RWBY: Grimm Eclipse

RWBY: Grimm Eclipse

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Crashing while playing with Friends
First off the system Information, I'm using a PS3 Dualshock Controller ran by DS3Tool.

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System Information
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Time of this report: 4/6/2016, 08:02:27
Machine name: PROJECTMAYHEM
Operating System: Windows 10 Home 64-bit (10.0, Build 10586) (10586.th2_release_sec.160223-1728)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: p7-1436s
BIOS: 8.08
Processor: AMD A6-5400K APU with Radeon(tm) HD Graphics (2 CPUs), ~3.6GHz
Memory: 8192MB RAM
Available OS Memory: 7576MB RAM
Page File: 3373MB used, 4602MB available
Windows Dir: C:\WINDOWS
DirectX Version: 11.2
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.10586.0000 64bit Unicode

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DxDiag Notes
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Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.

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DirectX Debug Levels
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Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

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Display Devices
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Card name: AMD Radeon HD 7540D
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x9991)
DAC type: Internal DAC(400MHz)
Device Type: Full Device
Device Key: Enum\PCI\VEN_1002&DEV_9991&SUBSYS_2AE0103C&REV_00
Display Memory: 4063 MB
Dedicated Memory: 479 MB
Shared Memory: 3584 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: SMS22A450
Monitor Id: SAM0835
Native Mode: 1680 x 1050(p) (59.954Hz)
Output Type: HD15
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1404 (English)
Driver Version: 15.200.1060.0
DDI Version: 11.2
Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1
Driver Model: WDDM 1.3
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Supported
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 7/15/2015 12:00:00 AM, 1488208 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-DAD1-11CF-F076-EA0ABEC2C535}
Vendor ID: 0x1002
Device ID: 0x9991
SubSys ID: 0x2AE0103C
Revision ID: 0x0000
Driver Strong Name: oem31.inf:cb0ae414684715d6:ati2mtag_Trinity_Desktop:15.200.1060.0:pci\ven_1002&dev_9991&subsys_2ae0103c
Rank Of Driver: 00D10001
Video Accel: ModeMPEG2_A ModeMPEG2_C
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeVC1_VLD DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported


I'll jump in a game with a friend, the first time it freezes and crashes I'll be playing for around 10 minutes, sometimes more or less. But after it's usually within a minute of joining a game.

If there's any more information I can provide, please just ask. This is an awesome game and I'd love to be able to play it with my friends sans crashing.
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Showing 1-6 of 6 comments
Nuwang Apr 6, 2016 @ 10:43am 
From what I am reading your gfx are a 7540D, this is an integrated graphics chip and RWBY GE doesn't run well on one, if at all. If you can get a decent gfx card it would go a long way, the cpu might struggle a little as well but the biggest problem is more then likely is the integrated gfx chip.

The alternative is to tune down the requirements by a lot. Something like playing at an extremely low resolution and some have suggested forcing the game to run on an old DirectX version, how to do this is in one of the old new posts.
badassasaurus Apr 6, 2016 @ 2:15pm 
Thanks, it may be a while before I can upgrade the graphics but I'll definitely give that a shot.
Nuwang Apr 7, 2016 @ 11:45pm 
They have been working on cutting back system requirements so they might be able to get it down some to help with that but I don't know how far they can push it.
DS | Martyn Apr 15, 2016 @ 10:17am 
Originally posted by Nuwang:
From what I am reading your gfx are a 7540D, this is an integrated graphics chip and RWBY GE doesn't run well on one, if at all. If you can get a decent gfx card it would go a long way, the cpu might struggle a little as well but the biggest problem is more then likely is the integrated gfx chip.

The alternative is to tune down the requirements by a lot. Something like playing at an extremely low resolution and some have suggested forcing the game to run on an old DirectX version, how to do this is in one of the old new posts.

i dont think its the fact he has an integrated graphics chip tbh because i have one and before the latest update mine was working perfectly and now i just crash all the time i honestly think it might jus be something with the latest update for some people but not all but thats just what i think
badassasaurus Apr 15, 2016 @ 12:03pm 
Even with the graphics on Potato & the lowest Resolution, the crash is still persisting. Though what I do get to play is damned fun, it would be nice to actually finish it for once.
DS | Martyn Apr 15, 2016 @ 12:44pm 
Originally posted by badassasaurus:
Even with the graphics on Potato & the lowest Resolution, the crash is still persisting. Though what I do get to play is damned fun, it would be nice to actually finish it for once.
i know the feeling man but if its not woking on lowest settings its defo not the computer i think it has to do with the update but i know what you mean being able to play would make the time i play it more enjoyable
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Showing 1-6 of 6 comments
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Date Posted: Apr 6, 2016 @ 5:10am
Posts: 6