DX12 so devs can deploy their Vulkan layer games to Xbox with near 0 extra effort.

As for Google Stadia, their target is the open-source MESA + AMD Linux driver and surprise surprise -- Vulkan.
https://www.stadia.dev/blog/google-partners-with-amd-for-custom-stadia-gpu/

Vulkan is OpenGL's successor and it really opens a can of whoopass. Direct X has been dethroned as a tool to lock in users to Windows/Xbox-only.
Última edición por Safe Da Erf; 29 JUN 2019 a las 14:09
rusty_dragon 4 JUL 2019 a las 1:07 
@🅻🅸🅽🆄🆇🅶🅾🅳
meraco is a known boring troll.
He's a waste of time to talk with, just block him.
rusty_dragon 4 JUL 2019 a las 1:16 
Publicado originalmente por talgaby:
So, winning means Valve made a new Windows emulator for most Linux distros? In that case, I think PC also won the console war since console emulators let us play many console games now as well.

By the way, Stadia will use Linux kernel but a custom OS (since, you know, Linux is a kernel, not an OS, unlike what many so-called Linux gamers think). Even their dev blog states that if people want to put their games on Stadia, they must compile the code for the Stadia OS, which is a separate option to the Linux compilers in the creation toolsets.

Just because a game will run on the Stadia cloud OS, it will not run natively on desktop Linux distros still, unless the developer and publisher decide to compile them for those. Which they could have done for years, as almost all conventional game engines have Linux compilers, they just never bothered with it since the population was too low even to consider it. This is the reason indie games are stronger on Ubuntu and similar common desktop-grade Linux distros, for them, the few thousand people are enough as a potential user base to have the hassle of testing the code for several kernels. (Also, many just use it as a stepping stone towards Android, as that one is the biggest gaming market right now, bar none.)
WINE stands for WINE is not an Emulator. Proton is Valve's custom build of WINE, project that exists since early 90s. Proton is indeed a very big victory for Linux, and Valve investing heavily into linux, making rapid advancements. But that's not the only or main achievement on the road of Desktop Linux being good alternative for gaming.

Google Stadia uses custom version of Debian distro of GNU/Linux.

It seems you know very little about GNU/Linux to make points or participating in serious conversation about it. And I don't really get what is the reason you've joined discussion in first place. Can you make you main point clear and simple, so we can answer it?
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Publicado el: 21 ENE 2017 a las 6:37
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