RWBY: Grimm Eclipse
Mods! Maps, Survival, Missions, PvP, Resource Packs, Key binding, Graphics
And much much more...

MOST RECENT UPDATE NOTES: Latest update! 1.9.0
MOD INSTALLER DOWNLOAD OPTIONS
The installer works for many different versions of RWBY, including the latest. Choose the best fitting installer for your platform. ͏[//]
• LATEST INSTALLER (WINDOWS):
        Google Drive[drive.google.com] | DROPBOX[www.dropbox.com]
  or: www(dot)mediafire(dot)com/file/welolj0tnnejo9k/RWBYGEModInstaller2.EXE/file
• UNIVERSAL (JAVA/ WIN & MAC): Google Drive[drive.google.com]
  or: https://drive.google.com/file/d/0B5KIKsjv-5OvRzljbThhT0YxcEk/ ͏[//]

More modern manual installation package: Link: Dropbox zip[dl.dropboxusercontent.com]
How to: Download the zip file. In Steam -> Library -> Right click RWBY game -> Properties -> Local Files -> Click browse.
[Windows] You will see the RWBY GE folder, then go into rwby-ge_Data and into Managed. Put the files from the zip in that Managed folder.
[Mac] Go into: rwby-ge.app/Contents/Resources/Data/Managed/ and put the files there.

The mods appear on the in game mod menu after installation.
Check the wiki for more infomation: http://grimmeclipse.wikia.com/wiki/Mods
You can find a brief summary and information about the mods after the section about things to note.
Including: DOWNLOADABLE MAPS <-- Click the link
Also a map made by me:
Snowy Forest | Mission + Survival mode

OTHER RELATED LINKS
MOD INSTALLING TUTORIAL by 20 Lush Bathbombs
GAMEBANANA PAGE[gamebanana.com]
GUIDE: HOW TO MAKE MODS

THINGS TO NOTE
Extra Maps/Levels: How to install
You can install new maps/levels and play them. (at: Mods -> select level -> Mod Maps)
You put the map file you downloaded (links above) in the ModMaps folder next to the installer, and install the maps with the installer (by clicking the 'install resources button').
How to make your own map: instructions in the guide linked above.
Cool maps you can do, example: http://imgur.com/a/KKiGr

Resource Packs:
You can make your own texture/sound/model packs with the help from the guide linked above.
You enable texture packs in the mod menu at resource packs.
Example texture pack (put in the TexturePacks folder and extract):
- https://drive.google.com/open?id=0B5KIKsjv-5OvNDBRMTRBUVZRb2M

✜ The mods work in multiplayer if you are the host and have "friends only" turned on.
Your friends will have to use the mod too, otherwise they will be kicked out of the game.

✜ In the installer there is a uninstall button, so you can easily uninstall the mods whenever.
When you install the mod there should be a "Mods" button on the main menu, where you can enable and disable mods. You will also be notified in mods menu about updates for the mods.
(btw Coming Soon = 0-12 months)

✜ Don't worry about getting banned for using these. I have gotten an OK from the devs:
Автор сообщения: Skilltacular
For the record, we love that players are making mods. This project started as a fan-game. Of course we want people to keep making the game their own.

✜ If you want people to play with, you could try joining this group:
http://steamcommunity.com/groups/RWBY_GE_Modded/  (i know nobody is there...)

✜ If 'could not find game error' / 'path error':
Make sure you are referring to the right folder. It should be the equivalent of this:
C:\Program Files\Steam\steamapps\common\RWBY_GE\
How to find the folder you should reference: http://imgur.com/a/4P6aZ
DESCRIPTIONS
SURVIVAL
There are infinite waves of grimm, with an increased amount each wave. There is a cap for how many grimm alive at once. Try to survive for as many waves as possible.
This was previously known as Horde Mode before RT added the official one.
( skip to wave 10: /survival 10 )
GRIMMSPAWNX
(aka GrimmSpawnX2/X3/X4/X5)
More grimm will spawn, eg. for x3, three times as much grimm will spawn. In single player, this will add on to the difficulty mode.
SPAWNGRIMMS
This mod will allow you to spawn grimms with f-buttons (eg. f1-f11)&9&0.
MISSIONS
Added some missions you can play. eg RedTrailer!
MAP GOD
Be a grimm God, kill all players!
ARTIFACT HUNT
Hunt for artifacts scattered around the map
TIME ATTACK
You have to complete the course in a limited amount of time.
PVP
This mod only works normally if everyone on the server have the mod installed (this is only required for this particular mod). It lets you attack each other.
+ACIDGRIMM
For every grimm there will be a acid/mutated creep grimm with it.
SLOW MOTION
LOW GRAVITY
Can also be activated by typing '/lg'. You can add a number after '/lg', eg: /lg -20 or /lg 100
SHOW HP NUMBERS
Shows hp in numbers on Grimm, percentage levels on control center/security node health & player aura + ultimate.
MAX LEVELS +15
Increases the level cap but does not give more skill points. Use '/moreSkillPointsPlease' for additional skill points.
CUSTOM ACHIEVEMENTS
BAD GRAPHICS (for low performance pc)
+ Other graphics for good pc is also included. screenshot example
KEY BINDINGS Enables changing of key bindings.
RESOURCE PACKS
Includes loading for texture packs, sound packs & model packs.
CUSTOM MAP LOADING
REMOVED MODS: Show Chosen Characters, No Title Rotation
Chat Commands: Pastebin[pastebin.com]
Also contains: Split screen, and bots.
The mod contains many features that are not listed here.
 More in-depth: http://grimmeclipse.wikia.com/wiki/Mod_Features

