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Sadly on the 24th, the day of release. This is going to become the standard now.
Same here, Im not a fan of the overall series, but a fan in general of the more popular RE games. The thing that has pulled me into this game is the first person horror experience. Myself having played Alien Isolation for 300+ hours has me generally excited about this RE experience. Everything is looking good so far.
Can't wait for this. so glad RE is changing the formula again, it woreked really well when they changed to OTS for 4, This looks to have worked again.
Great. Post a ♥♥♥♥♥♥ opinion and then try to refuse any replies is that what you're trying to do in a public forum? Hehehehe. No matter how many times you tell people to shut up the fact still stands -> RE6 is GARBAGE. It is so much garbage that it cancels any replay value.
Thank you Capcom for making RE7 the complete opposite of that finacial failure crap.
I disagree, First person is way better than the over-the-shoulder 3p view previous installments had in them.
Personally I am a fan of the original resident evil games, re1, re2, re3 and re : code veronica.
I grew up playing re1 on the sega saturn and later re1 directors cut on the ps1 and both were a joy to play.
The puzzles were complicated enough to get you thinking and the bosses were great.
I have skipped over a few re titles and even though I have RE6, I got it from humble bundle a while ago as I didnt deem it worthy of the RRP price tag.
I think capcom are moving in the right direction with this game and I hope to be pleasantly surprised with the first person formula that capcom have revisited.
The last time RE had a first person game it did not do too well but I think capcom are well aware of their failings with the last attempt and it can only improve from hereon out.
You can disagree all you want but it won't make the gameplay any better in first person only clunkier if puzzles are introduced as you will never have a clear enough picture on what to do, unless the puzzles involve pick up square slot it in square shaped hole, now pick up circle etc etc. Not to mention having unkillable enemies constantly around will just become more and more frustraiting after you die for the first time, thanks to your limited view and the fact that there are unkillable enemies consistantly around. Gone are the times with Resident Evil 4 where you had to work out ways to dispatch enemies quickly without head shots, gone are the days where you encounter the first regenerator and you having no idea where to shoot it (At least there was a method to kill a regenerator.). Now the game is dumbed down to shoot guy till guy stops moving, oh guy gets back up anyway, oh look a dark corridor full of black root things, oh the horror...
ummm...
Except RE6 went pure action at that point. RE5 at least tried to evolve the gameplay with Co-op puzzles but the transition to action in RE5 was all too apparent. But from Resident Evil 4 and up they countered the lower amount of puzzles with action and larger enemy groups and types. Resident Evil 7 almost looks like its gonna suffer from FF13 syndrome where everything is so compact tight and empty, once you've seen the scene of getting your hand chopped off it will never be effective again. At least with Alien Isolation the AI learned to ignore distractions if you try something too many times, it will take a different path to find you each time you die and load the game up. I just havent seen it with this game.