Thanks to everybody who have helped out with this RWBY Grimm Eclipse Mod! :D

Have any questions, problems, suggestions?
Write them down in the comments below or add me as a friend and PM.
Отредактировано gvk; 13 фев. 2022 г. в 4:24
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Сообщения 9911,005 из 1,113
Автор сообщения: Gamerdude0072
There's a bug where sometimes if i spawn a bot and it phases into the player, the keyboard stops working and I have to close the game. i dunno how to get footage of it though
Explain more in step by step please. In more detail.
And what does this, "it phases into the player", mean?
Автор сообщения: gvk
Автор сообщения: Gamerdude0072
There's a bug where sometimes if i spawn a bot and it phases into the player, the keyboard stops working and I have to close the game. i dunno how to get footage of it though
Explain more in step by step please. In more detail.
And what does this, "it phases into the player", mean?
This happens when I start to play as Pyrrha, whenever I start to spawn the second or third bot on singleplayer there is a chance my keyboard and mouse stops responding to my inputs and is mostly happens with Nora, not much I can say other than that.
Отредактировано UnluckySpade7; 5 мая. 2019 г. в 23:44
Hi, I have a question about the mod->advanced-settigs->Resolution.

I use 144Hz monitor now.
I try to lower FPS to 60 for test play.
If it is set to anything other than 60, it will be fixed at the desired fps.
But if it is set to 60, it will be 144fps as monitor's refresh rate.
If set to 60fps, will the mod revert to the default settings?

As far as I know, this game is setting FPS based on the refresh rate of the monitor.
quality: poteto -> as half refresh rate
quality: normal or ultimate -> as refresh rate
quality: high -> no limit variable
Автор сообщения: Alterna-ZX
Ah yes. If you set it to 60 fps then the mod will default to monitor's refresh rate.
Use 59 or 61 if you want ~60 fps.
(I made a little oversight regarding monitors)
i see, thank you for answering
Heya! Has the JNPR sounds been fixed yet? Thanks!
Back from one year hiatus.

New version 1.8.9:
- Normal map textures now works as intended with texture packs
- fixed replaceable DLC sounds
- fixed profile stats sometimes being merged.
- Auto execute commands at start of RWBY GE. Edit through Ctrl+E in main menu.
  You can change settings like /pause /ShowHealthNumbers /gfx fpsfix3 /loadPlugin
  (though one command per line)
- added /loadPlugin [dll file name of plugin] (some plugins require reload of map)
- added /chibi - rescaling body
- added changable controller devices for splitscreen.
- Added side-by-side 3D view
- Added (experimental) VR*

*: Dev story: I wanted to integrate VR somehow. So I tried. But as it turns out the game engine has no support for VR at all... The only solution I could see was to implement everything myself, however to get full support is a project way too big for me, and I'm in no position to do that. So here it is, gvk's take on VR implementation and I barely have a clue if I'm doing it right, tried to mimic some oculus sdk. That said: no native support for various headset, no head movement support, you might will get eye strain. Though for comfortability you can play around with various settings.
YES!!! I'll be testing the new update if it fixes JNPR Sounds. Thanks!
Автор сообщения: KuletXCore
YES!!! I'll be testing the new update if it fixes JNPR Sounds. Thanks!
Yes, finally, that problem should now be fixed. If not contact me.
Type more time /chibi the head is bigger and bigger XD
Nice that we hit 1000 comments in this thread.
Is it possible to fix the chat command /firstperson. Alot of the time, when you move the mouse, the camera follows, then stops, then follows as if you just moved.
A little trivial, but I wanted to take a note on it. with the backview command, the fog and "sun" are missing. this also applies to the cinematic camera command as well.
Also, I was experimenting with some of the lighting commands. is there a difference between /gfx render ambientskycolor and /gfx render ambientlightcolor?
Автор сообщения: Qrowniniee
A little trivial, but I wanted to take a note on it. with the backview command, the fog and "sun" are missing. this also applies to the cinematic camera command as well.
Noted 👍


Автор сообщения: Qrowniniee
Also, I was experimenting with some of the lighting commands. is there a difference between /gfx render ambientskycolor and /gfx render ambientlightcolor?
You might have to use ambientmode: 1  (trilight ambient lighing)
But there is like no difference iirc.
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Дата создания: 17 янв. 2016 г. в 1:39
Сообщений: 1,113